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 Call of Duty: Black Ops 2

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Do you think these rumors could be real ?
Real
40%
 40% [ 4 ]
Fake
60%
 60% [ 6 ]
Total Votes : 10
 

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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 6:31 pm

Hmm.. Was I only the only one that liked Black ops ?
It was a thousand times better than any of the Modern Warfare games, better balanced and overall just a better experience.
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SwiftJusticeATX
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 6:43 pm

I can't explain it. Maybe it was the maps. Just never felt right.
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 6:51 pm

Hmm.. Thinking Well to each his own.

Seriously the more I read about BO2.. it just gets better and better, I'm gonna pre-order it tomorrow Very Happy= :D
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Wadey
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 10:57 pm

no jolli i like blops better than mw3 overall but if they take the good bits out of
mw3 and blops blops2 should be sweet!!!
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SwiftJusticeATX
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 11:04 pm

Agreed
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 11:06 pm

Double agree.
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Wadey
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 11:08 pm

do kill streak kill count to your next kill streak or not ?
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 11:09 pm

They don't. I hope.
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Wadey
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PostSubject: Re: Call of Duty: Black Ops 2   Sat Aug 11, 2012 11:21 pm

jolli-timer wrote:
They don't. I hope.

Agreed
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Mitchell
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 2:28 pm

Some more cool news !!

[You must be registered and logged in to see this link.]
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 3:27 pm

Been reading a lot of this game, the mechanics sound awesome, the new perk system, Killstreak system Etc.

Then I saw videos of it and was kinda taken back.. :O this looks just COD .. Nothing has changed in the gameplay.
[You must be registered and logged in to see this image.]

Of course nothing is changed...
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The Last Ninja
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 3:51 pm

Millimetre Scanner and Target Finder optics. Yay for wallhacks.

facepalm2
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Static-Star1
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 5:03 pm

Ummm yeah....anyone who says this game has any skill after seeing these new things obviously isn't in the right mind.
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 5:06 pm

I don't like the fact that there is still panic knifing and that the health is not black ops life, but more like how it is in MW3...

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Static-Star1
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 6:21 pm

jolli-timer wrote:
I don't like the fact that there is still panic knifing and that the health is not black ops life, but more like how it is in MW3...


to my knowledge it was the same in BO1. 3-4 shots from an AR you're dead, 2-3 from SMG CQ dead. 1-2 from shottie to Med. range, dead.
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 6:25 pm

I thought it was 7 shots in the torso, 3 in the head with an AR

5 shots to the torso, 3 in the head with an SMG.
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The Last Ninja
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 6:51 pm

jolli-timer wrote:
I don't like the fact that there is still panic knifing and that the health is not black ops life, but more like how it is in MW3...


They're also adding the FMJ attachment. Lower TTK.

jolli-timer wrote:
I thought it was 7 shots in the torso, 3 in the head with an AR

5 shots to the torso, 3 in the head with an SMG.

o_O

I think the lag is confusing you.
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Tue Aug 14, 2012 6:56 pm

It could be.. :/
Seriously, though It felt like I was pumping a shit loads of bullets into my enemy's...
Then again... when I did run with an AR I used a silencer...

honestly I mostly ran with the L96A1 during my black ops time...


[Edit] First Game in BO1 in 6 months.. 21-12 sniping, 3 ballistic knife kills, 3 C4 thrown kills and 1 tomahawk... I'm ready for BO2.
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Mitchell
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 1:01 am

[You must be registered and logged in to see this link.] wrote:
Ummm yeah....anyone who says this game has any skill after seeing these new things obviously isn't in the right mind.

Ummmm..... if no skill is required than why are there players on youtube who can get great KD's consistently and don't camp/use OP weapons ?, just sounds like you are having an unnecessary rage at a game that hasn't even been released.
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Daniel
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 2:03 am

I watched some gameplay and within 5 minutes, I already saw Ghost, Cold Blooded and the RC-XD.

This better be good -_-
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Static-Star1
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 9:23 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
Ummm yeah....anyone who says this game has any skill after seeing these new things obviously isn't in the right mind.

Ummmm..... if no skill is required than why are there players on youtube who can get great KD's consistently and don't camp/use OP weapons ?, just sounds like you are having an unnecessary rage at a game that hasn't even been released.

Ahahahhaha, those people. Do you listen to them? Even they say that the game isn't all about gun skill and is more based on lag-factor, host, and a whole bunch of other stuff. Not only that, how often do you see them roll about in TDM WITHOUT their buddies? Stacked teams make it easy. Only two who actually do have skill are probably Hutch and Seananners.

Also, the videos of their "great" KD's are usually the good game out of the 10 bad/decent ones they played cause above factors weren't in play for them, or just no stacked team. Even they themselves say that it is hard to go consistently good just because of so many factors that affect the game, as well as the fact that most of them do camp and use OP weapons (WingsofRedemption, Seananner's does camp, BlameTruth)

Basically, all the machinima guys pretty much do all of that stuff, if you have watched them since they started getting on Machinima. And its not rage, its the gods honest truth.
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Mitchell
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 11:20 pm

There are reason's why some are better than others i.e map and spawn knowledge, accuracy etc. You are making it sound as if it is all based on luck half the time. BTW there are guys on youtube who have 4.0 KD's and get insane gameplays when not in parties. If it was all based on "non skill" factors then no above-average gamer would play online.


Last edited by Mitchell on Wed Aug 15, 2012 11:26 pm; edited 1 time in total
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Daniel
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 11:26 pm

If you can get constant 3.0KD + games with a PM-9, then that's pretty skillful.

(Not that I get 3.0KDs with it Embarassed )
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jolli
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PostSubject: Re: Call of Duty: Black Ops 2   Wed Aug 15, 2012 11:31 pm

[You must be registered and logged in to see this link.] wrote:
If you can get constant 3.0KD + games with a PM-9, then that's pretty skillful.

(Not that I get 3.0KDs with it Embarassed )

Raises hand*

[You must be registered and logged in to see this link.] wrote:
games
Puts hand down again*
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The Last Ninja
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PostSubject: Re: Call of Duty: Black Ops 2   Thu Aug 16, 2012 12:52 am

[You must be registered and logged in to see this link.] wrote:
There are reason's why some are better than others i.e map and spawn knowledge, accuracy etc. You are making it sound as if it is all based on luck half the time. BTW there are guys on youtube who have 4.0 KD's and get insane gameplays when not in parties. If it was all based on "non skill" factors then no above-average gamer would play online.

But, it's true. Before I go further into that, I'd like to point out that you can preserve your KDR easily by quitting a match that you're not doing well in. Now then, back to the luck thing.

It used to be [and still is, somewhat, depending on the game] where you'd need to shoot ahead of a target. This distance varied based on the connection quality of you, your target, and the host/server. For most shooters nowadays, the netcode is designed to calculate whether or not it was possible for the shooter to hit their target. P1 is behind cover already, but P2 has a bad connection. On P2's screen, P1 will be out of cover. P2 shoots P1. Calculations are made and verify that P1 was in the open on P2's screen, and says that P2 should earn the kill. P1 dies behind impenetrable cover.

Just about every shooter has a random firing cone. There can also be random recoil patterns, and some games randomly jam semi-auto/burst weapons. [CoD, BF3] Add in aim assist to mess with the recoil and bullet spread for more randomness.

When a gameplay mechanic like flinching is present, in addition to low TTK, the resulting gameplay is usually "Guy that pulls the trigger first wins the gunfight." Add in all the variables with latency/ping/lag and it becomes a gamble.

Toss in the variables of custom loadouts with progression-unlocks and any perk or killstreak system, and the playing field becomes much more randomized.

In addition to all of this, matchmaking is usually terrible, and high-ranking players will fight low-ranking players. Organized groups will fight randoms.

Yes, there's still a subtle requirement of skill to overcome all these variables, but it feels minor.

After realizing all of this, I've stopped caring about my stats, and as such, my performance and interest in "competitive" multiplayer has been decreasing. For me, there's not much motivation beyond winning the match to perform well.
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