Sixth Nation Gaming Home Base of the Sixth Nation Community |
|
| |
Author | Message |
---|
SpongeBobNoPants Loyalist
Nation Reputation : 22
| Subject: Re: Fallout 3 Mon Jan 18, 2010 11:36 pm | |
| Yeah Tux- my shit keeps freezing too! OMG I thought it was my ugly face that kept freezing ma screen Thanks for the tips Monkey, will put them to use! Almost done with Mothership Zeta, just destroyed the death ray, boy are there alot of aliens to kill! |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 4:08 am | |
| Anyone tried playing either Fallout or Oblivion as an NPC? |
| | | CobaltMonkey Moderator
Nation Reputation : 211
| Subject: Re: Fallout 3 Tue Jan 19, 2010 4:19 am | |
| It's easy. You just stand there and wait for someone to come along looking for a quest. In the odd event that anyone does, then you might have to put a little more effort into it. Either assign them an impossible quest (eg, get me 7,000 life sized copies of the moon.), or a very easy quest (eg, get me a glass of water from the fountain three feet away). In the case of the former, you may be killed in short order by an angry player. Or, in the latter, you may be killed when you tell them that as a reward they can borrow your glass to get water whenever they're around. Which will also likely result in your being killed by an annoyed player. Life can be tough for NPCs. |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 4:42 am | |
| Below is from a blog that I was reading and it is an interesting idea that I may one day implement myself on Fallout 3 and do a record like it too. - Spoiler:
- Quote :
- To get the full NPC experience out of Oblivion, I need to set some rules for my character. First and foremost, my character will have to eat and sleep.
Sounds pretty basic, but Oblivion ain’t exactly The Sims. Your character isn’t required to do either of those things. You can do them, there’s nothing stopping you, but there’s nothing making you, either. However, there are some mods that penalize you if you don’t, for instance, by lowering your stats (like Strength and Fatigue) if you skip meals or don’t get enough sleep. I think this sort of management would be incredibly annoying if you were playing the game for real, as many dungeon crawls and fort invasions can take days of game-time, and who wants to look around for a place to nap when you’re plundering Sancre Tor? However, as a mild-mannered NPC, I think I’ll have enough free time to manage my eating and sleeping. After all, I’m not going to be spearheading any assaults on Oblivion gates.
Luckily, unlike The Sims, at least I don’t have to worry about finding a place to take a dump.
There are some mods that make drinking water a requirement, too. You can buy a waterskin and fill it at a well, and then you have to drink water to survive. It’s a neat idea, but I’m aiming for NPC realism, not real realism. The game’s NPCs do drink, mostly in taverns, but don’t have to fill up skins at the well. So, neither will I.
I’ll obviously need some sort of job to make money. I can’t just walk into the Copious Coinpurse and ask for an application, and even if I could, no one would ever show up to buy anything, as the shops are only there for the player’s use. Still, there’s money to be found by collecting alchemy ingredients from flora and fungi, or hunting animals for meat, and selling the goods to merchants and innkeepers. If you have alchemical equipment you can also use those ingredients to make potions, and sell them. You can dive for pearls, too, and sometimes you come across forgotten treasures in the wilderness. If things get really rough, there’s always flat-out theft, though that’s dangerous, and stolen goods are hard to move without a fence.
Anyone who plays Oblivion knows that joining a guild is a great way to make money, because, in the case of the Mage’s Guild and Fighter’s Guild, as soon as you join you can run around snatching everything off the tables and bookcases, and sell the loot back to the guilds or any other merchants (it’s not considered stealing if you’re a member).
I won’t be doing that, though. No legally looting the Guilds. I’m not saying I’ll never join a guild (though I’m not planning to), but it doesn’t make realistic sense that they’d stand there watching me stuff my pockets with books and armor and silverware, and then pay me to have it back.
Granted, it doesn’t make realistic sense that I could fit books, armor, and silverware into my pants to begin with, but let someone else do a website for that sort of realism.
I’ll have to live somewhere, naturally. If I can make a decent living I can stay at an inn, though that’ll be pricey for a guy who collects fungus and crab meat for a living. You can’t just sleep anywhere — you need a bed or a bedroll, and you can’t carry either of those around (there are mods for portable bedrolls, however). I think finding an easily accessible, inexpensive place to sleep could be a challenge. Again, a guild would provide me with a bed, but then I’d feel obligated to perform a few dangerous and exciting guild assignments — and who the hell would want to read about that?
No Fast Traveling. If I want to get somewhere, I have to do it the old-fashioned way, by holding down W (or toggling Q) and letting my legs do the walking.
So, I have to eat, sleep, work, and live somewhere, and walk everywhere. Escapism? What the hell is that?
One last rule, and this is the biggie… this is the real biggie… there will be no reloading.
No reloads. No going back to saved games if something I did didn’t work out the way I’d hoped. No second chances, no revisionist history. If I pick a pocket and get caught, then I get caught. If I try jumping a ledge and miss, then I miss. If I die… I’m dead.
It’s tough. It’s potentially tragic. I’ve died many a time in my other games. But I’ve gotta really commit to this NPC thing, and (aside from the Adoring Fan’s remarkable powers of resurrection) when NPCs die, they stay dead. And so shall I.
…to a degree. I’ll overrule this rule if some real-life mistake affects the game. For example, if I’m attempting to talk to a merchant and my cat puts his big fat ass on my mouse, which makes me accidentally click one of the merchant’s items, thus stealing it, thus summoning the guards, well, that’s a do-over (this has happened). That’s not my NPCs fault. In life, you don’t go into Crate & Barrel and try to ask a question but accidentally pocket a silver vase. Generally.
Also, if a glitch occurs in the game or a mod causes some problem, I’ll reload. But that’s really it. Otherwise, my NPC will live his boring, pathetic life as if it were the only one he has. Because it is.
|
| | | CobaltMonkey Moderator
Nation Reputation : 211
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:01 am | |
| If you're going for a Fallout character, then water would certainly be a tough find. Heck, depending on how 'NPCish' you want to be, you might not get very far. Just have to stand there and let the brat at your party break your nose. Actually, if you want to get more into it, you'll need to assign you character a backstory, several personality traits, preferences, principles, etc. How will s/he react to the events presented to them? Is your NPC cowardly? Will he run from anything, or are there some creatures he believes he can kill? Unlike an Oblivion character, they'll have access to guns. Does your character want to carry one? Everyone else in that world does aside from most children. Will it give him a sense of power? Is it undeserved? The basic questions of morals are there too. Oh, wait. That's not so much an NPC as it is partial instructions for making a table top game character. lol I think I've already thought too much about this, but I'll probably think about it more at work tomorrow. |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:11 am | |
| But then again its not a bad idea and does help to create a unique story, one not reliant on the main quest and with a little imagination you could make pretty much a fan driven story from the world around it. The only problem though is how to work in the entire add-ons and breakaway from the story start. perhaps play it off from a certain point, but then I have already reached the level cap and game mods aren't available for the PS3 versions. I'm thinking at the moment that once I am outside I will consider myself a former security guard something that was sent to stop the kid reaching the exit but got locked out and have to start life over on the wastes or pissed of person who lost someone when the doors opened and decided to take revenge or whatever. Once past the whole growing up and escape thats where the story has to start from, where you find yourself outside the vault, and you have to come up with why you left and back story from that point on. |
| | | SpongeBobNoPants Loyalist
Nation Reputation : 22
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:28 am | |
| Im gonna be a drugged out pron star who will not quit until all the remaining women, even if they're ghoul women, are mine. |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:38 am | |
| How does the drink affect you in the game for walking and vision anyway? Never did drink any of it just sold the stuff. I know that the withdrawls from the drugs as effects on you physically in that your weaker and stuff. |
| | | SpongeBobNoPants Loyalist
Nation Reputation : 22
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:40 am | |
| @Liam- Yes. |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:47 am | |
| Fuck it I'll do it. I'll do and react to things as I would in real life. Just gotta figure out the starting point. Probably do it from two persepectives too. One from a person who just left the vault after the Lone wanderer made it so that the vault doors remain open, pretty much just been a normal vault person who left the vault travelling and trading trying to make a life on the wastelands.
Another one would be the Lone Wanderer after all the adventure are over trying to make a living when their is no longer any more quests to take up but in the same way that a burnt out hero would handle the situation and the same way I believe that a person would do it.
Not sure yet what way I fully work it out but I will be creating a log of it. With thoughts and reactions from me as the persons inner voice. Like say I see a deathwalker, my first reaction in life would be "mommy... please don't smell my pee, please don't smell my pee, please don't smell my pee IT SMELT MY PEE FLEE!" |
| | | SpongeBobNoPants Loyalist
Nation Reputation : 22
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:49 am | |
| Awesome, keep us posted noob! |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Tue Jan 19, 2010 5:51 am | |
| |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Tue Jan 19, 2010 4:58 pm | |
| Wha? i dont get it =\ the hell is an NPC anyway |
| | | CobaltMonkey Moderator
Nation Reputation : 211
| Subject: Re: Fallout 3 Tue Jan 19, 2010 10:52 pm | |
| It means "Non-Player Character". That is, any person/thing in the game not directly controlled by a player. |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Wed Jan 20, 2010 12:59 am | |
| oooohh.. like dogmeat |
| | | CobaltMonkey Moderator
Nation Reputation : 211
| Subject: Re: Fallout 3 Wed Jan 20, 2010 1:57 am | |
| Well, yes and no. He's not under your direct control, true, but he is in your party, so to speak. I mean more like townspeople, or other story characters that you don't control. In Fallout, your father is an NPC. Amada is an NPC. As are all the other people you meet. Heros, villians, anyone. All NPCs. The only PC or Player Character is you. That makes everyone else an NPC. What they're talking about here is trying to play like you're an average townperson NPC. That you're not a hero out to save the world, but rather an average person just trying to live what passes for a normal life. |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Wed Jan 20, 2010 4:35 am | |
| So basically instead of saving the day you have to get yourself a job to make money to pay for food and drink or drugs or whatever way you see yourself going down depending on how hard life is been to you. I'll be keeping a Diary, Day one starts on Saturday. |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Wed Jan 20, 2010 6:27 am | |
| OMG THAT SOUNDS AWESOME hmm.. damn.. i wanted to start a diary thingo =\ Liam beat me to it OMG ROLLPLAY ahaha love rollplay maybe i can do that.. with myself.. wait.. then ill just be writing another story,. BALLZ =\ i srsly have 10 stories. lmfao probs cuz my friends and i are all making our own twilight fanfics and whatnot. if i remember correctly i started a Resistance one... about a female being captured by the chimera to be rescued by Hale and then blah blah blah i was gonna make her a lesbian chimmy.. dont think that would go down to well. or that yaoi story me and my friend were writing together. eh. NEEDZ TO THINK.. brains too sore though =\ someone else think for me? you will get payments of hugs |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Wed Jan 20, 2010 6:58 am | |
| |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Wed Jan 20, 2010 2:33 pm | |
| why does everyone give me that look usually the girls at school give me that look when the lesbian umor was going around.. well. that was half true. i did have a girlfriend at the time... ahaha |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Wed Jan 20, 2010 3:09 pm | |
| I'm still wondering how a lesbian Chimera works cause I never seen a female one. |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Wed Jan 20, 2010 3:25 pm | |
| lmfao i dunno i was going to have them.. like have the female and male anatomy. xD but then it would be like... weird to see an alien with a killer rack ahaha and cuz technically they dont really have genders.. they can be whatever they like. and if you think thats weird.. then you are correct i was about to say that i must have been dropped on the head when i was a baby.. but then i remembered i crawled into the middle of the road and could have died if it wernt for the neigbour.. i dunno why, but i find me nearly killing myself when i can only crawl quite funny anywhoo.. the whole chimera love story wouldnt work. they cant reproduce.. other than biting people like vampires.. so then that completely screws things up =\ unless hale shacks up with one.. anywhooooo. btt. i want a pet deathclaw |
| | | Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Fallout 3 Wed Jan 20, 2010 3:35 pm | |
| Make the chimera a gay sparkly one then ya might get something |
| | | SparklyBazongaz, Loyalist
Nation Reputation : 39
| Subject: Re: Fallout 3 Wed Jan 20, 2010 3:55 pm | |
| a sparkly douchebag in a tree you say? hmm.. not sure that would go down too well with the others. they might get jealous unless of course.. they all just gover themselves in glitter and slap on some wigs, high heels and skanky dresses... hey! they could all be sparkly whores omg. im in such a weird mood today =\ OOOH! i have done a few entries into my 'The Diary of a Wasteland Survivor' its probs shitty. but yeah. im not technically 'awake' until after 10am and its now.. 9am so ive been up for... 1 and a half hours.. UFGGGHHH. todays gonna be a looonnngg hot day =\ maybe i get to have my awesome lets suck up to mum so i can haz...GaMe TiMe! |
| | | SpongeBobNoPants Loyalist
Nation Reputation : 22
| Subject: Re: Fallout 3 Thu Jan 28, 2010 12:41 am | |
| Just to let you newbs know- I've beaten the Mothership Zeta DLC and now Im almost finished with the Point Lookout DLC. Both of these are sooo much fun. Worth the $10. I've already purchased The Pitt, and Ill keep you's updated. Point Lookout has funny looking redneck/inbreed type enemies, freakin hilarious. One of the dudes called "The Tracker" looks just like the dude from Goonies. Heeeeeeyyyyyy, you guuuuuuyyyyyyzzzz! Hahahahahha |
| | | |
Similar topics | |
|
Similar topics | |
| |
Page 2 of 8 | Go to page : 1, 2, 3, 4, 5, 6, 7, 8 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|