Subject: Re: COD: Black Ops Thread Fri Dec 10, 2010 7:18 am
I've been using spy plane, chopper, dogs. Once you get the chopper, try to get the dogs before using the chopper. If you get dogs, let them finish and then come right back with the chopper.
It's a little harder to get because the streaks are high but the reward is very nice. You'll rack up tons of kills.
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Fri Dec 10, 2010 8:55 am
Which is fine if your name is Hoos and you pwn nubs for breakfast, but for us mere mortals...
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Fri Dec 10, 2010 8:57 am
Kilmory wrote:
Which is fine if your name is Hoos and you pwn nubs for breakfast, but for us mere mortals...
Quoted for truth.
SixHousePull Dark Lord of the Sixth
Nation Reputation : 180
Subject: Re: COD: Black Ops Thread Fri Dec 10, 2010 10:44 pm
22 rounds in Zombies on Kino now. Started in a random 4 man game. 2 guys quit. Me and the other guy ran from at least round 8 to 22 just the 2 of us. We could have gone further but I think we both forgot about one blindside in the area we were covering. Curse me for not remembering to buy those damn claymores.
Leo_337 14th Nation
Nation Reputation : 113
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 4:10 am
In other news... Zombies in 3D is awesome, despite the frustrating gameplay.
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 4:55 am
Not switched on my PS3 since Wednesday last week.
In all honesty I'm not even missing this game. Not good.
Wadey Ninth Nation
Nation Reputation : 43
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 7:06 am
prestiged on the weekend and already back up to level 29 sweet
going with the famas for most of this prestige .
how many times do you peeps plan on prestigeing i am going to try and get to 15 .think 15 is max is it not
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 7:50 am
Perhaps once, just to unlock extra challenges.
MW2 gripped me and made me want to face the challenges again, BLOPS not so much. I find them quite confusing being broken up into little bits. I'm also not too impressed with being forced to play Obj game modes to complete basic challenges. I don't want to play CTF, but I do want Ghost Pro. I don't want to play Demolition, but I do want Lightweight Pro etc.
Static-Star1 Fifth Nation
Nation Reputation : 4
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 10:24 pm
Why do people like SnD so much?
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: COD: Black Ops Thread Mon Dec 13, 2010 10:43 pm
I assume you mean Search & Destroy? Adds tension having only one life per round. It's about the one play mode that can make half the people show something akin to caution and strategy instead of just running around. Plus, it's definitely the only objective mode in which you won't find people trying to farm kills instead of actually play for the objective. Not much more annoying than seeing teammates hide in a corner far off the beaten path hoping to score free kills while a flag/flag runner/bomb site needs defending. If I'm not playing TDM, I prefer Sabotage, CTF, or Domination myself. S&D is a nice change of pace sometimes though.
s1lv3r4554551n Seventh Nation
Nation Reputation : 18
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 1:18 am
Black Ops is sweeeeet! Love this game. Tis fun hunting down challenges and Cod points are a great addition to this game, I hope they stay in the series.
I can see how people can complain about framerate issues but really it's no worse (so far, in my experience) than say MW2 or U2.
It's also kind of nice doing decent right away instead of like it was with uncharted, having started to play that game and being out-skilled in every match way back in March.
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 4:40 am
So, played a bit last night and it wasn't too bad for lag. Still had a lot of games fail as host errors. Probably about 1 in 3 games didn't complete. Once I got in a lobby that seemed to work I just stayed in it hoping there was a good host. Didn't always work but it's a plan.
I also prestiged last night.
Mitchell Eighth Nation
Nation Reputation : 47
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 4:48 am
Saw you playing it Silver , did you just pick it up ?
Was thinking of getting this but I've got limited high speed Internet usage and it would use it all up too quick . Really love zombies though , great game mode that . Shi no Numa is my fav map ( only played the first 4 ) .
Kilmory Sixth Nation
Nation Reputation : 38
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 8:36 am
Mitchellkillgour wrote:
I've got limited high speed Internet usage.
You will fit right in with all the other players on one bar then.
You could play this game on dial up and still be less laggy than some of the gits out there.
s1lv3r4554551n Seventh Nation
Nation Reputation : 18
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 10:06 am
Like so many out there I haven't even touched the co-op or single player.
FlightOfGrey Fourth Nation
Nation Reputation : 36
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 1:29 pm
s1lv3r4554551n wrote:
Like so many out there I haven't even touched the co-op or single player.
I'm exactly like this, I personally didn't buy a Call Of Duty game for the story or coop, so I doubt I'm going to even touch it personally.
Found this amazing gameplay, 310-13 in a demolition game on nuketown, thought I would share it, it's pretty amazing, bloody long two part video with a lot of chopper gunners and spawn camping but amazing all the same.
Mitchell Eighth Nation
Nation Reputation : 47
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 4:33 pm
That is an amazing match
Seyel Dark Lord of the Sixth
Nation Reputation : 83
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 4:46 pm
BlOps is even more broken after the patch
... new loyalists will be announced soon...
Hoos Fifth Nation
Nation Reputation : 37
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 6:01 pm
3 games post patch and 3 boots. This game is heading towards a failure.
Seyel Dark Lord of the Sixth
Nation Reputation : 83
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 6:28 pm
Hoos wrote:
3 games post patch and 3 boots. This game is heading towards a failure.
I had only about half an hour today: 3 lobby closed, 2 connction interrupted, 1 failed migrating host... I think I did not finish one single game
Hoos Fifth Nation
Nation Reputation : 37
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 6:58 pm
Sniping is back tho.
omega9 Ninth Nation
Nation Reputation : 29
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 7:00 pm
What did the patch alter?
Dingo Ninth Nation
Nation Reputation : 42
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 7:18 pm
The only thing me has seen so far with the new patch is they fixed up Hardline pro to ONLY allow you to change the care package and no other crate drop.
Patch fixes:
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly. • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. • Contracts will now reset when the player Prestiges. • Prevention of Valkyrie rocket exploding upon release under rare conditions. • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions. • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning: • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. • Subtle increase in sniper rifle accuracy when scoping in. • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. • Additional minor reductions in knife lunge
Hoos Fifth Nation
Nation Reputation : 37
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 8:10 pm
The sniper is much improved. The scope comes up quicker and you don't get the bounce as before. I wouldn't say it's at MW2's level but it's certainly an improvement.
The game is also running much smoother when you can actually play. The actually playing part has been tricky. However, I haven't seen the choppy framerate as before.
So far, I have been able to complete 2 of 8 games. All that I'm doing at this point is sniping on every map until the disconnect hits.
CobaltMonkey Moderator
Nation Reputation : 211
Subject: Re: COD: Black Ops Thread Tue Dec 14, 2010 8:15 pm
Dingo wrote:
The only thing me has seen so far with the new patch is they fixed up Hardline pro to ONLY allow you to change the care package and no other crate drop.
Patch fixes:
Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly. • Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby. • Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige. • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes. • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes. • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances. • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives. • Contracts will now reset when the player Prestiges. • Prevention of Valkyrie rocket exploding upon release under rare conditions. • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions. • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances. • Additional security measures to enhance detection and banning capabilities.
Gameplay Tuning: • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops. • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates. • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types. • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots. • Subtle increase in sniper rifle accuracy when scoping in. • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time. • Additional minor reductions in knife lunge
All that stuff sounds good. Now, if anyone can actually get in game to enjoy it...