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 Uncharted2: Among Thieves

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Endlo-
Sixth Nation
Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 4:33 am

Awww, I'm sorry. You just happened to catch us at a bad time, right as Vash was coming in. I had to harass him on AIM to get him to come on for a bit. We'll tear it up tomorrow, though, if you want.

I would definitely play Plunder, if it felt like Plunder. I remember one night, we had a full party, and we played. We knocked 3 rounds out, in about 5 minutes each, because we all just knew what roles we had to fill. We had two guys moving the treasure, and the other three were acting as distractions, and protection. That's how it should be, there should be some strategy, and it should be played like an objective gametype, but it's not. It's viewed as a twenty minute, no kill limit Deathmatch, and it's frustrating.

They need to make the kills not go toward your K/D, it's really going to be the simplest and most elegant way to fix the large issue. The biggest enemy of Plunder, are the players who are playing it. You have entire teams of people who just want to pad their KD, and it's the easiest way to make big swings in that number. They can mess with the other stuff all they want, and while it all sounds good, that's really going to be the heart of the fix. The other tweaks can make Plunder better, and more able to stand on it's own as a popular gametype, on it's own merit, but until they change the KD thing, nothing is going to fix it completely.


As far as my boosters, it still rotates a bit. The old standby right now is Rapid Hands and Come Get Some, but I do use Down the Irons, and Situational Awareness there as well. If it's something like Sniper/Pistole, or RPGs, obviously you go for broke, with the Invalids and such, but I'm pretty sure Come Get Some is my main negative. On maps like Sanctuary, and Ice Cave, where it's a little more difficult for me to mitigate it, via distance, I'll go for Rapid Hands or Juggler, and Half-Loaded.


I don't feel guilty for using Down the Irons, much like I don't feel guilty for using Situational. They're tools at my disposal, and I use them to the best of my ability. I just don't understand how it never comes up, when Situational is such a hot-button issue for the Uncharted community. It's a staple booster, and it's obtained early. It's one of the very first boosters that you buy, and it's power is pretty insane. It lets you take kills that you had no right to, and it lets you ignore things like cover, and line of sight, and it's a pretty noticeable margin. I shouldn't be able to shoot through cover the way that DTI lets me, and to me, being able to shoot through walls has got to be comparable to seeing through them.




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Turtle
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Turtle

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 9:13 am

I really wish I could go for the treasure more, but with Invalid on, the second I go for the treasure, my life expectancy drops to about three seconds or less. My preferred role is usually the base-camper. When we've got the treasure, I camp our base and wait for the treasure to be thrown up to me (obviously, this only applies to maps where the capture chest is elevated) or passed to me for a quick capture. Or if they have the treasure, I camp their base to stall for time until we can get control of the game again.

It sounds like you guys are having a lot of fun with 2x Cash. Wish I were there.
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Charlitos
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Charlitos

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 9:23 am

s1lv3r4554551n wrote:
You know those Plunder games that are fast, fun, have team-mates that will play the objective or do their best to protect the carrier? Say the changes ND is supposed to make to Plunder actually make this common will you play Plunder more? This is a question to everyone because it seems to be a general consensus that Plunder blows and I want to know everyone's opinion so please reply (preferably after reading the Naughty Dog forums on this subject).

I personally play Plunder almost half the time lately because maybe I'm just a crazy junkie, chasing that awesome feeling of playing with competent, reliable teammates that play the objective. That feeling you are lucky to get once a week because of the B.S. that is shotguns and Situational Awareness/Down The Irons or players kill farming like *ADMIN EDIT*

I think that this game is very good, but it could be so much better if they fixed Plunder. I don't care if they make it impossible not to max out by raising the value of "Captured" medals, Plunder has given me some of the, no, THE best moments of online gaming I have experienced, It just happens so rarely that I can't really enjoy it because I'm too worried about how long it will be before I can enjoy the game like this. Plunder can be fun if ND makes it fun.

Endlo, what booster will you be using in slot one with CGS if you feel guilty for using Down The Irons?
Please don't flame. It isn't what axis does and isn't tolerated in general.

Hopefully everyone is enjoying the double cash weekend and will reach new levels up. Plunder is the 2nd worst game type by the way.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 10:52 am

Chain Reaction being the worst?

Also, thank you, Charlitos. I somehow managed to completely miss that last night. Please don't post inflammatory remarks, or single players out, by posting their online ID's.
We're all well aware it's an issue with Plunder, hence some of the discussion being posted, it just comes with the territory at the moment, unfortunately. Kill farming is a big issue facing the Plunder community, and everyone is working hard to try to find an acceptable solution.


Good games last night, Raist. Good to finally catch you, it's been a while since we've played. Met some really angry people last night, and had some decent games, score-wise. Got a few Furies last night, which was always nice, helps you feel like you're breaking out of your rut a bit.
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 11:11 am

I think we HAVE to type out specific PSN ID's sometimes.

For instance, last night I played the fort, and I litterally blasted a good amount of bursts from the FAL into this guy who ONLY played as that lame Infamous dude.
He didn't die once, the bullets just went right through him.
I believe his PSN ID was Endulsang or something.

I was like "Dude, glitch much?", and he was like "What are you doing Reo, we're on the same team".

True story.

Sorry bout that plunder game, buddy, I didn't know those guys were quitters. Kudos for sticking it out through the entire game though.

I'll be on same time as usual today (after work) and would like to see more of guys on then, everyone is avoiding the Reo pale
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superdragon222
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superdragon222

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 11:36 am

you were... for two seconds.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 11:48 am

I really don't like apologizing because of how strongly I feel about this but I also know the rules so, I'm sorry.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 11:59 am

Just something to keep in mind for the future.

No worries, Reo. It happens, just gotta roll with it. That game was a beating, though, for sure.
Also, what time? I'm not avoiding the Reo at all. Kiss


I think a bunch of us want to roll full parties today, just so we can play whatever, get our cash, and go to the next round. Be it Plunder, All Comp, Deathmatch, whatever. I know Super posted wanting to get a group together.

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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:10 pm

I somehow think it would be a little unfair to exclude Plunder matches from your K/D ratio calculations, maybe if it was limited to 30 kills, where after 30 kills your deaths nor kills would increase. This seems fair although you may get players teamkilling each other or just taking the advantage of not caring whether they live or not out on the carrier. Not perfect but It's just a suggestion.
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matt
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matt

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:11 pm

[You must be registered and logged in to see this image.] This is tearing me apart! I have admit I'm pretty jealous. I'll be home from Colorado Tuesday, about 6 P.M. (central time), it ends on Wednesday? or Tuesday? I said it before, but I NEED THAT CASHOLA.
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:34 pm

It ends Tuesday, at 10 AM Pacific.

My perspective is as someone who doesn't play Plunder. It may not be the best solution in the world, but it seems to be one of the only things that's going to actually address the issue. The other changes they have in mind can reinforce Plunder, and give it some new life, but until it stops benefiting your K/D, it's going to be a source of kill farming. It's really just that simple. You give them a reason to continue to warp the playlist, and they will continue to do so. Yeah, it sucks, but I'm not going to suffer through an entire day of Plunder Deathmatches, to find the one actual Plunder I might get to play that day. It's not worth my time, and for the sake of efficiency, and leveling, it's not worth it either. My money comes from being a slayer with BoH's, but I cap relatively quickly into the match, and the rest of the time, it's wasted effort.

15 kills isn't a lot, and when I'm ending the match with forty something kills, that's a lot of effort that really didn't need to be spent, and I could've likely played another match or two, in that timeframe. Plunder is flawed right now, and while the fix may be unfair, or unjust to some, it's really about trying to revitalize the gametype, and make it stand for what it should. It's a team-based Capture the Flag variant, not a twenty minute Deathmatch. I've seen Plunders go for 10+ minutes, with nobody touching the treasure, just because they want to plump up their K/D, or they don't want to put themselves at risk, as a Bearer.


The Lab Playlist is going to nuts this month. If they fix some of the Plunder stuff, I'd really dig trying the Pistols only Plunder. Grenades only is going to be insane though, and I'm curious to see if they'll end up implementing the low-ammo Hammers. They likely will, just for the ability to aim grenades with something other than the arc. Infinite grenades is just asking for chaos though.
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:47 pm

Pistols only plunder should help me get my 10th Protectorate medal since I downloaded the dlc, which should be nice.

Infinite grenades would be awesome, or as you said, chaos.
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:54 pm

Endloslung wrote:

I think a bunch of us want to roll full parties today, just so we can play whatever, get our cash, and go to the next round. Be it Plunder, All Comp, Deathmatch, whatever. I know Super posted wanting to get a group together.



Save a chair for me, then. I'm down for whatever, really.

About the plunder issue, I don't mind at all if that mode got excluded from the K/D ratings completely.
If it's an objective based game, then clearly it should be based on the objective. Obvious statement is obvious.

Noone would really suffer all that much if plunder fulfilled its actual purpose. Instead, I think these K/D hunters have forgot how fun it is to actually wanting to get the treasure.
I sure hope ND does the right thing here.

Where did you guys read about the upcoming labs? Haven't heard anything about them, and I'm a daily visitor of the ND forums. confused
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s1lv3r4554551n
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s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 12:57 pm

[You must be registered and logged in to see this link.]

There you go Reo.

If ND did exclude kills made in Plunder then all medals should still count for their full value, aswell as captured medals scaling up gradually. Maybe the fifth one counting as 7,500?
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matt
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matt

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 1:12 pm

s1lv3r4554551n wrote:
Pistols only plunder should help me get my 10th Protectorate medal since I downloaded the dlc, which should be nice.

Infinite grenades would be awesome, or as you said, chaos.

Uhhhh, that would be terrible. [You must be registered and logged in to see this image.]
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matt
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matt

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 1:13 pm

[You must be registered and logged in to see this image.]
Endloslung wrote:
It ends Tuesday, at 10 AM Pacific.



[You must be registered and logged in to see this image.]
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 1:14 pm

That's exactly what I'm saying, Silver. They should still implement some of the other changes, to give some value back to Plunder, and to give it a chance to stand as it's own gametype. They just need to remove the element that's ruining the playlist, at the same time.

I really like the idea of Captured medals scaling up. It gives a big incentive to actually go for the capture, instead of getting one and sitting on it, and it'll be a huge boon to lower level players. Plunder is a great way for players without Badges to make their money, between all the random medals they get along the way, the Captured medals, and Deposit. It would help to draw in new playerbase, and give them incentive to play the game as it should be played.
I'm torn on the medals decreasing in value, in Plunder. I understand the logic behind it, and it doesn't bother me, but it's also a pretty pointless gesture. It might sound arrogant, but I think it's also partially an example of ND trying to take the easy way out, and to avoid stepping on toes.

If you make my Ego Maniac worth 12.5, I'll just try to get twice as many. If I'm putting myself under a negative, I want to be compensated, otherwise, the issue starts again, but then my incentive is removed. I fill a slayer role in most Plunders that I play, but I also rock my negatives, to even up the field a little bit, and to get some cash for it. I'll either work twice as hard, to make up the difference in medal values, or I won't rock negatives at all, and won't have a handicap, which will make me able to fill my role even better.

Naughty Dog need to man up, and just make the hard decisions. They do this on a couple of big issues in the community, another key one being the rampant, and documented glitching among high-level players, and the players on the top of their leaderboards. It's been stated multiple times that they have no intention of reprimanding these players, and want to take the easy way out of just ignoring the problem. They can fix the glitches, but players will always find new workarounds, and ways to do it. There have been multiple new out of boundary glitches, even though it was stated that they'd fixed the exploits that allowed them. I understand that no game is perfect, and I have no problem with the fact that glitches exist. It happens. When I find them, I send them into ND. At the same time, as someone who's taken his lumps, and worked to get to where I am today, it frustrates me that players can take the easy way out, sit outside map boundaries, and not have any kind of repercussion to fear, and reach the same milestones, with much less effort involved.


I understand that they want to feel things out, and try to be as low-impact as possible, but honestly, at the same time, they need to sack up a bit, sometimes, and just commit. They might not be popular sometimes, for it, but it's likely going to be in the best interest of the majority of their fans, and the players of their games.



Last edited by Endloslung on Sat Jul 03, 2010 1:16 pm; edited 1 time in total
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s1lv3r4554551n
Seventh Nation
s1lv3r4554551n

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 1:15 pm

Yea, you do have to be expecting it if a grenade comes your way or you're done for, so I think alot of people will be running explosive expert during that lab, or sure foot.
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matt
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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 1:18 pm

Endlo does glitching happen a lot? I've never heard of, or seen any glitching. [You must be registered and logged in to see this image.] Glitchers make me furious, they're just idiots. [You must be registered and logged in to see this image.]
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superdragon222
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superdragon222

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 2:01 pm

That'd be 2 EST. Guys, I'm getting on real soon so I'm hoping to play with y'all..
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Reo
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Reo

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 2:32 pm

I wont be home for a while, probably in 2 h, but go ahead and add me if you want, dragon, and I'll hope to see you guys on then.

As far as glitching goes, I haven't came across it for some time now, only time being at the Sancturay where a guy was stuck in a box with only upper body visible.... I released him from his torments with the gift of nades, only to see that he actually did it on purpose....
Wow buddy, that is one hard glitch to counter, I don't have the heart to kill Johnny No-Legs...you sure got me there facepalm2
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Endlo-
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Endlo-

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 2:45 pm

Glitching is going to happen. Fact. It's not super widespread, and in most games, you won't see it, but there's most certainly a scene for it, and there's a large group of high-rank and visible players that are in on it. It's been documented multiple times, sent to ND, posted on Youtube, and discussed online, that these are repeat offenders, and they have no intentions to play the game legitimately.

My issue comes from the fact that ND hasn't offered anything but complete ambivalence on the situation. It's a bad precedent to set, that you allow that conduct to run rampant among what should be some of the more respected players of your game. In my eyes, they don't deserve their status at all. I've played against most of them, and I've been there personally, in games that they've glitched, and it's just pathetic. I just wish that something would be done about it, because it's frustrating to everyone, and it's not like it hasn't been proven time and time again. "Undisclosed" reasons are keeping these players in the game, whatever that may mean. I love ND as much as the next guy, but sometimes the intentionally vague wording, and lack of any course of action really grate on me.


Glitches happen. I've gotten stuck in things, I've glitched through walls accidentally, sometimes you just can't help it, you'll find that sweet spot, or set of repetitions that allow you to clip though, but I think your behavior after the fact, is going to speak for the action itself. I've blown myself up, or jumped off the map, if I do it, because I've always played this game with integrity, and played without glitching. It's just frustrating that the game is rewarding those who don't share the same sense of ethics or honesty.

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superdragon222
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superdragon222

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 3:01 pm

Leo has a video on Cam's channel of some glitcher justice.. Anyway. Can do Reo
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Leo_337
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Leo_337

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 3:26 pm

First up, sorry for missing you last night, Reo.. Embarassed An old friend phoned and I ended up in a four hour conversation/drinking session with him. Very Happy= :D

I'll be heading on shortly though, hope to see you all on. Wink

With regards to the calling out of Psn names, it's the official viewpoint of the Sixth Nation forum that we don't allow it.. Not just the Axis clan. Silver didn't know and that's fair enough, no harm no foul. Very Happy= :D

Glitchers are douchebags... I got kicked for team kills the other day because I kept nading a team-mate who was glitched into cover, he was actually asking over the mic why I kept killing him. Rolling Eyes Proof, if needed, that glitchers are idiots. Laughing

Also Plus one for Reo... I've seen that Enderulslung dude as well, put a full clip into him and all he did was walk away. Very fishy. Suspect

Laughing
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superdragon222
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superdragon222

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PostSubject: Re: Uncharted2: Among Thieves   Uncharted2: Among Thieves - Page 28 EmptySat Jul 03, 2010 6:48 pm

Dear endlo... stop blowing me up... And nice playing with you, Reo and Leo (angry are we?) and I hope we get together soon. I won't be here for a few days Sad but still, later this month we should hook up again.

Cheers-

Dragon
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