But then it will be forced into more "campy" areas, as running around in this game will lead to more close range encounters while camping will lead to longer range encounters. I don't want the game becoming more campy than it already is. Nerfing the rate of fire will be the same as nerfing the damage, it will lead to a imbalance among the weapons.
Well, the whole point of having a balanced game is to allow for different playstyles. In my opinion you shouldn't be able to choose a gun that can perform on all ranges, it neglects the purpose of having sniper rifles, automatic rifles and shotguns.
I never understood the hatred for camping. I could understand it in Uncharted 2 if it was combined with Situational Awareness, but camping as a playstyle is a fully legit tactic and is in no way easier than running'n'gunning, especially with the FAL and M9+RoF.
Each style takes a certain kind of skill to be good at, but this discussion isn't really Uncharted 3 related.
Anyway, I would like a patch that will focus on the kickback, mods and weapon mechanics in general. I want a more tactical game where we can see that we actually have more health. Just because of the infinite possibilities in terms of "one hit kills" (RPG, Quickboom, T-Bolt, Saw-off shotgun) and the M9+RoF and FAL killing so fast, you actually die faster than in Uncharted 2. More time to react in Uncharted 3? Yeah right
T-Bolt and RPG are fine. I mean, if you take a rocket to your face you should die honestly. You'd get blown apart lol. Tbolt is also fair, as sniping is so horrible and that it has slow reload speed. (speaking of aiming, that things aim assist needs to be brought down). Sawed off is only one hit if you shoot and melee
But yeah, quick boom needs to be nerfed, as well as......I think thats the only thing besides the FAL that needs to have something done to it. I don't get the hate on M9 with ROF, it makes it hard to use at mid range whereas it usually os the best at mid. All it does is make you into a hipfiring and close range aiming beast. If you allow someone to get that close for hipfire, its your fault, though can't say that when you turn a corner and they're just there
@ V.. Ya, it's a double underscore in Leo__337, I tried to get back the single underscore version but it's been lost in the wilds of Psn account hell somewhere.
Static, my concern wasn't how many shots those weapons take to kill someone, but more so the availability of them. Not only are there a generous amount of them spawning on the maps, but you can kickback them too. It should be one of those two, and I prefer the first option
Leo, I requested for you to become my love-partner on the PSN. Looking forward to our virtual date!
Haha, sorry for that Mitch. I'm sure I made some sort of comment related to that vid you posted, but perhaps not
They do bring some solid points to the table but it's something about those vids I just can't stand, although I'm not sure what it is, haha. Overall though it is good that they bring out these issues without screaming and crying like a kid on the ND forums. I refuse to visit those boards again, haha
I'll be sure to watch it later, currently doing homework that does not let me multi-task, but I've subscribed to them so it'll be quick and easy to get to them later
Reo Sixth Nation
Nation Reputation : 41
Subject: Re: Uncharted 3: Drake's Deception (Continued!) Wed Dec 07, 2011 2:53 am
Been doing some more CO-OP Hunter since I played with Static. Me and a random was just clicking so well and we ended up going 12-0 before they rage quit on us. Fun mode
Vrals597 Seventh Nation
Nation Reputation : -15
Subject: Re: Uncharted 3: Drake's Deception (Continued!) Wed Dec 07, 2011 4:24 am
I've never given that mode a go, but then again I only played one game of co-op, which was fun and all but Lazarevic, Eddy, and Flynn all at the same time?! Talk about unexpected!!!!!
Static-Star1 Fifth Nation
Nation Reputation : 4
Subject: Re: Uncharted 3: Drake's Deception (Continued!) Wed Dec 07, 2011 8:15 am
You're stripped of all cash, and you boosters get reset to level one, you have to unlock all of the guns and buy all of their attachments/mods again. If you have any weapons unlocked through treasures then you unlock them when you unlock the same gun ( so if you have unlocked lazarevich's Fal-SS through the treasure system you unlock it when you get the Fal-SS at level 51) You keep all of your skin customization and SP skins.
yeah, honestly i hate this prestige thing more than anyone, everybody is following CoD suite and its pissing me off. like a hundred levels isn't enough...
I personally do not mind the way that MAG went, getting a 10% XP bonus, good idea, at least give me SOME incentive to legacy, but I guess that is when you get the negatives
LOL, its crazy just how much people play this game, and just how fast they level up. Its like they just play all the live long day, skipping school/work and peeing in bottles
yeah, although it is easier to level in this game than it was in U2, but still I started out at level 31 (I got to play U3 Subway) but I'm only level 59, because I have a life and go to a tough school lol
I have school and a real life it took me almost a month and a few days to get to the first legacy thanks to a bunch of sick days and vacations and i played the subway beta like it was my religion so i got up to level 35. Just dont get it. thank god for negatives that atleast help you have a chance at level 100, I want that skull!