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| Uncharted2: Among Thieves | |
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Author | Message |
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Charlitos Seventh Nation
Nation Reputation : 29
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 10:35 pm | |
| Why are you so smart Justin? I am not bothered by situational to the slightest. If you notice someone camping with situational, DON'T keep trying to get the kill. You are just the prey for situational users. No matter what way you come they will be ready for you. A good example is below in the sanctuary. 8 different entrances off of the top of my head. It is a small area where the pistole respawns very often. So after one or two tries and fails stop going down there. They won't be able to get their kills then they will be forced to come out, where they are out if their element in an easy flanking map with situational.
Also, what Justin already said, name 1 top slot positive booster that hasn't gotten the best of you or helped you win a battle in a certain situation. Point and shoot-pistole rediculous blindfire distance. From the hip-hard to avoid a bf/m combo. Sure shot- magic pistol bullets. Down the irons- God like bullets Break up- killed when escaped and rushed behind breakable cover. Turtle- you are toast if you don't have a grenade. Heck blazer- GAU rampanted Juggler- stupid reloading in pistol deathmatch. Rapid hands- hard to win a fire fight long distance. Situational awareness- oponents can see you through walls. Evasion- your situational doesn't work. Walk softly- het your neck snapped when standing in a zone.
So please read that list and see if you have ever used or been killed by an unfair booster. Everyone has used a booster that someone else has probably gotten mad at home for.
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| | | Static-Star1 Fifth Nation
Nation Reputation : 4
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 10:38 pm | |
| You make very good points Amesoeur. No, I actually did not have my camera ready. Mosto f this was jsut because I had only spawned about 2 seconds beforehand and it takes a little while for my reflexes to kick in. I should've had the camera ready and we might've been able to trade. But yes, my camera and wepon shoud've been trained on every possible angle that he could've been coming from. So, I am not going to argue about how you are correct about those points. I do need to learn how to work around it even without Evasion (I'm level 48 almost 49) but when push comes to shove and I need DTI or another booster again, I'm going to need to be ready for SA users. If it's someone like you, Amesouer, who doesn't use it to get free kills, only information, I don't blame it on them, I blame it on my lack of not being ready for it. But if someone uses it and camps in a power weapons spawn, then I'll start calling them out. But anyway, you are correct in those points, Amesouer. Hopefully with those tips, it'll be more like this Instead of like this |
| | | Static-Star1 Fifth Nation
Nation Reputation : 4
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 10:48 pm | |
| Also, Charlitos makes good points as well. When they camp with SA, you become prey. I have learned this first-hand as it has happened to me. 'Cept, I didn't learn to leave it be until my K/D for that match was screwed. I went 5-18 all because he camped with SA in the shotty spawn. Looking back on it now with what Charlie here said, I realize it wasn't worth it.
And yes, every top 1 booster has gotten me at least once or twice, except turtle and hell blazer, I never see people use those. But anyways, I'm not gonna argue that some of these boosters have certain effects, because they do, as I use them to my advantage sometimes. The boosters are all fair as long as you know how to deal with people using them and what their srategy is. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 10:56 pm | |
| I can honestly say that I don't feel Evasion has contributed very much to my deaths. I've also admitted that this is probably largely depending on my playstyle though, as opposed to Raistlin's. There's a differing context for booster evaluation, because we handle different sets of game theory, in how we play and approach the game.
I'm not particularly intelligent, I just approach the game in a certain way. I have to make these evaluations, and come to these understandings, because I feel that it's important to my growth as a player. That's why I strive to understand the game as much as I can, on a mechanical level, as well. It all has a place, and a use.
I do like that you brought up that second point, though, Charlitos. As a dedicated camper, you're absolutely correct. The more you try to fight me, for my spot, and the more that I win, the more you're affected, and the more you go on tilt. The more you're on tilt, the worse your play becomes, and the more I can exploit those holes in your gameplay. Vash and I play on a very specific theory, for general situations. It stems from how we approach TCGs, I think, largely.
Let your opponent make the mistakes. These are holes for you to blow open, and an opportunity for you to push your superior positioning, and every other advantage that you have. It's part of the reason that I play like I do. When I attempt to play like Raistlin, or yourself, I'm the one making those mistakes, and giving my opponents those free kills, or kills that they didn't deserve. Those are largely borne of my error, and my lack of information, and judgment.
The more you come after me, the more you're giving me kills, and opportunities for kills. At the same time, part of the reason we chose the spots to camp that we do, is because it allows us to have high visibility of high traffic areas, with the most immunity possible. This allows us to control entire lanes on maps, and adjust the flow of an entire map. This was largely honed, and borne from our approach to MAG, as Marksmen. If we shut down entire lanes of traffic, or are able to punish players in a certain area of a map, they tend to stop going there. This allows our teammates to put them into even worse positions, and the entire team is then able to take a commanding lead, and momentum of the match, and control of the map.
Static, I won't lie. Situational does generate free kills. It's really that simple. I've been able to steal so many doubles, or generate them, rather, because I see people coming around corners, and can place grenades right around the corner. It's a powerful booster, to be sure. It's not something to really take lightly, but at the same time, it's not something that's unduly warped the metagame online. It's not done a significant amount of damage, and it's not particularly overpowering. It's just a facet of online play, and a valuable tool to have.
I just view it differently, perhaps, than the average person. I'm all for pressing up, and being awesome, but at the same time, I don't rely solely upon it. It's not the only tool at my disposal, it's just another to use, and take full advantage of. Yeah, I use it to double-check, or preemptively scout out bad areas, where I'm prone to be assaulted from behind cover, or corners. Yeah, I use it to read players, and where they're going. This allows me to make the best decisions that I can, based on all of the information that I have.
E - I'm pretty sure we're some of the only people who use Turtle and Hellblazer, Charlitos. They're not common options. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 11:15 pm | |
| - Amesoeur wrote:
Pumping is in bad taste, regardless of the situation. You should never flaunt a kill, it's tacky, and puts you in unnecessary danger, just to prove a point, or be a braggart.
Pumping is generally a waste of time for the Pumper, if nothing else. It'll even get him killed at times. Not to mention, pumping after every kill really doesn't serve any purpose. That said, taunts were put in the game for a reason, and they're called "taunts" for a reason. I have absolutely no qualms about pumping an impressive Stealth kill or Tripled, on the rare occasion I get them. But when you pump after every kill, it diminishes the effect when you pump after a really awesome kill/kills. Also, the psychology behind the former mindset is different than the latter. To me, at least, when you pump after every kill, you're rubbing salt in the wound; when you pump after doing something impressive, you're simply (justifiably) celebrating a victory that rarely happens. Or, to look at it another way: if I own someone the whole match and at some point this someone manages to utterly drop me without a contest, I wouldn't really mind if he pumped me. He's been trying hard to beat me all that time and it's just paid off for him. Of course, I would mind if he started trash-talking as well. Trash-talking really tends to remove any credibility taunting has. |
| | | Static-Star1 Fifth Nation
Nation Reputation : 4
| Subject: Re: Uncharted2: Among Thieves Wed Jul 07, 2010 11:20 pm | |
| Once again, Amesouer, you make very good points. And these are some things I do need to consider when I am playing with a whole SA using team. But thank you for the advice on this issue Justin. |
| | | Raistlin Loyalist
Nation Reputation : 70
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 3:10 am | |
| Ahhh my friend - when it comes to crutches, I believe it would be fair to say that good players can continue to do well without DTI or Situational. By not using those boosters, they should still be able to play, function, and kill as much as usual. I know that I can do that. My point simply is, 95% of SA users, cannot keep up their pace without help. I would say about 60 - 70% of DTI users would suffer if they couldn't use it.
The good ones, can take them off and still keep up the pace. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 3:34 am | |
| That's it, The ESRaistlin. We're gonna throw down, no boosters.
I agree with you. When you take a good player, and put them into this equation, the boosters should be irrelevant. We've all proven that. I don't need Situational, you don't need DtI, Vash doesn't need boosters at all. That doesn't mean much though, in the reality of the game. Boosters exist, they're a tangible advantage, and good players are as likely as anyone, to take full advantage of them. |
| | | Charlie Seventh Nation
Nation Reputation : 30
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 9:10 am | |
| - Amesoeur wrote:
- That's it, The ESRaistlin. We're gonna throw down, no boosters.
I would pay to see that match |
| | | Azira Moderator
Nation Reputation : 104
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 11:15 am | |
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| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 12:00 pm | |
| I have no doubt that he would take it, hands down.
His playstyle is a strong foil to mine, and his play is technically tight, and I know that he'd not really put himself into unnecessary situations. It would be interesting, for sure, but I'd absolutely expect Raist to take it.
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| | | Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 12:33 pm | |
| Question 1: Does the Situational awareness begat the Shotty whore, or does the Shotty whore begat the Situational awareness? Question 2: I've been contemplating whoring the Shotty myself, now I'm running with Veiled... Is it worth the nightly self-flagellations to rank up faster and move onto another neg? |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 12:37 pm | |
| Veiled does not count the Moss or SAS, the Pistole, or explosive weapons. It's a pretty gimmicky negative, and it seems to be really hit or miss.
Personally, I skipped over it, and waited until Invalid, to run my BoH's. It's not really a detriment, more of an incentive to play differently, and play into the gimmick more. If you do want to make it work, I know a lot of people suggest Keep Firing, and using things like the M9. Blindfire from cover is the most common way that I see it done, and I know my buddy Shayan had a lot of success doing it that way.
As far as Situational...who knows. It's an enabler to the strategy, sure, but it's likely that they'd run around with the shotgun with or without the booster. |
| | | Charlie Seventh Nation
Nation Reputation : 30
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 12:57 pm | |
| Veiled is a sick joke that Naughty Dog plays on people willing to rock their first negative. "Oh wow, I get $10,000 for only 5 blindfire kills!" Are you aware how of hard it is to get 5 blindfire kills with a regular weapon In closing, Veiled is the worst negative. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 1:00 pm | |
| Veiled is decent if you have constant access to a Micro. All other weapons either suck with Veiled or don't count towards it.
On the subject of shotguns, I've been using them more since turning Invalid off... got a Tripled using a Moss-12 earlier. |
| | | s1lv3r4554551n Seventh Nation
Nation Reputation : 18
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 1:19 pm | |
| I always chuckle when I see someone using veiled and the shot-gun, how cute. |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 1:28 pm | |
| Hooray! I know I make these posts lie once a day, but whatever. I've been wathcing footage from earlier games with Vash & Ames and really focused on pick out pieces that I could use in my own style. I really hope I just hadn't a lucky evening here, but 13-1, 15-2 and 16-5 against high-leve guys....I must be doing something right. The TW is really starting to grow on me, I've been picking out certain areas of it that I feel I can control pretty much on my own. I want to do the same on the other maps, I've noticed that I play ALOT better if I restrict myself to certain areas. So instead of looking for guys all the time, I let them come to me. Really need to get those map run-throughs with some of you guys, I finally feel that I am overcoming a sort of plateu which have been a pain in the neck for a long time. Justin...Cam..... LETS SEE THE SHOW! Winner gets a date with the artist formerly known as Prince....and yeah, he does f#&k on the first date |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 1:43 pm | |
| If I see you on tonight, Reo, let's get a few maps taken care of.
I won't be on for a few hours, I'm not sure how that'll sync up with you, time-wise, but I've got a few things to sort out, and then I'll be free tonight, to tear it up with everyone. |
| | | Reo Sixth Nation
Nation Reputation : 41
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 1:56 pm | |
| Sounds good, though I can't promise that I'll be, but hopefully I will.
You do know, however, that I won't be able to use the mic, but I suppose you would do most of the talking, eh? |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 5:35 pm | |
| Yeah, that's cool, Reo, I figured as much. We can use mics, so I can chat at you, or we can talk in the chat. The chat's worked pretty well for us so far, yeah?
Looking forward to getting some games in with everyone, I've only really had a chance to play with Reo, Vash and Leo, so far. It's been interesting, I'm using the slight break in competition to mess around with some stuff out of my comfort zone, and I've been a lot more motivated, and focused, lately. I'm slowly branching out into some other stuff, weapons I under use, boosters I don't use much, and what not. Working a little bit on my AK stuff.
Found a new useable gap in Lost City, pretty happy about it. It's not super practical or anything, but it's definitely usable, because people do hide in the stairwells. Not sure if it works from inside the stairwell or not yet, haven't had a chance to check the line of sight. |
| | | Raistlin Loyalist
Nation Reputation : 70
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 6:53 pm | |
| - Amesoeur wrote:
- I have no doubt that he would take it, hands down.
His playstyle is a strong foil to mine, and his play is technically tight, and I know that he'd not really put himself into unnecessary situations. It would be interesting, for sure, but I'd absolutely expect Raist to take it.
Give yourself credit dude I dont see myself winning those. Most of my kills are by catching people off guard or looking elsewhere because I read the flow fairly well. 1 vs 1s with skilled players are more of a crap shoot and as such, it could go any and either way. Anyhow, I don't do 1 vs 1 simply because I already know that there are literally hundreds or more out there that can totally pwn me. Thats fact. - UnicornCharlie wrote:
- Veiled is a sick joke that Naughty Dog plays on people willing to rock their first negative.
"Oh wow, I get $10,000 for only 5 blindfire kills!"
Are you aware how of hard it is to get 5 blindfire kills with a regular weapon
In closing, Veiled is the worst negative. Yeah I'm like Amo - I skipped it completely and went to invalid. |
| | | Charlitos Seventh Nation
Nation Reputation : 29
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 7:19 pm | |
| I just rAn plunder with vielid and keep firing and gust ran the M9 the whole game. It worked well. |
| | | s1lv3r4554551n Seventh Nation
Nation Reputation : 18
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 7:39 pm | |
| I sorta did ok with veiled, it is easily the least usefull booster but like every negative you have to adjust your playstyle, which at the time was easy because that's what I was more akin to, run-n-gun stupid mistakes. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 10:45 pm | |
| This may be slightly irrelevant, but has anyone else noticed how crappily outdated ND's stats are? |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: Uncharted2: Among Thieves Thu Jul 08, 2010 10:50 pm | |
| Yeah, it's been a long while. Charlito's stat card still shows him as a 59, and when I tried to get a new stat card, it told me I hadn't played any games yet. |
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