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Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Killzone 2 Fri May 29, 2009 9:34 am | |
| Yeah, I don't remember that part but there must have been enemies on it for me. I think the valve is the trigger for them and that's why they aren't appearing. Glitcharoonie, bud. |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 10:09 am | |
| Just go back through it, and start from the left and work over to the right. That's what I did, plus I was charging them to get Melees and Knife kills :grenade: |
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Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Killzone 2 Fri May 29, 2009 10:09 am | |
| I'll try a level restart anyway if that fails, game restart. |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 10:10 am | |
| What difficulty are you going through the level on? and more than likely it is a bug that you're experiencing since I've had a few Hick-ups in the game while playing the Campaign |
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Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Killzone 2 Fri May 29, 2009 10:11 am | |
| I don't have a problem killing people, the only problem is that the people won't show up so its a straight clear walk to the valve, turn the valve, nothing happens |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 10:14 am | |
| hmm... that's odd and no one appears on your way back from the valve once you leave the building you went in to turn that valve (I have the walkthrough from IGN.com if you need it) |
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Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Killzone 2 Fri May 29, 2009 10:18 am | |
| Thats the problem, its the last valve for that level and is supposed to progress the the game to the next level or something but nadda. The objective pointer continues to point at the valve and I cannot retouch it. Definatly a glitch. |
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Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Killzone 2 Fri May 29, 2009 10:33 am | |
| - Liam wrote:
- I don't have a problem killing people, the only problem is that the people won't show up so its a straight clear walk to the valve, turn the valve, nothing happens
Ah, sounds like the glitch is before the valve then... If you can walk to it un-attacked, then there must be something before it that triggers the enemies. Level re-start should unstick it, Liam. Nice to see you here, AF, BTW. |
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Raistlin Loyalist
Nation Reputation : 70
| Subject: Re: Killzone 2 Fri May 29, 2009 12:22 pm | |
| After getting this to work, you may wish you hadn't.....that level, especially on the way back up was not fun at all. course I was playing on hard difficulty, but still..... |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 12:57 pm | |
| eh, on Hard it's not that bad, but Elite now that is a pain in the a$$ |
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TheFloridaDude New in the Nation
Nation Reputation : 0
| Subject: Re: Killzone 2 Fri May 29, 2009 1:57 pm | |
| i dunno guys....i thought the campaign was almost flawless...but i just didn't like the online at all....thought it was pretty lame. maybe i just sucked at it and gave up? lol |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 2:00 pm | |
| Still wondering where the new patch is for the online, it's supposed to change the assault class dramatically and make it so you don't have spawn protection off of the Spawn Grenade Points. . |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Fri May 29, 2009 3:42 pm | |
| - D1LDOBAGG1NS wrote:
- Still wondering where the new patch is for the online, it's supposed to change the assault class dramatically and make it so you don't have spawn protection off of the Spawn Grenade Points. .
New patch was scheduled for yesterday, it has been delayed till next week according to KZ.com... |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Fri May 29, 2009 3:47 pm | |
| oh ok, yeah I haven't been on KZ.com in a while mainly due to their site being so slow. but I can't wait for the update (not for the control upgrade) that will deal w/ some issues w/ characters |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Fri May 29, 2009 3:52 pm | |
| I can deal with the assault class a-holes, and there's usually enough no-rocket games around when I'm on...mostly I want the makeshift party system, and the round balancing for those douchebag clans that make a 12 player room with 8 of their clan in there, on the same team. Hope the party system works well, cause that keeps a lot of people from playing KZ...may be too little too late, we'll see.
I'm curious to see if the new aiming is really noobified aiming or what...that may draw a bunch of people in/back as well. |
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Rxforwar Seventh Nation
Nation Reputation : 32
| Subject: Re: Killzone 2 Fri May 29, 2009 5:48 pm | |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Fri May 29, 2009 7:03 pm | |
| - Rxforwar wrote:
- Hi P.E. *waves*
Allo Ninja Masta!!! How's it goin man? Oh and since you've posted in ze KZ thread, I'm assuming you're going to buy it and come own some face with me??? :afro: |
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Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Killzone 2 Tue Jun 02, 2009 4:57 am | |
| Well the Level restart worked. I like been swarmed. The Campaign was pretty good, I enjoyed playing it. Currently on RE5 now then Farcry but will be going back to this game again. |
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Leo_337 14th Nation
Nation Reputation : 113
| Subject: Re: Killzone 2 Tue Jun 02, 2009 6:35 am | |
| I'm glad it worked for you, Liam. Good game with the guys from [RiZ] this morning (early hours for them, I imagine) I loved it when N'apple 'bumped' into me in Radec: "Oh, it's Leo..." BLAM! "Hi Leo" *Pulls pistol... *"Bye Leo" BLAM! Good stuff, buddy. |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Tue Jun 02, 2009 11:43 am | |
| Lmao good game dood! Though playing against my buds with a bunch of randoms on my team wasn't exactly ideal...the guy that went like 4-30 was not helpfull at ALL... |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Tue Jun 02, 2009 12:09 pm | |
| Looks like I'll have to hop on KZ2 this week, Has the new update come out yet? |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Tue Jun 02, 2009 1:22 pm | |
| Not yet, haven't seen a date on KZ.com yet either... They were good with dates up until now, but I can't help but think back to the RFOM/IG patch/map pack releases being pushed back for weeks by Sony...so who knows. |
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D1LDOBAGG1NS Fifth Nation
Nation Reputation : 2
| Subject: Re: Killzone 2 Tue Jun 02, 2009 1:44 pm | |
| Yea the original launch of the update was supposed to be last week then pushed back to this week. But who knows they could just wait till the 11th when they release the new Flash & Thunder map-pack |
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PiNeAppLe_eNiMa Fourth Nation
Nation Reputation : 9
| Subject: Re: Killzone 2 Thu Jun 04, 2009 11:21 am | |
| Patch 1.27 is out! I'll be checking it out tonight...hopefully the makeshift "party system" works!!! Hawte. |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Killzone 2 Thu Jun 04, 2009 5:25 pm | |
| they put a party system in?
That should have been first day.
One of the main reasons I stopped playing that game. |
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