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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Tue Oct 18, 2011 8:55 pm | |
| waiiiitttttt. didnt i beat both you and wadey at DM? i rest my case *burns r3 disk* awe would you look at that. i guess i'll never be able to play again. i was looking forward to having to beat you two again too |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Wed Oct 19, 2011 12:53 am | |
| - Wadey wrote:
- Question
myself and mick both rocked double negs in some games and some times when we killed someone it only gave us 73xp or 69xp . and sometimes it was 170xp or 160xp i thought you would get that for all your kills. if it half's points for some of your kills 1st why 2nd is it still worth it? anyone? DM i am new to this but i do ok had a CR game last night that i demolished the other team kills,52 Deaths.20 captures,9 defends ,29 in just one game
Last edited by Wadey on Wed Oct 19, 2011 1:19 am; edited 1 time in total |
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wolf_cub61 Fifth Nation
Nation Reputation : 2
| Subject: Re: Resistance 3 Wed Oct 19, 2011 1:09 am | |
| I understand this has very little to do with the actual game but... In my cell phys practical we bred chimeric mice I called mine cole. Its nice to know where the word actually comes from. Shoulda made it a lil tortoise shell out of an egg carton or something |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Resistance 3 Wed Oct 19, 2011 6:13 am | |
| So, I know I have seen Vitti say these servers are dedicated. And yet, all to often I get a message as I am kicked from the game that says
Lost Connection to the Host
Do they mean the Insom servers? Or what? I dont get it. Because everything still seems so very Player to player to me. |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Wed Oct 19, 2011 6:20 am | |
| i have never got a message like that . but for me its does not feel p2p just before i was in a lobby with people from USA,OZ,and France and the game was fine theres no way that would work in CoD |
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TonyTeabag Fourth Nation
Nation Reputation : 9
| Subject: Re: Resistance 3 Wed Oct 19, 2011 6:57 am | |
| - Wadey wrote:
- Question
myself and mick both rocked double negs in some games and some times when we killed someone it only gave us 73xp or 69xp . and sometimes it was 170xp or 160xp i thought you would get that for all your kills. if it half's points for some of your kills 1st why 2nd is it still worth it? Without the negatives, I think you get 100xp per kill in DM & TDM but only 50xp in objective games. I guess the idea is to encourage getting XP for the objective rather than number of kills. |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Wed Oct 19, 2011 7:32 am | |
| thanks T i think i was in an objective game so you would be right with the 50xp a kill cant believe i did not think of that |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Wed Oct 19, 2011 9:30 pm | |
| - Six wrote:
- So, I know I have seen Vitti say these servers are dedicated.
And yet, all to often I get a message as I am kicked from the game that says
Lost Connection to the Host
Do they mean the Insom servers? Or what? I dont get it. Because everything still seems so very Player to player to me. servers are dedicated but the "host" is basically what the game is timed off of and stats are rallied through the "host" essentially the host is the kick off point of the game and the relay for stats |
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Dmick024 Sixth Nation
Nation Reputation : 12
| Subject: Re: Resistance 3 Wed Oct 19, 2011 10:25 pm | |
| and usually the first person to rage quit after a match bumping you back to menu. |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Thu Oct 20, 2011 3:00 am | |
| I'm going for the position of "not the worst player" in Axis. But I have an uphill climb. Still at level 30, aching to unlock thermal vision.
Yesterday I kept getting killed by this dude who as soon as I engaged him he dropped a turret. Turrets are my new pet hate. Not SO bothered about the strategically placed ones, but the panic drop really grinds my gears. |
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rrwatch Seventh Nation
Nation Reputation : 63
| Subject: Re: Resistance 3 Thu Oct 20, 2011 3:41 am | |
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Thanks Banded I wondered about that myself, that makes a lot of sense.
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Lod Dark Lord of the Sixth
Nation Reputation : 162
| Subject: Re: Resistance 3 Thu Oct 20, 2011 4:02 am | |
| - eattheword wrote:
- I'm going for the position of "not the worst player" in Axis. But I have an uphill climb. Still at level 30, aching to unlock thermal vision.
Yesterday I kept getting killed by this dude who as soon as I engaged him he dropped a turret. Turrets are my new pet hate. Not SO bothered about the strategically placed ones, but the panic drop really grinds my gears. If you seen a mod from the forums coming at you wouldn't you panic too? |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Thu Oct 20, 2011 12:38 pm | |
| That was the game following the one I quit because oNO was spawn trapping my team with turrets. |
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Jmw566 Seventh Nation
Nation Reputation : 22
| Subject: Re: Resistance 3 Thu Oct 20, 2011 1:01 pm | |
| - banded1 wrote:
- Six wrote:
- So, I know I have seen Vitti say these servers are dedicated.
And yet, all to often I get a message as I am kicked from the game that says
Lost Connection to the Host
Do they mean the Insom servers? Or what? I dont get it. Because everything still seems so very Player to player to me. servers are dedicated but the "host" is basically what the game is timed off of and stats are rallied through the "host"
essentially the host is the kick off point of the game and the relay for stats In addition, the game will try to find a new suitable host when the host leaves in the middle of a game, but sometimes can't find one fast enough and that's why you get the disconnect message. |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Thu Oct 20, 2011 1:34 pm | |
| also, if party leader leaves the game and doesnt leave the party first, youll get the "host left the game msg" when the party leader quits |
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Dmick024 Sixth Nation
Nation Reputation : 12
| Subject: Re: Resistance 3 Thu Oct 20, 2011 5:06 pm | |
| turret health has been nerfed hasn't it? now they are vandalism medals waiting to happen |
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banded1 Loyalist
Nation Reputation : 59
| Subject: Re: Resistance 3 Thu Oct 20, 2011 5:26 pm | |
| hasnt been changed yet 1.05 will have the change |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Resistance 3 Thu Oct 20, 2011 6:46 pm | |
| I would love to see a reduction in numbers. But turrets themselves dont bug me so much. All you have to do is tag them, cower under cover, and shoot. |
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Dmick024 Sixth Nation
Nation Reputation : 12
| Subject: Re: Resistance 3 Fri Oct 21, 2011 1:07 am | |
| i feel that killzone's limit of drones/turrets should be the norm for fps gaming. |
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Wadey Ninth Nation
Nation Reputation : 43
| Subject: Re: Resistance 3 Fri Oct 21, 2011 1:20 am | |
| - Dmick024 wrote:
- turret health has been nerfed hasn't it? now they are vandalism medals waiting to happen
turrets dont bother me i just use my nade class with demolitions on it job done |
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eattheword Loyalist
Nation Reputation : 111
| Subject: Re: Resistance 3 Fri Oct 21, 2011 3:13 am | |
| You can't tag a turret when you're using a Marksman or Carbine and the guy you're shooting at suddenly drops one at your feet when he realises he's going to die. |
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Ichabod Second Nation
Nation Reputation : 1
| Subject: Re: Resistance 3 Fri Oct 21, 2011 2:47 pm | |
| So what changes are supposed to take place in 1.05? I've seen a lot of hearsay, but I haven't seen much confirmed material. |
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Jmw566 Seventh Nation
Nation Reputation : 22
| Subject: Re: Resistance 3 Fri Oct 21, 2011 2:57 pm | |
| - Ichabod wrote:
- So what changes are supposed to take place in 1.05? I've seen a lot of hearsay, but I haven't seen much confirmed material.
I would link a list of them, but it accidentally got deleted on IG's forums. From what I remember: ->Wildifre rate of fire is going to be lowered. You will no longer be able to fire multiple shots once locked on to someone (you need to lock on again after every shot if you want your missiles to home in) ->Number of leapers reduced by one, and with the updated version, only one will be a spitter ->Turret health decrease That's all I REALLY remember from a balance standpoint. Obviously, they're going to fix some bugs like matchmaking issues and stuff. Also, the remnant icons will be fixed. AND THE TWO NEW MAPS! |
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SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
| Subject: Re: Resistance 3 Fri Oct 21, 2011 8:03 pm | |
| - eattheword wrote:
- You can't tag a turret when you're using a Marksman or Carbine and the guy you're shooting at suddenly drops one at your feet when he realises he's going to die.
But you would be the most awesomest player in R3 ever if you did. |
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RHYN0X Fifth Nation
Nation Reputation : 18
| Subject: Re: Resistance 3 Sat Oct 22, 2011 1:14 am | |
| - Six wrote:
- eattheword wrote:
- You can't tag a turret when you're using a Marksman or Carbine and the guy you're shooting at suddenly drops one at your feet when he realises he's going to die.
But you would be the most awesomest player in R3 ever if you did. HACKS! I could only how devistating a tagged marksman could be, yikes! I'm a bullseye user, I can't tell you how annoying turrets are from a tag point of view. My tag explodes, tags the turret and I end up shooting it instead of the guy infront of me melting my face |
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