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 Uncharted2: Among Thieves

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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:11 pm

I don't understand all this about reaching a certain level just because.

What's so "wow" about getting to a certain level?

I've played a team of "elites" and handed theirs to them and have had 30's+40's owning my ass.
Simply put - there are good players and bad players, what badge you got next to your name means very little to me.

When I started out playing I remember being intimidated whenever I saw that black X.
After a while, I realised that even if you're level 1 or 60, you still take the same amount of bullets to kill.
It's all a mind game.

However, I can see the point in reaching a level if you get something that will affect your gameplay.

Also, todays gamers are spoiled, always complaining about things being too hard and how the developers need to hand out some training wheels.

Play Ghost'N'Goblins on the NES and then tell me todays games are sometimes too hard Laughing


Got into some 92FS only plunders today.
I really hope this one gets to stay permanently, haven't had that much fun in a long time.

Ames: Sorry for not showing up last night, my PS3 have been getting disturbingly laggy, freezing at the XMB, Dualshock turning itself off in-game, getting kicked out off PSN.....
I have no clue what the heck is going on, I don't have these problems with my other games scratch
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:16 pm

I understand that level isn't everything but we still deserve recognition for our hard earned BOH medals.

Sorry to hear that you're having trouble with your PS3. It doesn't sound at all like what I was dealing with though so I don't know what you should do.
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:20 pm

s1lv3r4554551n wrote:
I understand that level isn't everything but we still deserve recognition for our hard earned BOH medals.

Care to elaborate? Smile
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:23 pm

Say you're doing most of the work in a King of the Hill match and you're rocking CGS, don't you deserve more money for earning those medals and pulling your team or do you deserve to be paid the same amount of money as someone using Half-Loaded and not doing all they can to win?
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:49 pm

I do see your point, but frankly - that issue doesn't bother me at all.

I use the BoH's for improving my gameplay, nothing else.

When it comes to recognition for being a good player, be it in turns of getting more money, exclusive skins etc...meh, why?

If I have an awesome game, I don't need any form of reward other than the happy, warm feeling growing inside me...no, not the one you give me, Ames
Uncharted2: Among Thieves - Page 35 915210

I'm not saying that it makes me a more humble and noble player, we all have our different reasons for playing and expect different things from it.
I respect the fact that you play for reaching a goal (level increasing), I've just seen so many guys (myself included) forgetting that it's supposed to be fun playing, not a mission.

A great example is if we were to compare the newer players to the more experienced ones;

Many players go from having fun, regardless of scores, while experimenting with the mechanics of the game to becoming K/D hunting, trashtalking whiners.


It's like everyone wants to be best, but more importantly - they want everyone else to know it too.

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s1lv3r4554551n
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s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 3:57 pm

No no no no, you have me all wrong, I don't go for level, I play to enjoy the game, level comes last. It's just that alot of the time when players cap they just camp until the game ends, this isn't how the game is meant to be played and yet there's no incentive to keep playing.
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 4:07 pm

Okay, well I'm not sure that raising the cap would solve anything, especially when we're only talking about 25,000 extra.

People will camp regardless, I don't think that many even care about levels and such any more, many has given up thinking 80 is impossible to reach.
Thus, they focus on ego booster 2 - K/D.

As I've pointed out earlier, as long as K/D is affected during objective based modes, people will farm kill.

Slope it entirely for those modes and raise the medal values in those games alot more.
Capturing the treasure for instance should be worth alot more than it is today.

Many people has yet to see the point in even grabbing it when farming kills gets you MORE money AND raised your K/D along the way.....
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s1lv3r4554551n
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s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 4:29 pm

Right, one of the suggestions I made to ND to make it worth players' time to pick up the treasure was to award x steps taken = y money. I think that would be a great step towards improving plunder because Treasure bearer could also factor into this as in double money (x steps = 2y money)
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Charlitos
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Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 5:01 pm

That's a cool and good idea Silver. I hope that ND does that because I can see that being helpful in all ways.
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 5:06 pm

I just love when plunder is actually played how it's supposed to. I know you hate plunder but I bet you'd give it a second chance Charlie.

Also have you seen this video?

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Charlitos
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 5:44 pm

Yes I have seen that video and whenever people first hear my name they all say something from that video. It gets really annoying.
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s1lv3r4554551n
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s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 5:46 pm

LOL sorry.
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Charlitos
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 5:59 pm

Don't be.

Are there grenades in this lab?
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 6:00 pm

To my understanding...oh wait you where wondering if it was pistol+grenades plunder, hang on. Yes you get one grenade.

Also some very promising wording in the link I'll show you guys.

[You must be registered and logged in to see this link.]

If you read the beginning it says "This the the Plunder you know and love, or hate (or get farm killed on)". This means that ND is aware of Plunder's issues and just may be working on fixing them. Perhaps a money penalty for not moving 10 feet in 45 seconds? That seems reasonable.
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Charlitos
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 6:04 pm

I'M holding in! But hurry, this cliff makes my hands hurt.
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 6:05 pm

Dur? [You must be registered and logged in to see this image.]
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Endlo-
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:08 pm

Silver, I don't understand your point about being rewarded for the BoH at all. You are, it's the increased compensation you receive from the medals. They scale up in value, based on the severity of the negative.

What does it matter what negative someone chooses to run? I ran Situational Awareness and Half-Loaded, because it was a simple set-up, it's efficient, and it's low-impact. If Hollorr can make CGS work for him, that's awesome, he's going to be rolling in the dough for that decision, but it doesn't mean anything. It's as simple as making a decision on what parts of your gameplay that you want to sacrifice, and be compensated for.

Player B is no better than Player A because they have a differing choice of negatives. There are also the factors of other boosters. If I want to have Fleet Foot, then obviously, CGS is a poor choice for me.

Like I've mentioned before, I probably won't run negatives on Ames. I don't have anything to prove, and my goal is to play as competitively as I can, and maximize my performance, to the best of my ability. If I don't hit X, awesome. Been there done that. It has no bearing on anybody else, it's a personal choice, and everyone is going to play this game for differing reasons.
- There shouldn't be a sense of superiority or elitism because of your choice of boosters, and your choice of negatives, compared to anyone else.



As far as the cap goes, if that's the logic you're going to apply to the problem, then why have a cap at all?
- As far as the Plunder lab, and the statement by ND, they were already fully aware of the problems plaguing Plunder. They've been aware of them for a very long time. As I've said before, it's been two or three title updates now, where they've mentioned wanting to improve the spawns on Plunder, because they're very poor. It's a well documented and discussed issue.
- I also brought up the thread on the ND forums, a few pages back, to prompt some discussion on the issue. ND had a few proposed ideas in mind, and had opened up some dialogue with the community. They've known about these problems for a long time, that doesn't change the fact that they're still waffling on making a decision, have been, for a long time, and are looking at the wrong problems to fix.


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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:12 pm

Ok, do you think the game would be better without a cap then? I do, it encourages inactivity and that's stupid. Players can run whatever setup they want and I understand that's the same for playstyle so I was wrong but ND owes us at least a larger cap.
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Turtle
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:23 pm

Unless you're playing Plunder like a twenty-minute Deathmatch, or running two negatives at once, there's really no reason to raise the cap.

If you're playing it like a twenty-minute DM, then Amesoeur is right over there, and has already posted on the matter.

If you're running double negatives, it's your choice. If you're making more money than the cap allows for with two equipped, try it with one.
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Endlo-
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:29 pm

ND doesn't owe you anything. Where does that idea come from?

If a player wants to be inactive, let them. That's their decision, and raising the cap isn't going to do anything to change that.

For that matter, I've never seen a player just go inactive, after achieving their monetary limit.
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:31 pm

The raised level cap left alot of players feeling robbed, no? Sometimes you're force to play plunder like a 20 minute DM just to get to the treasure. I feel like I'm at odds with everyone, it's just my opinion.
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 9:57 pm

Everyone had differing reactions to the increased level cap. Some of us were annoyed, some of us were happy we had a reason to keep going, and something to shoot for. Yeah, some of us might have felt robbed.

That hardly equates to ND owing anyone another increase to the monetary cap. I'm not even sure that I care, or think they should have increased the cap in the first place. It's really a non-issue, most players will still run their one negative, and they'll get a little bit more money, sure, but a lot of players still aren't hitting the cap. Raising it again doesn't accomplish anything, really.

If you want to run doubles, that's awesome. That doesn't mean that ND owes anybody for a decision they made, regarding their choice of handicaps. You already got your reward, every time you receive a BoH medal.


And, yes, sometimes Plunder is a 20 minute Deathmatch. I don't know that anybody here was disputing it, we've all been through it, and hell, we've encouraged it a few times. We did it today, even, in the Lab. When you're up 4-0, and not everyone has a negative, and has capped, there's really little reason not to milk it, and get your money out of it. That's fine.
- I was merely pointing out that it's been said, and addressed, over and over, that ND is aware of X, or Y, and they're fixing it. EvangM even throws it out there yet again, in the official feedback topic on the Multiplayer boards, over at ND, that they know the Plunder spawns are erratic. They've known this, and "are working on it", and that's been our song for multiple title updates now. It's nothing new, and it's even illustrated in their thread, asking for feedback about their proposed changes, and ideas, that they still don't understand, or want to acknowledge the main issue that's causing the divides in Plunder.

Changing the amount of money that you get for a Captured, or for beating a match, Parsecs style for a huge reward, won't address the main issue. They're band-aid fixes, that do nothing to actually treat the problem. If a player is farming for kills, they either don't care about the money, or they're typically at a high enough level, and are using a negative, which negates any amount of extra money they'll throw at Plunder medals.
- Yeah, it might attract a lower-level playerbase, because of the incentive of money. That's awesome, and Plunder, and all the gametypes should really be encouraged like that, and pushed to grow their numbers of players. But, the main problem, the kill farming, isn't going to change unless ND sacks up, and stops making the K/D's obtained in Plunder alter your official K/D stats. Farmers will continue to farm, and influence the flow of Plunder, for as long as they have an incentive to do so.
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptyFri Jul 09, 2010 10:07 pm

You're right, that pretty much nails it. Untill ND does this Plunder is a farm fest
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Charlitos
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptySat Jul 10, 2010 12:35 am

Hey, in farmer's defence, it's corn season.

I am not a team objective player in the slightest. Ask anyone who has played with me. Farmers farm because they don't want to have their KD be garbage because they will try to be a team player. And what is a win to anything else? Do you get a 10 thousand dollar bonus for a victory? No. I ONLY grab the treasure and quickly throw it when I know that the coast is clear, and I'll be safe doing so. There is usually one person on the teams who will just pick up the treasure because they have deposit on. I mean, if nobody on either team touches the treasure then I'll get a little mad and do the dirty work for them. If two do the dirty work, they can have a good KD, feel good because it says that they are on top of their team, and they get a thing that makes them feel so alive called a win.
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s1lv3r4554551n
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 35 EmptySat Jul 10, 2010 12:40 am

I think it's pretty funny when people complain that they ALWAYS die when they grab the treasure. Pay attention, like you said Charlitos, wait for the coast to be clear THEN throw the treasure.
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