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| Uncharted2: Among Thieves | |
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Author | Message |
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Vrals597 Seventh Nation
Nation Reputation : -15
| Subject: Re: Uncharted2: Among Thieves Thu Jan 27, 2011 8:39 pm | |
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| | | s1lv3r4554551n Seventh Nation
Nation Reputation : 18
| Subject: Re: Uncharted2: Among Thieves Thu Jan 27, 2011 8:41 pm | |
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| | | Mitchell Eighth Nation
Nation Reputation : 47
| Subject: Re: Uncharted2: Among Thieves Thu Jan 27, 2011 8:41 pm | |
| Haha , good games everyone . |
| | | Vrals597 Seventh Nation
Nation Reputation : -15
| Subject: Re: Uncharted2: Among Thieves Thu Jan 27, 2011 8:43 pm | |
| that Turf War on The Village was amazing, we all went above 4.0 K/D |
| | | Mitchell Eighth Nation
Nation Reputation : 47
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 12:05 am | |
| I have some work to do this weekend so I probably won't be online at all . Just saying this now so you guys know why I'm not online . My KD reached 1.08 this afternoon also , maybe my next target could be 1.10 ! . Happy Gaming to all . |
| | | s1lv3r4554551n Seventh Nation
Nation Reputation : 18
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 12:21 am | |
| Once you get into a groove and find familiar situations more often you're K/D really starts to shoot up. Unfortunately this is also when you get a little bored with the game. |
| | | Mitchell Eighth Nation
Nation Reputation : 47
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 12:37 am | |
| Luckily I'm not very consistent so the good times usually follow with the bad , I'm used to it I guess . |
| | | Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 4:37 am | |
| But, but... If we all start to act normal they'll definitely know something's up... FS night tonight, Reo? You can handles? |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 5:56 am | |
| Wow, Mitchell I didn't notice your KD rising so fast, most impressive. But, as I've stated before, KD means very little in this game considering how easy it is to boost it. The important thing is that you have started to play with your head alot more, you are so much more aware of what's going on around you and you are reacting much faster. Leo, I'll do my best to make sure I can get online. I'll be starting to move today, not sure how much I'll get done, but as long as I get my TV+PS3 to the new place you can be sure I'll be on. I've been thinking about something and I might be the only one to find this a bit funny: How about we get together and have some in-game competetions? Like, who can get the most kills with the grenades in a game, most melee kills, most FAL kills, most deaths (haha) etc. Things to do just to goof around and mix it up a little. No FS only though, Leo |
| | | Vrals597 Seventh Nation
Nation Reputation : -15
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 6:19 am | |
| well thanks for making me feel bad Reo, my K/D has been stuck at 1.02 for months |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 6:21 am | |
| Fawlty, I just saw that cinema you sent me and decided to post my thoughts on it here since I wanna give a few advice that others may wanna see too. First of all, how on earth did you get into that lobby? That was just brutal and goes to show that matchmaking is beyond repair. Anyway, a few pointers; - Don't aim down your sights and start moving when you haven't even spotted a target. You move too slow and become an easy target. Besides, you were kind of moving in open areas with no cover around you which gave you a few deaths. - A small follow-up on the previous point. You don't have to cover 100% of the map. Make note of the high traffic areas and try to pick out areas that work to you advantage. Note that this isn't camping, but more like making it easier to have control and being aware of your surroundings. - I could tell you gave up a lot of the 1v1's by throwing a nade in the middle of the gunfight. I can't blame you, considering their levels, but you should throw it before even shooting. Start with the nade and then either escape or start shooting. This is what I meant by using it as a distraction. - If you are unsure of how to flank, try to follow some teammates and assist them. 2 guns will most often beat 1 gun. This is how many high level parties play and it's a real good strategy. I really hope to get online this weekend. I would like to get some more time in customs with you and show you some more things that will help you on your journey |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 6:27 am | |
| - Vrals597 wrote:
- well thanks for making me feel bad Reo, my K/D has been stuck at 1.02 for months
Don't mention it, buddy I think you missed my point, Vrals. What I meant was that good players can have bad KD's, and bad players can have a good one. It all depends on how you play the game. For instance, I've noticed that when you play, you take big risks and expose yourself, drawing fire towards yourself. This allows the rest of us to flank enemies and get a few easy kills. You take one for the teams benefit. You can certainly hold your own, but getting double teamed a lot is gonna affect your kd. Now, Mitchell however, has started to play a bit more like myself (being more cautious and rather waiting people out instead of rushing). I think that's why his kd has gone up quite fast. One playing style isn't necessarily better than the other, but they go well together. It's called teamwork. Sorry if I accidentally offended you, buddy |
| | | Vrals597 Seventh Nation
Nation Reputation : -15
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 6:58 am | |
| Its cool Reo, nothing offends me, I think I was just annoyed that everyone seems to say that it is easy to raise your KD and its like impossible for me to raise mine |
| | | wolf_cub61 Fifth Nation
Nation Reputation : 2
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 7:14 am | |
| - Reo wrote:
- Vrals597 wrote:
- well thanks for making me feel bad Reo, my K/D has been stuck at 1.02 for months
Don't mention it, buddy
I think you missed my point, Vrals. What I meant was that good players can have bad KD's, and bad players can have a good one.
It all depends on how you play the game. For instance, I've noticed that when you play, you take big risks and expose yourself, drawing fire towards yourself. This allows the rest of us to flank enemies and get a few easy kills. You take one for the teams benefit.
You can certainly hold your own, but getting double teamed a lot is gonna affect your kd.
Now, Mitchell however, has started to play a bit more like myself (being more cautious and rather waiting people out instead of rushing). I think that's why his kd has gone up quite fast.
One playing style isn't necessarily better than the other, but they go well together. It's called teamwork.
Sorry if I accidentally offended you, buddy I know that I play a little dirty. If im with someone else when we walk into an area I hang back. Some might think im assessing the situation but I'm actually using them as bait. They die and I take the kill. A bit lowbreed I know but it works... Also I hit 59 the other night. Because its my last month the negatives are coming off. I might even be able to keep up with mitch again now. |
| | | Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 7:28 am | |
| - Vrals597 wrote:
- Its cool Reo, nothing offends me, I think I was just annoyed that everyone seems to say that it is easy to raise your KD and its like impossible for me to raise mine
Reo is right... If you want a high K/D then you can get it easily by camping and glitching, ignoring the objectives etc.. You have to be a pretty bad player to do all that and still not raise your K/D at all. Raising it whilst still maintaining a run'n'gun style of play is an entirely different matter, you have to be really good at 1v1 situations and also stand a pretty good chance in 2v1 and even 3v1 when you reach the higher levels. Every little advantage adds up, as you move into a new area you should automatically go into cover and assess the opposition, know where they are likely to come from and how many of them it will likely be and most importantly, whether it will pay you to take them on or retreat and re-group or hope to flank them. In my mind, and I don't mean anything detrimental by this, those who sit and corner shoot a map should pull a 2.0 with ease... The ones running out and engaging the enemy would have had a good match if they break even, but with a team containing both styles you're gonna get the win because one compliments the other. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 8:12 am | |
| I feel like the honor of campers is being impugned here. Endlo, help me out!
I don't really see camping as any less "fair" a tactic than anything else in the game. Naughty Dog clearly intended for campers to play the game. They gave us the FAL and the Dragon Sniper, which are fairly useless for running and gunning. They gave us Situational Awareness, which, while unpopular with a good portion of the U2 population, was probably designed with campers in mind more than anyone else (which makes it all the more unpopular).
I have to disagree with the notion that camping somehow takes less skill to accomplish successfully. You get many of the same pitfalls and obstacles that run 'n' gunners get, except you're at an even further disadvantage, in a way, because people always know where to find you. I won't deny it - camping, by its very definition - is a very predictable tactic.
The reasons to camp, though, outweigh the reasons not to, as far as I'm concerned.
For one thing, campers seem to fall prey to power weapons a lot less, for some reason. I've noticed that during games when I'm camping, with the possible exception of the occasional RPG going off in my face at the Fort, or the Hammer being used on me at the Village, I tend to see a lot more straight-up bullet battles. It's very easy to be killed by a power weapon. But you've got no one to blame but yourself (okay, maybe lag, but that's universal) if you lose a 1v1.
For another, unless you're camping at the Fort without a wing man, spawns become less problematic. You'll find that you don't get offed by someone that you offed literally five seconds ago, who happened to respawn right behind you. That just doesn't happen as much when you're camping. Depends on which map and which spot you choose, but this usually holds true.
Lastly, campers don't have people sneaking up behind them constantly. You usually don't have to worry about being pulled down, kicked off, stealth-killed, or (GASP) double-meleed. If you're running and gunning, then it's very easy to be shot in the back or pulled down and have it not be your fault at all; it's just bad luck, because it's not humanly possible to watch all sides 24-7 and still get kills. If you're camping, you've got no one to blame but yourself if you haven't been paying attention to your surroundings, because you're staying in one place and it's actually humanly possible to focus in that situation. While you still can't do nothing but watch your flank (this is where having a wing man helps), the margin for error is a bit larger, and less dependent on being in the right place at the right time. |
| | | Fawlty__Towers Fifth Nation
Nation Reputation : 6
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 10:27 am | |
| - Mitchellkillgour wrote:
- Luckily I'm not very consistent so the good times usually follow with the bad , I'm used to it I guess .
I feel the same way Mitch. Last night I did halfway decent when playing with Reo, then when he left I somehow got mixed up in some really high lvl battles (with 5 person parties on the other side). This morning too I had a bit of time before work and so I went on...my first match in the facility (4-9), and my second match in the lost city (3-9). Just crap. Also, it was my first experience with a heckler. The top scorer on the opposing team, a level 52 or something who went 23-4 or something like that messaged me after with " U SUCK". How hilarious is that crap? What an ass. - Reo wrote:
- I've been thinking about something and I might be the only one to find this a bit funny:
How about we get together and have some in-game competetions? Like, who can get the most kills with the grenades in a game, most melee kills, most FAL kills, most deaths (haha) etc.
Things to do just to goof around and mix it up a little.
No FS only though, Leo In game competitions sound good to me! - Vrals597 wrote:
- well thanks for making me feel bad Reo, my K/D has been stuck at 1.02 for months
Hey Vrals if it makes you feel any better I'm only at 0.56....and that's progress from when I was at 0.40!! haha |
| | | Fawlty__Towers Fifth Nation
Nation Reputation : 6
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 10:47 am | |
| - Reo wrote:
- Fawlty, I just saw that cinema you sent me and decided to post my thoughts on it here since I wanna give a few advice that others may wanna see too.
First of all, how on earth did you get into that lobby? That was just brutal and goes to show that matchmaking is beyond repair.
Who know's but I'm definitely not going to shy away. I like a good challenge...even if I know I'm going to get pummeled.
Anyway, a few pointers;
- Don't aim down your sights and start moving when you haven't even spotted a target. You move too slow and become an easy target. Besides, you were kind of moving in open areas with no cover around you which gave you a few deaths.
I realize I'm a little reckless at times and instead of surveying my surroundings and then moving I usually just run in and get blasted! I need to be more patient and "think the game" as Raist would say.
- A small follow-up on the previous point. You don't have to cover 100% of the map. Make note of the high traffic areas and try to pick out areas that work to you advantage. Note that this isn't camping, but more like making it easier to have control and being aware of your surroundings.
- I could tell you gave up a lot of the 1v1's by throwing a nade in the middle of the gunfight. I can't blame you, considering their levels, but you should throw it before even shooting. Start with the nade and then either escape or start shooting. This is what I meant by using it as a distraction.
This is something I've definitely been trying to work on. Many times I start shooting and then get flustered into thinking I'm going to lose so I chuck a grenade (not very well) and then die while my grenade does no damage. I'm trying to be more conscious of this as I get into 1 on 1 battles. I also need to be more conscious about close combat. When someone surprises me I freak and and start punching! Again referencing Raist's melee tutorial, the best this can get me is probably a trade kill, however I usually just die because they blindfire melee me. I'm also working on that tactic (although I don't like it much) but also trying to learn to stay calm, and if I get hit then just back away quickly and blast the crap out of them. Many of my deaths happen because I'm surprised and I don't react properly.
- If you are unsure of how to flank, try to follow some teammates and assist them. 2 guns will most often beat 1 gun. This is how many high level parties play and it's a real good strategy.
I struggle with either running with the pack or flying solo. On one hand there is a better chance for a kill in numbers, but conversely it also gives the opposition more targets. I go back and forth, but I'd really like to learn how to flank effectively and surprise people.
I really hope to get online this weekend. I would like to get some more time in customs with you and show you some more things that will help you on your journey Good luck with your move buddy and I hope to see you online sometime this weekend! |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 11:45 am | |
| Ooh man, defend the camping playstyle? I'm on it.
As most of you guys know, I'm a hardcore camper. On most maps, I have a small rotation of spots, that most of you guys have either picked up, or I've made sure to pass on, in some of the custom workshops we've done.
It's not a popular playstyle, by any stretch of the imagination, and couple my love of cornershooting with the FAL, and my love of the purple shades, and nobody likes me. Ever. It was effective though, after weeks of practice.
I camp for a few reasons. The biggest reason, is the risk/reward factor of camping. If I can dig myself into a spot, like the top of the Golden Hallway, on Temple, it puts a lot of pressure on the opposing team. Doubly so, if we use the buddy-system, which is one of the most important parts about trying to camp effectively. - Using that buddy system, we control the spawns, for that portion of the map, to prevent bad spawns, and eliminate the risk of flanks. It allows the team, as a whole, to monitor a much greater portion of the map, and have a much greater knowledge of weapon spawn times, player locations, and what weapons players are using.
If we're dug into a spot, often times, we'll hold it for the entire game. If we lose it, we usually can gain our spot back quickly, and dig ourselves back in. When we were consistently rolling in full Nation parties, this worked incredibly well, because we usually had 2 or 3 gifted FAL users, and that let us cut off entire portions of the map, and give our run'n'gun players a lot of free information, to make the best plays, and decisions that they could've. Everyone benefits from a well-balanced team, and one that has a strong focus on information, and communication.
There are also the psychological benefits of camping. As a camper, it puts the burden on the opposing team, to remove me, or I'll continue to generate free, or low-risk kills, and push my advantage as a player. I inherently have the advantage, when facing someone who's trying to remove me from my spot, and it puts me in a far greater position of leverage, to exploit their play errors, and mistakes in judgement.
This is...frustrating, to say the least. We've made plenty of players quit, with our style of approaching the game, and we've frustrated countless others to the point of playing on tilt. When a player is upset, or frustrated, or just has to get me out of my spot, to prove that I'm awful, they play far worse than they would normally. Couple that with my inherent leverage, in most situations, and you have a momentum that continues to snowball, the longer the game goes on, and the angrier they get.
EDIT -
Leo is absolutely right. I remember when winning every game we played in a night was the norm for us. I miss those night. The golden days, eh?
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| | | Fawlty__Towers Fifth Nation
Nation Reputation : 6
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 11:59 am | |
| Goddamn you make camping sound good! Seriously though you have put a lot of thought into it as a very strategic part of a team, and your explanation really does neutralize the idea that many people have about campers as in "they have no skill so THAT is why they camp." Nice explanation Endlo! Also, how sad I am that I missed those "golden days". |
| | | Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 12:47 pm | |
| There's always "UC3". *Initiates group hug*All I said was that campers will always have a higher K/D due to their playstyle. Why the hell do you campers always go on the defensive anyway? Y'all just guilty about it? |
| | | Fawlty__Towers Fifth Nation
Nation Reputation : 6
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 1:03 pm | |
| There better be UC3! I'll be pissed if I don't get some hardcore SixthNation lovin' parties come November! |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 1:12 pm | |
| Haha, I remember when I played during the late stages of this "golden days" era. I also remember that I saved that Endlo dude so many times and he accused me of stealing his kills. Don't listen to him, kids, I am the true FAL king around here Seriously though, that is the main reason why I looked up to Endlo when you guys brought me in. The way he and Raist looks at the whole in-depth part of the game is simply amazing. - Quote :
- I struggle with either running with the pack or flying solo. On one hand there is a better chance for a kill in numbers, but conversely it also gives the opposition more targets. I go back and forth, but I'd really like to learn how to flank effectively and surprise people.
Don't breathe down their neck, keep a small distance to avoid getting cluster killed. That way, you might as well just become a nice surprise factor for the opponent. I'm done for the day with moving, so I'm gonna be on for a bit. I hope to see you fine ladies on later |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 1:37 pm | |
| Mind if I join you? Feel like taking a break from Minecraft. |
| | | Madformelons Second Nation
Nation Reputation : 2
| Subject: Re: Uncharted2: Among Thieves Fri Jan 28, 2011 1:41 pm | |
| I'd love to "have a go" if you have a spare slot. Sounds like great fun. |
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