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 BioShock 2

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Lod
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PostSubject: Re: BioShock 2   Fri Feb 12, 2010 3:53 am

Not so much scared as in creepy, specially with the shadows and the Splicers disapearing when you there shadows or the sudden Blackouts. Its very well done though.

Edit: Commentary on Raists unboxing.
Nice bloody telly!
I tottaly geeked out when I seen your Collectors Set in the glass case.

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Raistlin
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PostSubject: Re: BioShock 2   Fri Feb 12, 2010 4:43 am

Yeah. The creepy vibe is hit spot on. Added second video in prev post.
Now this is going to be spoiler heavy. Don't check the spoiler tags unless you've played through the game. I'm going to be going through the game reviewing it and mentioning my thoughts as I play through the story bit by bit. I did this with kingdom hearts 2 as well so....here we go.

Once again, don't read unless you've played through Bio 1 and have started or beaten Bio 2 Smile Or you simply don't care or plan to play at all.

Spoiler:
 
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Raistlin
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PostSubject: Re: BioShock 2   Tue Feb 23, 2010 4:11 am

Moving along. Having completed my level 60 in Uncharted 2 multiplayer last night, I was able to pick up and continue where I left off.

The game is definitely my linear than Bio 1. Here, once you have cleared an area you cannot go back. there is no Bathysphere to port you wherever you wish. I'm finding again that the game makes me want to explore every area that I may not have seen yet just to get more and more of the recordings to listen to the story and plot from each characters.

At this point I'm In Dionysus Park which, at one point was owned by Lamb. The story is fleshing out more and more and some of my previous questions have been answered.

Spoiler:
 

So thats where we're at so far. Good times. Can't wait to see where this will continue to take me Smile


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Lod
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PostSubject: Re: BioShock 2   Tue Feb 23, 2010 5:34 am

That is one of the pains about it, that you can't go back but the game is still worth it.

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Fuxkjb touch screeb ketboards." - iRideAPalmer


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Raistlin
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PostSubject: Re: BioShock 2   Wed Feb 24, 2010 4:23 am

Definitely was worth it. Just got through my first playthrough getting myself 61% of the trophies without walkthroughs or faqs. The ones I'm most proud about would be getting over 100 audio diaries without the walkthrough as well as allowing no damage to the little sister or myself while she was gathering adam and finally defeating 3 big daddies in a row without dying.

The story definitely was good. While I plan now to read up on the "bad" ending, the good seemed quite suitable until the very very end.
Spoiler:
 

All in all it will be interesting to give the multiplayer a shot. It will be a weird change from Uncharted 2. But there are some trophies to be had and if its half decent I might try to get some of em. If not, well.....U2 will be there waitin for me Smile

All in all, this was definitely worth my money.
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Lod
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PostSubject: Re: BioShock 2   Wed Feb 24, 2010 4:29 am

[You must be registered and logged in to see this link.] wrote:
Definitely was worth it. Just got through my first playthrough getting myself 61% of the trophies without walkthroughs or faqs. The ones I'm most proud about would be getting over 100 audio diaries without the walkthrough as well as allowing no damage to the little sister or myself while she was gathering adam and finally defeating 3 big daddies in a row without dying.

The story definitely was good. While I plan now to read up on the "bad" ending, the good seemed quite suitable until the very very end.
Spoiler:
 

All in all it will be interesting to give the multiplayer a shot. It will be a weird change from Uncharted 2. But there are some trophies to be had and if its half decent I might try to get some of em. If not, well.....U2 will be there waitin for me Smile

All in all, this was definitely worth my money.

VSerious Spoilers belowV
Spoiler:
 

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Quote :
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Quote :
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Quote :
"You know what I was going to do? Make a thread on here called: "Lod, the man of few words."
You don't say much do you? :3" - vengeance7times

Quote :
"Tequila and i ee in love. She nevef gives me hangover. But she lujes tl bite me when o takr her straight. Liam... i shall savw tgis for you not gonna edit. Of i do tour sllowed to have xel comr salp me.
Fuxkjb touch screeb ketboards." - iRideAPalmer


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Raistlin
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PostSubject: Re: BioShock 2   Thu Feb 25, 2010 11:44 pm

I got the "good/best" ending Smile

Just started multiplayer last night. Wo na couple Free For Alls surprisingly. Was weird since I havent done FFA since Resistance 2.

Not too crazy about the inclusion of bots BUT the fact that you can hack then fairly quickly and have them qork for you makes it better than the KZ bots. Accuracy is huge. I'm currently going at it like I did with Resistance and R2. THe better my accuracy, the more kills for me. I'm at around 36% right now. Still just over a 1.0 K/D which is meh. Its a huge pace change going from U2 in third person back to an FPS. But I'm taking elements from U2 like listening to the environment which is huge because the maps are fairly large. Also the characters make a lot of noise and talk a lot so being aware of that is huge. Also, being aware of your enemies health and how to use your plasmids againts them is turning out to be a big part. So, I'm still feeling this out. not sure if its amazing or just meh. But I do know, its a fun diversion at the worst, which is a good thing. How longit will divert my attention, I'm not sure yet.
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PostSubject: Re: BioShock 2   Thu Feb 25, 2010 11:50 pm

I fairly enjoy MP on this game. What other game can you freeze a newb then shatter them in turn with your shotgun. Guns firing
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CobaltMonkey
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PostSubject: Re: BioShock 2   Fri Feb 26, 2010 2:02 am

MW2. It's just that the lag takes care of the freezing part, but you make up for it with an extra shotgun.

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PostSubject: Re: BioShock 2   Fri Feb 26, 2010 2:33 am

Cobalt Monkey wrote:
MW2. It's just that the lag takes care of the freezing part, but you make up for it with an extra shotgun.
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Raistlin
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PostSubject: Re: BioShock 2   Mon Mar 08, 2010 9:05 pm

For those interested in multiplayer fun.....

Part One

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Part Two

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CobaltMonkey
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PostSubject: Re: BioShock 2   Sat May 08, 2010 12:11 am

Nice vids, Raist. If I decide to go for the Plat on this one, I'll have to send you an invite now and again. Join me if you feel like it. I won't be going for it until I finish the single player though.

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Raistlin
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PostSubject: Re: BioShock 2   Sat May 08, 2010 12:24 pm

Yeah man, it would be cool to get someone to party up with in this. Been awhile since I've played it hehe.
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PostSubject: Re: BioShock 2   Sat May 08, 2010 11:37 pm

[You must be registered and logged in to see this link.] wrote:
Yeah man, it would be cool to get someone to party up with in this. Been awhile since I've played it hehe.
I have it Raist, if ya see me online just send me a PM!
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Raistlin
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PostSubject: Re: BioShock 2   Sun May 09, 2010 6:19 am

yeah man for sure Smile
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SparklyBazongaz,
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PostSubject: Re: BioShock 2   Sun May 09, 2010 6:46 am

LOOOOVEE this game
sooo glad i played the first one before this and not the other way around.

i was definately blown away by how everything fell into place...

i got the bad ending though.. and sacrificed myself?
but yeah.. shes evil as hell..
considering i saved majority of the little sisters.
i accidentally harvest the very first one and BAM! bad ending -.-
stupid button instructions that i didnt read :L

but all in all..
its the most beautiful game ive ever played i rekon (:
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CobaltMonkey
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PostSubject: Re: BioShock 2   Mon May 10, 2010 6:57 pm

I don't know what may have changed, but I just turned on Bioshock 2 and it required an update. Presumably for the multiplayer. Just thought I'd let you guys know.

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Raistlin
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PostSubject: Re: BioShock 2   Mon May 10, 2010 11:15 pm

You broked it. Guns firing
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CobaltMonkey
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PostSubject: Re: BioShock 2   Tue May 11, 2010 3:15 am

Darn it, not again. facepalm2

Well, I've finished the game tonight. And here's my impression.
Could be worse, could be better. Not quite as full as my other reviews, but then again neither is the game.
Let me start by saying that it was mostly well made, if a little unoriginal. Can't really just call it "More Bioshock 1" because something was decidedly different aside from the few new mechanics. Not sure what exactly though. Thinking

Pros:
1. New plasmid developments. Very nice.
2. Dual wielding of plasmids and weapons was well done.
3. Research system had me skeptical at first, but won me over. I could do some nice combo moves and really rack up the points, without having to worry about switching to the camera repeatedly. Good improvement.
4. New weapons. Drill owns. Rivet Gun was great. Get these down and you start to really feel like a Big Daddy.
5. Generic tonic slots. Was very nice to just be able to pick what you want instead of having several different tracks.
6. Variety of tonics. Some were repeats, but there were also good ones like Elemental Vampire, Drill Vampire, Handyman, etc. Useful and entertaining. Allowed for making a character much more specialized when you wanted it.

Cons:
1. The new and entertaining plasmid abilities were also quite expensive. As such I didn't get to play with them much until the end. I spent most of the game running around with the same Electrobolt/Incinerate/Telekinesis plasmids, all at level one.
2. More character abilities would have been good, though I don't know what else they might have done. I likely only say this because Drill Dashing was so much fun.
3. Too high respawn rate of splicers. Couldn't clear a room without having to clear it again two minutes later. Annoying. Probably didn't help that I started out on Hard.
4. No reload option on game over. This highly annoyed me. I had intended on getting all the single player trophies at once, but after the second time I died and it auto kicked me back to the title screen instead of asking if I wanted to reload last save (like they did the last game), I went and turned Vita Chambers back on. I likely could have done it still, but with the high respawn rate I would have had to save after every room, then wait for a long while for it to reload when I died. Reloading from the title takes significantly longer than reloading from in game. Now I'll need to do a second playthrough just to get that one other trophy. I'll be doing it on a lower difficulty though, to be sure.
5. Lack of originality in weapons, aside from the aforementioned ones. Most were just reused from the first game, though with small tweaks and different skins. Crossbow became a Speargun, Tommygun became a Minigun. The Grenade Launcher was a straight copy, with all the same stuff. They largely removed elemental ammo, instead giving your weapons' upgrades percentage chances of elemental damage. If they had replaced this elemental ammo with something better it wouldn't have mattered as much, but they just made the same kind of ammo you'd get for other guns (ie. Anit-personnel rounds for the shotgun, Slugs, instead of Electric Buck.) Different than the first game, but not really better. I did thoroughly enjoy laying down fields of trap rivets though.
6. Needed more new enemies. The ones they did add in were nice, but there just weren't enough varieties. Some actual underwater themed ones would have been great.
7. I want to say the pacing was off.

The Story. While it couldn't quite stack up to the original, it didn't really disappoint. B1 was a tough act to follow, and it did it's best. However, I happen to know that the story was changed a lot in mid development. Originally there was only one Big Sister. I would really like to know where the story was originally headed. Might have been better, but for all I know this was an improvement.

What I'd like to see for Bioshock 3, assuming there is one.
More exploration of the world of Bioshock. Not necessarily in Rapture. For example, the games always go on about how the 'surface world' is after Rapture's secrets. Well, what if somewhere had gotten some of them? Adam slugs could've been captured, smuggled, and raised elsewhere. Surely Ryan didn't gather ALL the smart people in the world. Following this idea would allow for plasmids developed for different places, along different lines. You could fight different enemies with different weapons. Perhaps even less humanoid ones.
*sigh*
Wishful thinking, I know, but it would still be nice.

Haven't tried the multiplayer yet. Gonna give it a go tomorrow night.

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Raistlin
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PostSubject: Re: BioShock 2   Tue May 11, 2010 7:59 am

Plus one
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CobaltMonkey
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PostSubject: Re: BioShock 2   Wed May 12, 2010 10:25 pm

Tried out the multiplayer today. Not too shabby. I didn't get to try out several of the game modes yet though because is just wouldn't find a match. Mostly played DM and TDM, with a pop over to CTF to pick up it's trophy. In fact, in under two hours time I got all the online trophies aside from those from reaching certain Ranks. I did get up to Rank 12 though. 28 more to go. lol
It is pretty fun, and even has a few things not seen in the main game, like the water geyser plasmid (Basically Cyclone trap, I know, but it's nice to see a water themed plasmid in the UNDERWATER city.), and Aero Dash. Ranks can be really telling though. Fighting higher level people with better stuff can make for a challenge. Fortunately, the game seems to to a fair job of matching ranks in the matchmaker.
I'm not sure I'll be going for the other 28 ranks solo though. A mosh pit type mode would be nice, 'cause solo DM/TDMs might get a bit repetitive. However, if anyone wants to party up and go trophy hunting...I'd be down. Smile

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PostSubject: Re: BioShock 2   Thu May 13, 2010 2:53 am

I found I didnt like the Capture the sister mode because it just simple gives you a couple mins to defend her and then a couple minutes to take her. Its either offense or defence.....no back and forth really.... Puzzled
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CobaltMonkey
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PostSubject: Re: BioShock 2   Thu May 13, 2010 3:25 am

Agreed. It's often more like "Camp the Sister". The other team even had their Big Daddy chucking proximity mines at her for defense. lol
I think the other mode where you're fighting to be the one holding her the longest might be more back and forth. More King of the Hill style. But I couldn't get a game on it. Puzzled

So far I'm finding that the weapons get less and less impressive as I unlock them. The Machine Gun and Shotgun are Win. The Elephant Gun does surprisingly little damage, often taking multiple melees afterwords to get a kill, even when I've hit them with a plasmid at the start. Same with the Crossbow. The Nail Gun had alright damage, but requires too long a charge up. Getting the trial done for that one took forever.
Just unlocked Insect Swarm which has annoyed the heck out of me so I'll probably give that a go. I've mostly focused on Winter Blast. It's just got so many uses. Stopping turrets, clearing Vending machines, slowing enemies, and blocking paths. I once used it while being chased by a BD to freeze the door after I ran through it, trapping him. lol
Speaking of Big Daddies, if you can say nothing else for the game, then you can say this. That when you get the suit in multiplayer, you really do feel like a Big Daddy. It isn't impossible to bring you down solo (I did it once right after they got the suit using charged Winter Blasts, all my Machine Gun ammo, most of my Shotgun ammo, and a great deal of circle strafing.), but except in rare circumstances you're more than a match for any one splicer. It fits in the story too. If you recall, the only way splicers could kill BDs was in large groups. If you had the Drill too it would just own.
Got the suit in a TDM once and for a wonder everyone worked together. We roamed in a pack. They'd find the enemies, and I'd come in and clear them while they kept them off me. If it started to look hairy I'd stomp to give my guys some breathing room. Thing of beauty. Cool

One thing I don't care for is the spawns. They need work. It's spawned me between two enemies and a turret before. The worst is at the start of a DM. You're almost always next to two or three people, to the point of having them be one or two feet away. Not usually a good start.

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Lod
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PostSubject: Re: BioShock 2   Thu May 13, 2010 3:48 am

[You must be registered and logged in to see this link.] wrote:
I found I didnt like the Capture the sister mode

[You must be registered and logged in to see this link.] wrote:
Agreed. It's often more like "Camp the Sister". The other team even had their Big Daddy chucking proximity mines at her for defense.

o.O Sounds soooooooooo wrong.

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You don't say much do you? :3" - vengeance7times

Quote :
"Tequila and i ee in love. She nevef gives me hangover. But she lujes tl bite me when o takr her straight. Liam... i shall savw tgis for you not gonna edit. Of i do tour sllowed to have xel comr salp me.
Fuxkjb touch screeb ketboards." - iRideAPalmer


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CobaltMonkey
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PostSubject: Re: BioShock 2   Thu May 13, 2010 4:09 am

So, Liam. Got any sisters we don't know about? We need to level up. Can we borrow them? We just want to throw mines at them and shove 'em in a vent. C'mon. It'll be fun.
You should introduce us.


Just thought of an awesome motivational poster.
Spoiler:
 
Ah, puns. ^_^
Wish I knew how to actually make those posters.

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