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 Battlefield 3

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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:33 pm

mattmo0121 wrote:
Really? Not going to get 3,000 trophies like that! Laughing

Heh, there are more important things in life.

Anyways, when I do eventually get this, I'll probably abuse the crap out of the tanks again. I just love those things. I love you
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:34 pm

RatchetH22 wrote:
mattmo0121 wrote:
Really? Not going to get 3,000 trophies like that! Laughing

Heh, there are more important things in life.

Anyways, when I do eventually get this, I'll probably abuse the crap out of the tanks again. I just love those things. I love you
You believe there are. I can also say that I abused the tanks, and the AA guns.


Last edited by mattmo0121 on Wed Aug 24, 2011 9:35 pm; edited 1 time in total (Reason for editing : I can't spell for shit!)
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:37 pm

At the beginning of EVERY match, if I had the chance to use a T90/Abrams or a Bradley, believe me I did...I got a Platinum star on them fairly quickly. Laughing
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:39 pm

I just go for a mad dash for the chopper whenever Az, Static, or Reptile are piloting. I can't pilot for shit. Laughing
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:47 pm

Heh...I was notorious for shooting down helicopters with my T-90 back when I used to play. In fact, this happened on the map where the Russians are parachuting down to the snow covered mountain (I truly don't recall the name).

We had just pushed to the 3rd base, and the enemy Apache was now available. Being the devious little T-90 driver I am, I started firing at the base from a distance. I see the Apache coming up to my left, and it started firing at me. I rotated my barrel quickly, fired a shot...Double kill. I go back to my bombardment when I see ANOTHER Apache appear, more than likely the same pilot/gunner. I fire another shot, BAM...Double kill. Our team has now secured one of the crates and are now working on the second. A third Apache comes flying in from my left over the bay, and I once again turn my attention to it. I fire a shot, it misses...Well, apparently the gunner was one of my early victims because he immediately bails out of the helicopter and starts parachuting down to the water. I fire again and the Apache goes down in flames. Since I'm such a malevolent person, I take aim at the parachuting soldier, fire, and...HEADSHOT.

If there was a time for capturing a video, it would have been then. Laughing
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 9:51 pm

Talk about holding the line... And I'm not talking about the 4 year old who goes into his bedroom with a clone trooper's gun hold the line either.....
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PostSubject: Re: Battlefield 3   Wed Aug 24, 2011 11:27 pm

^LOL

Might be picking this up when it comes out. LOL I can't stand tank whores at all. Takes little to no skill imo :/
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PostSubject: Re: Battlefield 3   Thu Aug 25, 2011 4:16 am

This game looks sweet.
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PostSubject: Re: Battlefield 3   Thu Aug 25, 2011 2:31 pm

From the trailers I've seen , I am definitely interested in this but not sure whether I will like the slower paced gameplay compared to COD Thinking
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PostSubject: Re: Battlefield 3   Sun Aug 28, 2011 10:03 pm

Pfft. almost every game on the market IMO is better than CoD
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PostSubject: Re: Battlefield 3   Sat Sep 03, 2011 12:27 am

Yeah, def not getting this game anymore. Sorry Matt, Dragon and whoever else, I'm too sick of vehicle whore bullshit and other imbalanced crap in this game
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PostSubject: Re: Battlefield 3   Sat Sep 03, 2011 8:27 am

[You must be registered and logged in to see this link.] wrote:
Yeah, def not getting this game anymore. Sorry Matt, Dragon and whoever else, I'm too sick of vehicle whore bullshit and other imbalanced crap in this game
How can you judge a game by its predecessor?
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PostSubject: Re: Battlefield 3   Sat Sep 03, 2011 10:14 am

Because, that's what games in a series follow. They follow most of what their predecessor did.
BFBC2 promoted teamwork yes, but no one uses it, thus making it a failing effort to employ teamwork. One thing gaming companies should do is that NO RANDOMS are going to employ teamwork in a random competitive server. So don't try to give teamwork, cause it's not going to work 90% of the time.

One thing that's also in BFBC2 is the vehicles. Last time I checked BC2 is a first person SHOOTER not first person TANK/ HELICOPTER. That's all you see going around in games now, and thats where I say 70% of my deaths come from is from vehicle whores in the background not even moving. And then nobody shoots down the helicopters even when its raping the crap out of us. So again, no teamwork cause its random idiots= rage quit.

There's also a ton of other flaws that are in the game that just annoy the hell out of me. USAS 12 with slugs is complete horseshit. Knife is glitched on both the using and receiving end of it. Damage and recoil to guns in the assault class is horribly imbalanced and glitchy. Medics can feel free to spray and pray with a gun that would break the hell out of your arm if you were to do so in RL with no bi-pod equipped. Finally, when you do decide to kill vehicles, they all are fine except for the tank. With a tank, it take somewhere between 3-5 rockets. That's bullshit IMO. It should take 3 to the FRONT, and 2 the side, with 1 to the back to kill a tank. I don't care if its an armored vehicle, it shouldn't be able to be a beast the way it is.

/rant over
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PostSubject: Re: Battlefield 3   Sat Sep 03, 2011 11:08 am

There are a number of ways to kill choppers and such. Planting a dart, AA guns. EA did a number of things to combat the "whoring" of vehicles. Shotguns are bullshit on nearly all games. Either its overpowered, or like in UC3 its underpowered. But the other things you said can easily be fixed in BF3. I'm not trying to dissuade you from getting BF3 just putting up a debate
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PostSubject: Re: Battlefield 3   Sat Sep 03, 2011 12:45 pm

mattmo0121 wrote:
There are a number of ways to kill choppers and such. Planting a dart, AA guns. EA did a number of things to combat the "whoring" of vehicles. Shotguns are bullshit on nearly all games. Either its overpowered, or like in UC3 its underpowered. But the other things you said can easily be fixed in BF3. I'm not trying to dissuade you from getting BF3 just putting up a debate

Planting darts is retarded. Those things do not follow the whole bullet drop and speed physics the game has. And whenever you do plant one, it almost never hits. I had 3 dart plants in a row. Locked on each time to the chopper and every time I didn't even get a hitmarker, even when I was firing in a clear open area. AA guns are camped by snipers constantly now. As soon as you hear that sound of an AA gun, EVERYBODY on the other team, switches to recon, and races for that ONE kill.

I'm not saying that all shotguns in the game are bullshit. They all have their flaws and pros and even with attachments are left on a disadvantage. Slugs makes you almost useless in CQC, while the capacity leaves you kinda screwed in long range. I'm merely meaning USAS 12 with slugs. Automatic and that big range= OP.
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PostSubject: Re: Battlefield 3   Sun Sep 04, 2011 5:16 am

Apologies in advance for any mess-ups or repeating anything, got a bad headache right now.

Because, that's what games in a series follow. They follow most of what their predecessor did.
Eh, the Bad Company series is basically a spin-off. Original BF isn't like Bad Company titles. And as for games in a series following things...FoM, R2 and R3 are not much alike. Laughing

BFBC2 promoted teamwork yes, but no one uses it, thus making it a failing effort to employ teamwork. One thing gaming companies should do is that NO RANDOMS are going to employ teamwork in a random competitive server. So don't try to give teamwork, cause it's not going to work 90% of the time.

It's all dependent on who you get matched up with. Unfortunately, not many people use mics, and for those that do, squads cannot communicate with each other which I find is a huge issue. Should be like MAG where squad leaders can talk to other squad leaders. MAG, randoms did work together... Obviously in any game, working together will have great results. But they didn't try to force teamwork on players in the BC titles, and what worries me is that they're going to follow suit in BF3.

The main problem is that BC2 was very attractive to CoD players. I mainly see teamwork employed in Rush. All other modes can just go to hell because SQDM is just DM, and Conquest is pretty much TDM for the most part. >_>
"Teamwork is practically never forced upon you, but working together will make things much easier and — more importantly — lead to victory.

Hi Lars! What was the initial design goal you and the team set for Battlefield 3 multiplayer?
-- We thought a lot about Battlefield 2 and how Battlefield 3 would relate to it. The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.
"


One thing that's also in BFBC2 is the vehicles. Last time I checked BC2 is a first person SHOOTER not first person TANK/ HELICOPTER. That's all you see going around in games now, and thats where I say 70% of my deaths come from is from vehicle whores in the background not even moving. And then nobody shoots down the helicopters even when its raping the crap out of us. So again, no teamwork cause its random idiots= rage quit.

Well, technically, you're still shooting when you're in a tank and chopper. Razz

Lemme guess, you play Conquest and not Rush? Because Conquest is mainly vehicle-based for the most part. I don't know what DICE did exactly, but Conquest is horribly done in BC2. Was much more fun and balanced in BF1943. I'm hoping that choppers/jets don't get infinite ammo like they have in BC2, chopper base-rape in Conquest is a huge problem that could be easily solved by making them have to refill their salvos.

I'm assuming you're talking about tanks when you say they're not moving? That seems like they'd be easier targets. Can flank them with C4, or plop down an ATmine behind them and frag it, or use mortars on it, hell, can easily hit it with a rocket or tracer dart...

Can't really complain about nobody shooting down the choppers. I mean, you can complain about it, but it isn't a very easy task unless you're using an AA gun. Guided missiles like the emplaced ones or the AT4 are hard to use, the Gustav is for infantry and thus not so great for anti-vehicles despite its good accuracy.


There's also a ton of other flaws that are in the game that just annoy the hell out of me. USAS 12 with slugs is complete horseshit. Knife is glitched on both the using and receiving end of it. Damage and recoil to guns in the assault class is horribly imbalanced and glitchy. Medics can feel free to spray and pray with a gun that would break the hell out of your arm if you were to do so in RL with no bi-pod equipped. Finally, when you do decide to kill vehicles, they all are fine except for the tank. With a tank, it take somewhere between 3-5 rockets. That's bullshit IMO. It should take 3 to the FRONT, and 2 the side, with 1 to the back to kill a tank. I don't care if its an armored vehicle, it shouldn't be able to be a beast the way it is.


I've personally never had any problems with USAS12+slugs...now, USAS12 rushers? Oh man, I hate them. But hey, it's a shotgun, of course it's going to be very powerful up close. My problems with slugs are the people that shotgun-snipe using the pump-actions...I'm hoping that now you have to aim down the sight rather than get that super-accurate cross with slugs in BF3 that it'll be harder to snipe with them.

I understand the knife thing. It's not that it is glitched, more like there's lag and it's lock-on-lunge.

Don't see the problem with the recoil...guess you're not used to the large amounts of recoil? I always burst fire with my assault rifles when I'm aiming down the sight with a few exceptions. Gets the job done easily...Either way, in BF3, there will be foregrips to reduce recoil if you're still having problems.

I don't think you've ever fired an LMG... It's very much possible to fire it from the hip/on the move, obviously it'll hurt your shoulder and be inaccurate, but it's not going to break your arm. Obviously the bullets have to go somewhere, and they're obviously not going to curve right out of the barrel and fly straight up or something, it's going to go where the barrel is pointing. So they're going to be quite effective if you spray and pray at someone within 5m of you. I personally burst fire a lot with them since that's most effective, but they did design them so that over time you adjust to the recoil, and while it won't be as accurate as burst fire, it'll be accurate-ish on full.

In BF3, they've switched up the specializations so that the Support player gets to use the LMGs/SAWs. His main goal is to give ammo and to lay down suppressive fire while being prone with the bipod. Since you get extra points for sending out suppressive fire, I'm sure you'll see more of them doing so, and making themselves easy targets.

Let me give you some advice on destroying tanks.

NEVER EVER EVER EVER rush a tank head-on. NEVER attack it from the front because your rocket trail will give you off easily. Rockets are very useless if they hit the front where the most armor is. The sides are pretty weak, and the rear is weakest. An emplaced missile launcher can destroy a tank with 1 missile to the rear of a tank, they usually take tanks out with 2 hits to the front. Make sure to use advanced explosives under the Spec2 slot for your anti-vehicle needs.

RPG-7 – Drops very fast, travels pretty slowly, it has nice damage on vehicles and infantry, medium splash.
M2 Carl Gustav – Not much drop, kinda like a sniper-bullet's drop. Travels quite fast. Has great splash damage but poor impact damage. This is great for anti-infantry and light-vehicles. Not a great idea for tanks and choppers, although you might scare a pilot with one. Definitely use advanced explosives if you use this for tanks and whatnot.
AT4 – Guided, which is quite the challenge. Great impact damage. Very poor splash damage. This is great for anti-vehicles, but it's hard to master the guidance.

Anti-tank mines – I always use advance explosives with this, usually 1 mine to destroy a tank. I use them like C4, I flank a tank, plop one down behind it and throw a frag on it. You could also try and place them behind and in front, but it'll be more difficult to destroy one that way. Place them in shadows and underwater so they're harder to see. Place them among small rocks and whatnot.

C4 – I personally am not a fan of rushing tanks with C4. The driver may have advanced electronics which would give you away and he'd just jump out of the tank. But you can easily destroy a tank with 1 or 2 to the back or sides.

Mortars – Absolutely necessary to use advanced explosives with this if you want to destroy tanks with it. I usually aim them right on top of the tank, maybe a little closer to the rear since most tanks will go in reverse when mortars come in, plus it's best that you try to get some mortars in towards the rear of the tank. Don't expect to destroy many tanks with this though, you'll definitely scare drivers out though.

Keep in mind that the driver may also be using the extra armor spec for their tanks and that there may be an engineer or two in the back constantly repairing it.

In BF3, tanks that are lightly damaged will regenerate health if you keep them out of fire long enough. However, once damaged too much, they will have to be manually repaired. I think they also said something about them degenerating health once severely damaged where smoke and fire comes out. You can damage their main cannon which will prevent them from firing shells. You can also damage their treads to immobilize them. All of which will need to be repaired by an engineer.


Planting darts is retarded. Those things do not follow the whole bullet drop and speed physics the game has. And whenever you do plant one, it almost never hits. I had 3 dart plants in a row. Locked on each time to the chopper and every time I didn't even get a hitmarker, even when I was firing in a clear open area. AA guns are camped by snipers constantly now. As soon as you hear that sound of an AA gun, EVERYBODY on the other team, switches to recon, and races for that ONE kill.


Um, they do have drop...obviously they won't drop the same way bullets do since it's a dart.. You can't be too far from the tank/chopper or else the dart won't tag it. I don't have an accurate distance though. Did you make sure the rocket launcher locked on before firing? You have to keep scoped in, aiming at the chopper/tank, until the outline of the square turns bold and it gives you the range, that is when your rocket is locked on. After reloading, you'll have to re-lock-on. I don't think you get hitmarkers when your rocket hits a tank/chopper. >_>

I've never had that problem with the AA-guns and Recon. I don't immediately hop into the AA gun, I wait until the chopper is in a nice close range, THEN I hop in and pepper that shit flak. After that I'll hop out and continue on. It's a terrible idea to sit in the AA gun waiting for aerial vehicles.
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PostSubject: Re: Battlefield 3   Sun Sep 04, 2011 8:21 am

Static plays Rush.
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PostSubject: Re: Battlefield 3   Sun Sep 04, 2011 1:54 pm

Ah, well. I don't really have too many problems with vehicles in Rush. Won't lie, the AH-64 Apache is quite troublesome on Oasis.

I forgot to mention another thing. Static, in BF3, there will be infantry-only servers. Wink [And they should be easy to find seeing as BF3 will have a server browser across all 3 platforms.]
There will also be standard TDM along with SQDM, hopefully the people that don't like to work together will stay in those modes.
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PostSubject: Re: Battlefield 3   Sun Sep 04, 2011 2:01 pm

TheLastNinja wrote:
Ah, well. I don't really have too many problems with vehicles in Rush. Won't lie, the AH-64 Apache is quite troublesome on Oasis.

I forgot to mention another thing. Static, in BF3, there will be infantry-only servers. Wink [And they should be easy to find seeing as BF3 will have a server browser across all 3 platforms.]
There will also be standard TDM along with SQDM, hopefully the people that don't like to work together will stay in those modes.

If that's the case I may just reconsider.


My many problems continue in rush. Not as much as in conquest, but in Rush there's still vehicle whoring, and chopper rape and idiots won't do shit about it. about the darts, I didn't mean they don't have drop, I meant that they just don't drop like the bullet does, lol. And yes, I did lock on to the chopper, but still the rocket just wouldn't hit it. And you do get hitmarkers on vehicles when the explosion does a substantial amount of damage.
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PostSubject: Re: Battlefield 3   Sat Sep 17, 2011 5:50 pm

Every game has those flaws that piss you off beyond words. Spawn camping, noob tubes, RPGs on small maps, etc. Just hope for the good moments to outweigh the bad and hook up with some good friends to enjoy yourself.
I played a game of KZ3 and 2 guys were destroying our spawn with the WASP and Exo. It was pretty freaking annoying since I didn't know what was happening due to my newness to the map. When I figured it out, I sniped their asses and went on with my day.
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PostSubject: Re: Battlefield 3   Sat Sep 17, 2011 6:04 pm

TheLastNinja wrote:
Apologies in advance for any mess-ups or repeating anything, got a bad headache right now.

Because, that's what games in a series follow. They follow most of what their predecessor did.
Eh, the Bad Company series is basically a spin-off. Original BF isn't like Bad Company titles. And as for games in a series following things...FoM, R2 and R3 are not much alike. Laughing

BFBC2 promoted teamwork yes, but no one uses it, thus making it a failing effort to employ teamwork. One thing gaming companies should do is that NO RANDOMS are going to employ teamwork in a random competitive server. So don't try to give teamwork, cause it's not going to work 90% of the time.

It's all dependent on who you get matched up with. Unfortunately, not many people use mics, and for those that do, squads cannot communicate with each other which I find is a huge issue. Should be like MAG where squad leaders can talk to other squad leaders. MAG, randoms did work together... Obviously in any game, working together will have great results. But they didn't try to force teamwork on players in the BC titles, and what worries me is that they're going to follow suit in BF3.

The main problem is that BC2 was very attractive to CoD players. I mainly see teamwork employed in Rush. All other modes can just go to hell because SQDM is just DM, and Conquest is pretty much TDM for the most part. >_>
"Teamwork is practically never forced upon you, but working together will make things much easier and — more importantly — lead to victory.

Hi Lars! What was the initial design goal you and the team set for Battlefield 3 multiplayer?
-- We thought a lot about Battlefield 2 and how Battlefield 3 would relate to it. The mindset at DICE during the development of Battlefield 2 was pretty much: “Play the game our way, or play something else”. Now, we have made a conscious effort to reverse that mentality. The goal with Battlefield 3 is to offer a vast variety of gameplay experiences and to be inviting to everyone. We’re not telling you how to play the game. You choose.
"


One thing that's also in BFBC2 is the vehicles. Last time I checked BC2 is a first person SHOOTER not first person TANK/ HELICOPTER. That's all you see going around in games now, and thats where I say 70% of my deaths come from is from vehicle whores in the background not even moving. And then nobody shoots down the helicopters even when its raping the crap out of us. So again, no teamwork cause its random idiots= rage quit.

Well, technically, you're still shooting when you're in a tank and chopper. Razz

Lemme guess, you play Conquest and not Rush? Because Conquest is mainly vehicle-based for the most part. I don't know what DICE did exactly, but Conquest is horribly done in BC2. Was much more fun and balanced in BF1943. I'm hoping that choppers/jets don't get infinite ammo like they have in BC2, chopper base-rape in Conquest is a huge problem that could be easily solved by making them have to refill their salvos.

I'm assuming you're talking about tanks when you say they're not moving? That seems like they'd be easier targets. Can flank them with C4, or plop down an ATmine behind them and frag it, or use mortars on it, hell, can easily hit it with a rocket or tracer dart...

Can't really complain about nobody shooting down the choppers. I mean, you can complain about it, but it isn't a very easy task unless you're using an AA gun. Guided missiles like the emplaced ones or the AT4 are hard to use, the Gustav is for infantry and thus not so great for anti-vehicles despite its good accuracy.


There's also a ton of other flaws that are in the game that just annoy the hell out of me. USAS 12 with slugs is complete horseshit. Knife is glitched on both the using and receiving end of it. Damage and recoil to guns in the assault class is horribly imbalanced and glitchy. Medics can feel free to spray and pray with a gun that would break the hell out of your arm if you were to do so in RL with no bi-pod equipped. Finally, when you do decide to kill vehicles, they all are fine except for the tank. With a tank, it take somewhere between 3-5 rockets. That's bullshit IMO. It should take 3 to the FRONT, and 2 the side, with 1 to the back to kill a tank. I don't care if its an armored vehicle, it shouldn't be able to be a beast the way it is.


I've personally never had any problems with USAS12+slugs...now, USAS12 rushers? Oh man, I hate them. But hey, it's a shotgun, of course it's going to be very powerful up close. My problems with slugs are the people that shotgun-snipe using the pump-actions...I'm hoping that now you have to aim down the sight rather than get that super-accurate cross with slugs in BF3 that it'll be harder to snipe with them.

I understand the knife thing. It's not that it is glitched, more like there's lag and it's lock-on-lunge.

Don't see the problem with the recoil...guess you're not used to the large amounts of recoil? I always burst fire with my assault rifles when I'm aiming down the sight with a few exceptions. Gets the job done easily...Either way, in BF3, there will be foregrips to reduce recoil if you're still having problems.

I don't think you've ever fired an LMG... It's very much possible to fire it from the hip/on the move, obviously it'll hurt your shoulder and be inaccurate, but it's not going to break your arm. Obviously the bullets have to go somewhere, and they're obviously not going to curve right out of the barrel and fly straight up or something, it's going to go where the barrel is pointing. So they're going to be quite effective if you spray and pray at someone within 5m of you. I personally burst fire a lot with them since that's most effective, but they did design them so that over time you adjust to the recoil, and while it won't be as accurate as burst fire, it'll be accurate-ish on full.

In BF3, they've switched up the specializations so that the Support player gets to use the LMGs/SAWs. His main goal is to give ammo and to lay down suppressive fire while being prone with the bipod. Since you get extra points for sending out suppressive fire, I'm sure you'll see more of them doing so, and making themselves easy targets.

Let me give you some advice on destroying tanks.

NEVER EVER EVER EVER rush a tank head-on. NEVER attack it from the front because your rocket trail will give you off easily. Rockets are very useless if they hit the front where the most armor is. The sides are pretty weak, and the rear is weakest. An emplaced missile launcher can destroy a tank with 1 missile to the rear of a tank, they usually take tanks out with 2 hits to the front. Make sure to use advanced explosives under the Spec2 slot for your anti-vehicle needs.

RPG-7 – Drops very fast, travels pretty slowly, it has nice damage on vehicles and infantry, medium splash.
M2 Carl Gustav – Not much drop, kinda like a sniper-bullet's drop. Travels quite fast. Has great splash damage but poor impact damage. This is great for anti-infantry and light-vehicles. Not a great idea for tanks and choppers, although you might scare a pilot with one. Definitely use advanced explosives if you use this for tanks and whatnot.
AT4 – Guided, which is quite the challenge. Great impact damage. Very poor splash damage. This is great for anti-vehicles, but it's hard to master the guidance.

Anti-tank mines – I always use advance explosives with this, usually 1 mine to destroy a tank. I use them like C4, I flank a tank, plop one down behind it and throw a frag on it. You could also try and place them behind and in front, but it'll be more difficult to destroy one that way. Place them in shadows and underwater so they're harder to see. Place them among small rocks and whatnot.

C4 – I personally am not a fan of rushing tanks with C4. The driver may have advanced electronics which would give you away and he'd just jump out of the tank. But you can easily destroy a tank with 1 or 2 to the back or sides.

Mortars – Absolutely necessary to use advanced explosives with this if you want to destroy tanks with it. I usually aim them right on top of the tank, maybe a little closer to the rear since most tanks will go in reverse when mortars come in, plus it's best that you try to get some mortars in towards the rear of the tank. Don't expect to destroy many tanks with this though, you'll definitely scare drivers out though.

Keep in mind that the driver may also be using the extra armor spec for their tanks and that there may be an engineer or two in the back constantly repairing it.

In BF3, tanks that are lightly damaged will regenerate health if you keep them out of fire long enough. However, once damaged too much, they will have to be manually repaired. I think they also said something about them degenerating health once severely damaged where smoke and fire comes out. You can damage their main cannon which will prevent them from firing shells. You can also damage their treads to immobilize them. All of which will need to be repaired by an engineer.


Planting darts is retarded. Those things do not follow the whole bullet drop and speed physics the game has. And whenever you do plant one, it almost never hits. I had 3 dart plants in a row. Locked on each time to the chopper and every time I didn't even get a hitmarker, even when I was firing in a clear open area. AA guns are camped by snipers constantly now. As soon as you hear that sound of an AA gun, EVERYBODY on the other team, switches to recon, and races for that ONE kill.


Um, they do have drop...obviously they won't drop the same way bullets do since it's a dart.. You can't be too far from the tank/chopper or else the dart won't tag it. I don't have an accurate distance though. Did you make sure the rocket launcher locked on before firing? You have to keep scoped in, aiming at the chopper/tank, until the outline of the square turns bold and it gives you the range, that is when your rocket is locked on. After reloading, you'll have to re-lock-on. I don't think you get hitmarkers when your rocket hits a tank/chopper. >_>

I've never had that problem with the AA-guns and Recon. I don't immediately hop into the AA gun, I wait until the chopper is in a nice close range, THEN I hop in and pepper that shit flak. After that I'll hop out and continue on. It's a terrible idea to sit in the AA gun waiting for aerial vehicles.

Thats a +1 post
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Azira
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PostSubject: Re: Battlefield 3   Sat Sep 17, 2011 7:12 pm

Really looking forward to this game.
Is it here yet?
No?
Sad

I need tank-action. Razz
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The Last Ninja
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PostSubject: Re: Battlefield 3   Sat Sep 17, 2011 7:44 pm

Woo! +1. Very Happy= :D

[You must be registered and logged in to see this link.] wrote:


My many problems continue in rush. Not as much as in conquest, but in Rush there's still vehicle whoring, and chopper rape and idiots won't do shit about it. about the darts, I didn't mean they don't have drop, I meant that they just don't drop like the bullet does, lol. And yes, I did lock on to the chopper, but still the rocket just wouldn't hit it. And you do get hitmarkers on vehicles when the explosion does a substantial amount of damage.

Ah, yeah, I finally started to notice the hitmarkers. Guess I have my gamma too high. Laughing
It's possible they have the smoke spec equipped that gives pilots flares to remove tracer darts...don't know if you can do a quick counter maneuver to dodge a locked on missile...

Some more info:

Everyone on the team will start on the same channel. From there, people can choose their own comms channels for communication. [A la FoM? Smile]

Weapons:

There will be MANPADS [Anti-air rocket launchers that lock-on, such as the Stinger and Igla.] for the Engineers.

M4A1 and M4 Carbine will both be in the game. [One is full-auto+semi-auto, the other is semi-auto+burst.]

Same with the M16A3 and M16A4.

Sidearms cannot be customized, but there will be some variations of them. [I believe I saw the Taurus.44 with a scope]

Modes:
TDM
24p
Only transport vehicles

SQDM
16p [4v4v4v4]
Only IFV [Infantry Fighting Vehicle]

Conquest
24p (32p&64p for PC)
All vehicles.

Rush
24p (32p for PC)
All vehicles. [They confirmed jets will be in some Rush maps. Smile]

Squad Rush
8p

There will also be the option to choose Hardcore and Infantry-only servers. [Note: Infantry-only will still have transport vehicles, just no attack vehicles.]

Kits:

Once you've completed a kit [which DICE estimates will take the average gamer 100 hours] you can work on unlocking the enemy's weapons for use. So, you complete your assault kit as Spetsnaz, you can then work on unlocking the USMC's M16 and vice versa. Until then, most weapons will be faction-locked.

Vehicle damage:

"This is a new feature in Battlefield 3 where lightly damaged vehicles recover their armor after a set amount of time (if kept away from enemy fire). Instead of promoting a gung-ho attitude at all times, this means that the driver who keeps his cool and adapts to any given situation will also be able to keep his vehicle in working order for longer. It is basically our way of giving smart non-Engineers a fighting chance to keep his vehicle in the battle.



Past a certain damage threshold, vehicles will not recover armor. And with heavy damage comes the horrifying and adrenaline-inducing experience of having one’s vehicle disabled. In the case of the tank, it would slow to a crawl. Fire and smoke would signal that it is in dire need of manual repairs, and that it is only a matter of time before it explodes. But here’s the beauty of the new system: Its weapons will still be functioning, turning this into a high risk situation that can play out in a number of ways."
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Azira
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PostSubject: Re: Battlefield 3   Sun Sep 18, 2011 9:51 am

Sigh. I wasn't expecting 64p on the consoles but I was hoping for the 32p.

"Faction-locked" weapons? Not sure what to think about that.
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matt
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PostSubject: Re: Battlefield 3   Sun Sep 18, 2011 10:04 am

[You must be registered and logged in to see this link.] wrote:
Sigh. I wasn't expecting 64p on the consoles but I was hoping for the 32p.

"Faction-locked" weapons? Not sure what to think about that.
So was I. I think the more players, the better.
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