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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Mon Oct 31, 2011 11:43 pm | |
| just came back online for me |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Tue Nov 01, 2011 12:45 am | |
| myres take me forever to load uo after i try and sign in 2-3mins wft |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Tue Nov 01, 2011 4:03 pm | |
| ran into my first booster today beat him so badly he messaged me 5 hatemail msgs after the game about how i suck caus ei used bullseye and tag (i didnt tag at all in that match) and something about having no skill unless i snipe? i promptly told him that i didnt tag and that maybe he shouldnt use a sniper on ambush (smallest map in the game).he kept mouthing off so i just said 1v1. so whats he do? he makes a 1v1 game with no weapons, no berserk, no radar, no abilities (except leapers) and deadeye only. anyone whos played with me knows i hate sniping and i suck at it. i still won the game wast graceful and he made it only up to 10. i won 10-9. and most of his kills were through lucky spawns that would happen right behind. and his lepers did a good job of keeping me from regening while he spawned |
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rrwatch Seventh Nation
Nation Reputation : 63
| Subject: Re: Resistance 3 Tue Nov 01, 2011 4:34 pm | |
| Gawd Banded... I watched a 1v1 Raistlin put up on vid and it was so boring! I think he even fell asleep during the commentary. |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Tue Nov 01, 2011 4:59 pm | |
| lol thats why i was glad it was on ambush. at least that way there want much "searching" and it was only up to 10 |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Tue Nov 01, 2011 10:22 pm | |
| double post but its important
PATCH 1.05 FULL LIST:
Deathcam: * Update and bug fixes to the deathcam system
Network * Updated Network error messages * Several performance updates to fix network lag * Improved load times for friends list * Refined Hero movement for improved network syncing
Lobby * Fixed issues related to the game host quitting out of a private game * The host will no longer lose the ability to start the game after completing a match and returning to the lobby
Matchmaking * Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small * Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out. * Improved team balancing
UI * Cleaned up overlapping text fields in the UI * The icon for “Double Bird” is now consistant across all menues * Fixes to the HUD while playing in Immersive mode
Party * Party is no longer allowed to create and enter a game with no opposing team * The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.
MP Gameplay * All equipment and abilities are now purchasable at level 60 * Players will no longer spawn invisible to other players * Suicides award enemies kills if the player is still wounded from their damage * Abilities will no longer lose functionality if they activate the ability at the same moment that they dies * Split screen players will no longer be on seperate teams * Players bodies will no longer hold onto weapons after being killed * Change to Chain Reaction final node time
Abilities * Leaper Corpse will now spawn fewer leapers * The bubble shield will now disapear when the EMP is used against it. * Dash now gives more consistent feedback when the player is unable to use it * The players head will no longer vanish when killed while performing a taunt * Assassin no longer displays the user as a friendly on the radar for DM games * Players will no longer lose berserks and abilities after playing a number of match making games * The player will no longer spawn with different genades than what was placed in the primary slot through grenadier
Weapons * The mutators secondary’s will deal damage regardless of the surface to which it is applied * Marksman turrets will function properly regardless of the surface to which it is applied * Wildfire lock-on disabled in between shots in MP
Art * Misc art, collision and volume fixes
Loc * Localization fixes and updates
Move * Improved the Move’s aim mechanic
Coop * Several bug and crash fixes * Co-op player can now watch videos normally * Fixes to progression stopping issues while playing campaign in coop
3D * Fixed the loading screen for 3D * Tracker footprints now appear for both eyes
Campaign * Misc fixes to campaign
Remnant * Remnant levels have been corrected * Improvements to the UI
anyone know what they mean by all weapons and abilities are purchasable at lvl 60? im pretty sure i have everything purchased?
i highlighted ones i thought people would be most interested in, in orange |
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Dmick024 Sixth Nation
Nation Reputation : 12
| Subject: Re: Resistance 3 Tue Nov 01, 2011 10:36 pm | |
| any time frame on this? and details about the two free maps we are supposed to get? |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Resistance 3 Tue Nov 01, 2011 11:10 pm | |
| I would think if the list was posted the update is out no?
I still cant get onto Myres so...idk |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Tue Nov 01, 2011 11:11 pm | |
| IG is hoping for next week it comes with the maps creek and granary. heres the full story [You must be registered and logged in to see this link.] |
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Ichabod Second Nation
Nation Reputation : 1
| Subject: Re: Resistance 3 Wed Nov 02, 2011 9:24 am | |
| Hmmm, nice. I'm gonna have to give it another go. I'll still probably get chased away by noobing spammers, but I'm in it for the long haul.
I'm not too confidant on a next week release, though. They've been saying that Sony's had it since mid October and would only take a week to comb through it. Well, let's hope they're right this time. lol
I'm really hoping the 1.06 will address the turret issues. I'm guessing the this patch address the wildfire a little, and if I'm understanding it correctly, will slow the rate at which people can lock on and walk away. I think they need to make turrets nothing more than meager additions to the game. Either make them really easy to destroy, or do minor damage. They need to be put in line with the rest of the option methods to kill people. Right now, it only takes someone patient enough to earn them and then it's smooth sailing afterwards.
I want more matches based on skill. At the moment, if I'm lucky enough to go up against someone with skill only, I usually come out on top. But, that's hardly the case. I'll go against someone spamming a turret, while silently killing me from behind with an atomizer, and if I manage to get away I turn the corner to have a wildfire down my throat. lol. Spend every match trying to not be locked inbetween all this. lolololol |
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Jmw566 Seventh Nation
Nation Reputation : 22
| Subject: Re: Resistance 3 Wed Nov 02, 2011 10:03 am | |
| Sony just got the patch recently. They WANTED to get it to Sony in mid October, but they didn't have it finished until a few days ago. |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Wed Nov 02, 2011 10:34 am | |
| Turrets, Wildfire + Ammo Beacon. Stuttery game play. Low framerate anyway, even before the framerate drop kicks in. |
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Jmw566 Seventh Nation
Nation Reputation : 22
| Subject: Re: Resistance 3 Wed Nov 02, 2011 12:16 pm | |
| Demolitions, grenadier, scavenger (with 40 mm grenades), atomizer |
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Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Resistance 3 Wed Nov 02, 2011 5:52 pm | |
| I'm thinking, with all the people who said that they'd wait for 1.05 before trading in R3 or not, that it not getting released by SONY until after MW3 hits could be quite an advantageous business strategy... Or am I a little too jaded. Also, the way I understand it, weapon balancing doesn't need to be done in a patch with R3... It allows mini-updates to be downloaded as it connects when you start multiplayer, like Uncharted 2 had with its 'Live update' feature that allowed ND to do their Lab playlists. Turrets could be nerfed quite easily, I would imagine. |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Thu Nov 03, 2011 5:37 am | |
| well i have decided i will not be remnanting again . normally i love to just keep leveling up but its just such a grind in this game and unlocks at low lev make it worse. i have had double negs the whole time and it just not fun for me . the timing was shite tbh with Mw3 only two months after R3 this game will die off massively. |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Thu Nov 03, 2011 5:52 am | |
| I'm never remnanting. It has taken me this long to reach Level 34 and l cannot face the thought of starting again. That said, I may never reach Level 60. I didn't reach it in R2. |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Resistance 3 Thu Nov 03, 2011 5:57 am | |
| I'm getting close to hitting 60 for the first time, but until they get this update out I have no plans to play R3. And then depending on how the patch does or does not work, that may be something that doesn't change. |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Thu Nov 03, 2011 8:28 am | |
| I just had a few games and TWO in a row gave me the no-abilities bug in which your ability icons don't even show up and no matter how many kills or deaths you get the score shows up as 0-0.
Question: Does Assassin have any benefit in DM? I've got the 2-star version of Assassin so I am assuming that while the disguise has no effect, does it still keep you silent and off the radar? |
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RHYN0X Fifth Nation
Nation Reputation : 18
| Subject: Re: Resistance 3 Thu Nov 03, 2011 10:37 am | |
| I've only managed to reach level 33, almost 34 myself. Hoping the patch helps the cause as well. The no abilities, 0-0 issue is being adressed in 1.05 which should be out soon.
It will be hard to play if they don't fix it, and MW3 being out (very soon).
@ETW - It keeps you off the radar. |
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Jmw566 Seventh Nation
Nation Reputation : 22
| Subject: Re: Resistance 3 Thu Nov 03, 2011 1:28 pm | |
| Assassin level two, FOR NOW, actually PUTS you on the radar as a white arrow. It will be fixed in 1.05 though.
Also, I'm not remnanting again. Level 1 remnant wasn't bad because I was trying to get medals and that was before EVERYONE unlocked the cheap stuff. Now, however, I can't stand being stuck with sucky weapons and abilities and getting killed by someone with demolitions or a turret 99% of the time. |
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redhamuSLA Fifth Nation
Nation Reputation : 23
| Subject: Re: Resistance 3 Thu Nov 03, 2011 2:50 pm | |
| - Jmw566 wrote:
- Assassin level two, FOR NOW, actually PUTS you on the radar as a white arrow. It will be fixed in 1.05 though.
THIS, as in you are ALWAYS on the radar because you show as a "friendly". (>_<) And...cosmetically, you appear as the other species. LOL. |
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Dmick024 Sixth Nation
Nation Reputation : 12
| Subject: Re: Resistance 3 Tue Nov 08, 2011 1:35 am | |
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redhamuSLA Fifth Nation
Nation Reputation : 23
| Subject: Re: Resistance 3 Thu Nov 10, 2011 6:37 am | |
| - Dmick024 wrote:
- so.....is 1.05 out yet?
Nope, but my newest vid is! LOL. If you are interested in a Double Negs (30-2) FFA on Trainyard, that is. (^_-)d If not, NEVERMIND. (T_T) |
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RHYN0X Fifth Nation
Nation Reputation : 18
| Subject: Re: Resistance 3 Thu Nov 10, 2011 12:33 pm | |
| awesome, my double neg vid! |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Thu Nov 10, 2011 12:47 pm | |
| im not going to lie. double negs is pretty fun to do. i think they should have made teirs for the negs. like whos going to run around with bloodlust (only regen if you get a melee kill) on or the one that put you on radar all the time if there isnt a bigger bonus over sloth (woopty do, you run a little slower) the only time it sucks is when you have a big weapon like the atomizer or wildfire. if youre running bullseye youre fine |
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