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 Uncharted2: Among Thieves

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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 10:52 pm

I'd rather have ND work on things like fixing Plunder and the spawns than something superficial like stats.
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eve
Eighth Nation
eve

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 10:53 pm

man i want to play this game again [You must be registered and logged in to see this image.]
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 10:54 pm

When did you start/stop?
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eve
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eve

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 11:01 pm

started when my bro brought it home for the first time, ended when patch 1.04 .. or something like that, came out because it wont download onto my system properly and i cant connect. [You must be registered and logged in to see this image.]
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 11:03 pm

If I'm not mistaken ND (meaning Naughty Dog, the game developers) have pretty much fixed the errors people where having connecting and syncing levels or character presets or somesuch. Bottom line is try again now. [You must be registered and logged in to see this image.]
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Endlo-
Sixth Nation
Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyThu Jul 08, 2010 11:30 pm

I have little faith in ND ever fully fixing Plunder. It's just a broken gametype, and there's not much that they can do, to remedy that.

The spawns are bad, the gametype itself is a cesspool of kill-farming, and frustration, and they want to keep taking baby-steps, and catering to a majority of players, who want band-aid fixes. That's fine, it's their world, I just play in it, and I have to deal with whatever solutions they see fit to implement, but I'm still frustrated by a lot of the sidestepping and vague wording, at this point.

Glitching is another issue that I don't expect to ever really be fixed. They're fully aware that there's a subset of players who have earned their status, their rank, their positions, unfairly. It's been documented over and over, reported over and over, and there's been nothing done about it, but small band-aid patches, that fix one glitch toolbox, and ignore another. They keep popping up, and really, nothing has changed. The methodology is different, but the results are the same, and it's disheartening.

If I quit out of a game that someone has ruined, via their dishonest play, I'm the one penalized. I'm awarded a loss, and I am fined. They receive no penalty, and are in a way, being rewarded. It's another reason that I'm enjoying playing the game again. I don't have to deal with it, for a while, and it's nice not having to worry about being sniped through the floor, because so and so doesn't feel that they need to play the game legitimately. They haven't had to yet, why should they change their ways?


I've written to death about Plunder, it's just a few pages back. It's the same situation, small band-aid fixes, and promises of larger evaluations. This is two or three title updates now, where they're fully aware that Plunder has devolved into something unintended. Nothing has changed, and they're still testing the waters with opinions, and cute options, instead of looking at what's causing the problem, and taking the steps to correct it. It might make them unpopular for a while, but if it's for the good of the game, and the majority, should it matter? The players who are exploiting the game are put into a position to decide, but is it fair to give them the leverage they currently have, via inaction?
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 12:05 am

I agree but I do think that before ND stops making title updates they will make a major change to plunder, whether it works or not is the real question.
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Endlo-
Sixth Nation
Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 12:14 am

I hope they do, but based on their actions, and their way of handling themselves, I just don't see it happening. They're very content to push small, minor tweaks, that don't address the heart of an issue. They back it up with vague wording on their intentions, or why they chose the path that they did, and overall, it just leaves me very frustrated, and confused.

I understand that they want to appeal to as many of their players as they can, with the updates, and to avoid alienating the playerbase. Player retention, I understand. At the same time, it's a very...odd precedent for them to be setting, with the way that they choose to state they hear our concerns, and they're looking into it. They've been looking into the Plunder spawns for at least two updates now, possibly longer. They know it's an issue, they know that they're frustrating players, yet they refuse to give us an answer, one way, or the other, as to what action we can expect them to take. The glitching is just another example of this policy, that I know has a lot of people very polarized, and it's a hotbutton issue in the community.

They're effectively rewarding these players, with their inaction, and their inability to address why they choose to, or cannot do anything about it. I don't believe for a second that their hands are tied in this, it's been done before, in many games, and in many fashions. Glitching and hacking being punishable offenses is certainly not a groundbreaking concept. The other part of this, is as I mentioned before, that they're punishing those who seek to avoid these types of games. I'm actively penalized, in multiple ways, for choosing to leave a game where someone has decided they want to cheat, and shoot through the walls, or the floor, and yet, they're able to retain everything they've earned illegitimately, and can continue to do so, without fear of reprisal.
- It's made infinitely more frustrating, because of the fact that they have access to this information. I've actively sent dozens of cinemas to ND, in an attempt to show them these players, and these glitches, and these exploits. I've also showed them multiple examples of lesser known ones, like the newer Village Tank glitch, by re-creating them in custom games, to try to show them that it's easy to replicate. They have proof, undeniably, of these players' conduct, and yet, nothing has been done about it, from day 1. What more do they need, for us to show them?
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 12:39 am

What's the PSN ID to send cinemas to?
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Endlo-
Sixth Nation
Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 2:06 am

The original PSN that arne gave me was -
NDI-web-bugs

EvangM has also stated that he reviews cinema files that are sent to him, on the ND forums, regarding bugs and glitches.
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Charlitos
Seventh Nation
Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 3:29 am

I missed the awesomeness labz. Manimilitos is teh sad Crying or Very sad
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Turtle
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Turtle

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 8:09 am

What labz did you miss?

Isn't Pistol-Plunder starting today?
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Raistlin
Loyalist
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Raistlin

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 8:52 am

Saw some guys with a new glitch in the plaza the other day. Its up at one of the back ends. Think its the red end on the top floor....basically, there's to climb or shimmy along the outside which, if there's a ledge to get to, is legit (kind of like that village one Ames showed me). Its a cool place to get trickies etc, but twice I caught guys in the middle of the wall there. They were stuck but you can shoot them out. So I'm wondering if they're up there because its a sneaky place to be or, if you go there, you're not supposed to be there. I'll have to try it out to see if its a legit cool place or just hax.
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Leo_337
14th Nation
Leo_337

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 9:23 am

GG's to Vash and Ame last night. Sorry I dropped out on the mic, guys, my new roomie got home and was sitting there in complete silence while I played... I felt really uncomfortable talking to you guys and ignoring him, so I lost the mic after the first game. Very Happy= :D

I felt so guilty going up against all those tens and twenties... I even put Veiled back on and started going for blind-fire's in each game, LoL. Embarassed

Found a nice little hanging spot on Fort as well, if you're a skeleton you're practically invisible.. You can't shoot much but can lob a grenade wherever you can aim.. scratch Could be handy, I suppose.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 10:33 am

Yeah, I figured as much, Leo. Background chatter made it pretty obvious you had company.

I haven't seen that spot yet, Raist, I'll have to mess around with it some, and see if I can find out what you're talking about. I've been watching more UC2 videos on YT lately, and I've seen a lot of glitches that I just didn't really know about. There's a pretty dedicated subset of guys who are doing it, and it's pretty much the same crew over and over that are doing it in these vids. It's sad, but at the same time, at least I know what's up. Still hate the fact that ND is going to completely ignore the issue.


Silver, I know a little bit earlier, you mentioned there being more updates, you thought, and you're right. There will continue to be more updates. EvangM has confirmed 1.09 before, on the ND forums, but no details. Which, is to be expected, both the update, and the silence. It was a while ago, so it's not recent news, just a confirmation for you. I assume it'll largely be the Plunder Update stuff, though, and not too much else.


Pistol Plunder does start today. Charlitos won't be back until late Monday though, so he'll still end up missing this one. At least you'll be there for the grenade one! I'm pretty ambivalent on the whole Pistol Plunder thing, partially because I hate Plunder so much. I'll probably end up playing it some this weekend, if we can get a few guys who are interested though, and rock my Deposit booster some.
- Up to level 21, I want to get to at least 30 today, and will probably go higher.

I'm not sure where I stand on Ames. Right now, I'm enjoying just playing the game as hard as I can, and doing the best I can, to succeed. No kid gloves, not shying away from power, or anything like that. I'm not sure that I'll end up using negatives, my opinion could very well change come 52, but for right now, I'm not sure I will. I don't have anything left to prove, really, I've already hit X, and done that. I don't want to burn myself out on the grind again.
- I also need to start working on my Plat. I didn't play very long last night, on Campaign, but I'm at the Dig on Hard. I wish I could go straight to Crushing though. Stupid unlocked difficulties.
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Charlitos
Seventh Nation
Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 11:05 am

The campaign is weird to play on after playing multiplayer. I started by beating crushing befor I even started multiplayer. Then when I went back to finish the platinum trophy, it was just weird.You always go for pulldowns and don't take cover as often. It is also weird to see how they die so quickly.
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Hollorr-ween
Second Nation
Hollorr-ween

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 11:32 am

Amesoeur wrote:
How's it going, Hollorr? It's been a while, man. Glad to hear the game is going well for you though, and to hear you're having a better of time of Come Get Some than any of us did. It's my default double-cash booster, or when I want to be a jerk, and use Down the Irons, but really, I can't stand it. It's such an odd negative, but it seems like you're making it work for you.

You should hit IX, no worries. CGS makes sure you get a bunch of money every game, even if you don't cap, you'll come close. If you're gonna be on tonight, I'll try to catch you. Too long since we tore it up last. Still rocking the shotguns?
whats up endlo ya i havent been on much when youve been on and when i do get an invite to a game with u guys i always have to leave in 5 minutes so i dont have time...lol but ive actually kind of retired the shotgun i still pick it up if i come across it but i wont go after it. but ya me and a friend were both rocking cgs/glass jaw and we were dominating i dont know what it is about cgs that i like(LOL Maybe i am a ego maniac) but it is my favorite negative to use i may keep it for my main boosters at 60. but im sad to say i didnt hit 59 i had to work Sad but im about 2/3 of the way through 58 so it wont take me long . then i have the long road to 60 but hopefully with cgs ill get to 60 in the next few weeks or so...im looking forward to some games with you guys Very Happy= :D
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Charlitos
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Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 12:03 pm

Hardcoreness cheers That is a very hard booster combo to run. Kudos to you for doing it.You'll level 60 will be here before you know it. Good luck with getting there soon, hopefully I can catch you online soon.

What is up with all of these glitchers? I mean, who spends all of their time trying to make it not fun for other people to play the game? ND hopefully will get all of these glitches sorted out with the update. But with all of the patches, just comes a new batch of glitches. This has become more of a glitched out game then it used to be. Getting shot through a wall, getting pulled down through a floor, I am really tired of it.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 12:33 pm

Glitching is a fact of life, when it comes to these games. It's going to happen, exploits are always going to be possible, based on the physics and geometry. That simple. Airwalk was fixed, that's a good first step, it was a pretty silly and easily abused mechanic.

The problems now come from the pistol. Aiming, and aim adjusting do some funky things, sometimes, and players have found ways to exploit that. The glitch we ran into on the Fort was a good example of that, Charlitos. Airwalking is back, in a way, the method of achieving that result is just different.


My issues don't necessarily come from the glitchers. Yeah, I have zero respect for them, or what they've accomplished, they've invalidated themselves, to their peers, and the community at large. They don't care though, they got what they wanted. My problem comes from the fact that there's no penalty to dissuade them from creating these situations, in every game they play.
- Like I mentioned in a few posts earlier, they're, in a very roundabout way, given an incentive to exploit. They face no punishment, no repercussion, and get what they want out of it, while forcing those who look for a legitimate game to endure penalties, to remove themselves from the offending environment. It's an odd way to handle the policy, and I wish ND would be more forthcoming about why they choose to handle it in that fashion.


Glad to hear you're doing well, Hollorr. I'll have to get you a request, from my new account. We'll have to get some games in soon, man, it's been too long. Hope to catch you sometime soon. You'll get to X in no time, though. 59 goes by really quickly, because you know you're so close to that goal, and the added cap is sure to help out, especially with you running the set-up you do. Kudos on that, it's pretty hardcore. I just slogged through it with Glass/Fleet.
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Charlitos
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Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 1:32 pm

The fort has had the most glitches on it than any other map in uncharted. The old bridge airwalk was the worst.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 1:39 pm

I'm pretty sure ND will make the cap 100K for 1.09 to honor peoples lost X, as Nolan North once said "It's common sense.". Also with the huge success of U2 and the par sales of U:DF Naughty Dog will probably be making a more advanced precise engine for U3, as NN once said "It's common sense". Now ND isn't known for it's common sense but I haven't completely lost faith in them and they are trying to right their wrongs.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 2:25 pm

I fail to see the significance of raising the cap to 100k, nor has there been any kind of indicator, for them to raise the cap, yet again. ND isn't a stupid company, I'm not trying to imply that they are, they're certainly very well respected, and I certainly hold a lot of admiration for the things they've accomplished.

My points were that the game still has well-documented and well-discussed issues, that simply aren't being addressed. They've made it a very large point to be very vague, and intentionally discreet, ever since 1.06 dropped. This applies to any aspect of them handling their multiplayer, from planned events, and updates, to what exactly it is that those updates contained.
- It leads to frustration, of many parties though, when they repeatedly say that they are aware of these issues, and are taking steps to address them, but here we are, two title updates later, without the slightest hint of what's going on behind the scenes, or why they don't feel it necessary, or even a simple explanation of why they're "unable" to handle the well known glitchers.

Again, they're fully aware it's a problem. Proof has been submitted, multiple times, over an infinite number of sources, that these players have no intentions of stopping. They don't need to, because there's simply no element of risk involved, for them. There is no punishment for their behaviors, and there will continue to be little but vague hinting, and silence, as a response. That's where my annoyance comes from.
- It's an odd precedent to set, when through inaction, people who are intentionally distorting and manipulating the engine of the game, and it's geometry are rewarded, yet those who strive to play a game with integrity, and honesty are punished. That's what bothers me.


I don't think ND is incompetent, at all. They're in unfamiliar territory, and are developing their stances on these issues. With that said, hopefully in the next installment, there will be some solutions. They might be more willing to be open with as, about what they're thinking, and what they have in mind. They might be more willing to step up, take an honest look at the heart of a problem, and do what needs done, to address it. While their conduct now is bothersome, it's also understandable. What's going to show to me, and to a large part of the community, is how they choose to develop from these problems, and address them in the future, with later updates, and with later titles.
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s1lv3r4554551n
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s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 2:32 pm

It's not too hard to hit 20 kills in a DM, all you need are bad opponents. It would be worth ND's time to make the cap 100k.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 2:40 pm

In what way? What would raising the cap again accomplish?

I'm not saying that it's not easy to achieve, but that hardly makes it worth doing. The cap is fine at 75k, and it was fine at 50k. It was never an issue for me, when I was working on my grind to X.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 34 EmptyFri Jul 09, 2010 2:59 pm

No doubt, but there are also other game modes to consider, I still enjoy plunder and the other competitive playlist game modes allow you to get to 20 kills relatively easily. I'm not dissagreeing with you on the fact that 75k is great and all, I love it but 100k wouldn't hurt.
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