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| M.A.G. "Massive Action Shooter" | |
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Author | Message |
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Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 7:25 pm | |
| Kinda missed out on the action today, I guess. :\
Ah, well. Next time. |
| | | Charlitos Seventh Nation
Nation Reputation : 29
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 8:37 pm | |
| I am almost at 70,000 XP so far, so I'm about 2/3 of the way to 70 it seems.
It's so rough, being a squad leader on an attacking Domination. It seems that no matter where you set the FRAGO, the squads won't be able to make it to them, and do the objective in the time frame allowed to push the strategy that I have in mind forward. I was in a full Domination game today, attacking, as a squad leader I don't know which map it was on, but there were lots of bridges and was kind of a destructed town. I know that it wasn't SVER's. Anyway, I called in 5 or 6 bombers, and not one of them did any damage. They were continuously being shot down by the AAA. I set lots of FRAGOs, making step by step ways to the AAA. Once I thought that we were close enough to make something happen, they sent artillery, and brought reinforcements, and then we were right back to square one. It was hard for us to clear the road blocks, so we could send a transport into the back of their defensive waves, because once you tried, there were Bunkers just launching anyone who came within a large radius of the roadblocks. Whenever we tried to dispatch the bunkers, to give us some safety and time as we tried to blow up the road block, there would always be half a squad all around the bunker. I was voted to be kicked, a few times, but stayed in the match. It was a struggle throughout the whole game, and the redline was far too large, organized, and powerful for us to get a strong lasting, push for us to get new respawn points. |
| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 8:49 pm | |
| Please give some advice;
I have 14156 cp, I've been focused on level 70 and just hit it. I currently have the Tamsen Mk2 with the 4x scope, large suppressor and the tube on it. I currently use this exclusively.
I was kind of saving up to get a motion sensor or sensor jammer. In my current play style (which likely needs to change to improve), I don't spent hardly any time looking at my hub/mini map thingy, thus I wonder if the motion sensor would do me all that much good. I assume jammer might for enemies that do watch it.
I think getting my skills to give me the 120% health has helped me the most to survive a gun battle, heal myself and get back in. I'm wondering about blowing 7500 on that Triple Reinforced Battle Armor. To improve even more on this aspect.
However, my current loadout, which I almost always run with is mk2 (14c), med kit (10c) and steel reinforced ballistic vest (10c), thus I'm totally out of carry C. How does these purchased protection enhancements effect carry weight?
Any suggestions on what I should buy at this point (i.e. I'm done worrying about leveling up and just playing for fun -- which I've basically been doing since about level 65 anyway).
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| | | FlightOfGrey Fourth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 9:42 pm | |
| - Charlitos wrote:
- Anyway, I called in 5 or 6 bombers, and not one of them did any damage. They were continuously being shot down by the AAA. I set lots of FRAGOs, making step by step ways to the AAA. Once I thought that we were close enough to make something happen, they sent artillery, and brought reinforcements, and then we were right back to square one. It was hard for us to clear the road blocks, so we could send a transport into the back of their defensive waves, because once you tried, there were Bunkers just launching anyone who came within a large radius of the roadblocks. Whenever we tried to dispatch the bunkers, to give us some safety and time as we tried to blow up the road block, there would always be half a squad all around the bunker. I was voted to be kicked, a few times, but stayed in the match. It was a struggle throughout the whole game, and the redline was far too large, organized, and powerful for us to get a strong lasting, push for us to get new respawn points.
For a start when you are squad leader and attacking, your strikes will NEVER get past the AAA. This is why the AAA is so critical to take down and keep up (on defence). I know that you were trying to do good by calling in strikes, it is a huge waste to be using them before the AAA goes down because as I said before they will never get past the AAA as long as it is up. In domination and aquistion you need to try and orchestrate your attack on the enemies front line, often the OIC or platoon leader will do a broadcast saying something along the lines of "Everyone, switch your spawn to the left side at take down the bunkers left to right, ignore everything else and just go for that left bunker," that's what I tend to say anyway. This is the easiest way to take down the front line, have the whole platoon attacking one bunker, so you should have 32 people against 8 and you should be able to take down the bunker easily. I know that things are never as easy as this but you should try and work with the other squads, even if the other squad leaders don't have mics, I check the map to see where the majority of the blue dots on my platoon are going and try to get my squad to follow their lead, because numbers wins pretty much everytime. This is the order that I like to take things down, bunker first and foremost either the far right or far left, then work your way across the bunker line attacking the others from the side, then sometime in the process you should have a few people going for the AAA, depending on the map I can usually sneak past the bunker line to take the AAA by myself, but most maps once you have got one bunker down you should be able to get back to the AAA. It's worth getting down the AAA earlier because then you can call in strikes to make taking the bunkers down easier and the platoon leader has a precision strike which takes down a bunker. Once you have the AAA then go for any assets in the back and then the letters/escort vehicle. It's a pretty simple plan which most people tend to use and isn't that hard to explain. Although it doesn't always work it does work well when you have people cooperating. - timpanogos wrote:
- Please give some advice;
I have 14156 cp, I've been focused on level 70 and just hit it. I currently have the Tamsen Mk2 with the 4x scope, large suppressor and the tube on it. I currently use this exclusively.
I was kind of saving up to get a motion sensor or sensor jammer. In my current play style (which likely needs to change to improve), I don't spent hardly any time looking at my hub/mini map thingy, thus I wonder if the motion sensor would do me all that much good. I assume jammer might for enemies that do watch it.
I think getting my skills to give me the 120% health has helped me the most to survive a gun battle, heal myself and get back in. I'm wondering about blowing 7500 on that Triple Reinforced Battle Armor. To improve even more on this aspect.
However, my current loadout, which I almost always run with is mk2 (14c), med kit (10c) and steel reinforced ballistic vest (10c), thus I'm totally out of carry C. How does these purchased protection enhancements effect carry weight?
Any suggestions on what I should buy at this point (i.e. I'm done worrying about leveling up and just playing for fun -- which I've basically been doing since about level 65 anyway).
Personally I don't find that when I'm wearing heavier armour that I survive longer. If you see all of my loadouts which I posted a while back, all of mine had either 2c or 4c armour, so I prefer to spend my c on electronics and gun attachments. Pretty much in my opinion anyway, I only notice armour when the enemy wears the heavier armour but not when I wear it, so for me I find it's just a waste of c. If you don't spend time looking at your mini map, which I highly recommend you try to start to use because it is a HUGE help, then I wouldn't invest in a motion sensor, personally even though I used the mini map a lot I never found the need for the motion sensor, I found that you relied too much on the mini map and I wasn't looking around on the battle field enough. I think however that the sensor jammer is a necessity, I hated not having it on my loadouts. Once upgraded it allows you sprint around the map without showing up as a red dot on the map and keeps you invisible on the enemies mini map when they have a sensor sweep going, I don't know how people play without it. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 9:56 pm | |
| If you're still uncomfortable utilizing your CNI minimap as a resource, then I would way wait on the Motion Sensor. Learn how to use and read it based on simpler sources of information, like unsuppressed fire, enemies sprinting, and maybe an Acoustic Locator.
The Sensor Jammer is going to give you immunity to opposing Motion Sensors, as well as Sensor Sweeps. If you have a suppressed weapon, with a Jammer, you're pretty much invisible. They have to actually see you, on screen, or have a three-point Acoustic Locator, really, to see you. This lets you be as sneaky as flank-happy as you want, and it's definitely a fun style to play with.
Instead of trying to increase your armor class, I might suggest trying to improve your scrambling ability, and trying to improve your overall play. Don't get me wrong, the 12c armor is going to improve your durability and survivability, but I think that improving your ability to scamble and dodge fire and handle multiple people is going to be much more beneficial, overall.
Personally, and keep in mind, this is based on how I play, I would try the Sensor Jammer. It's going to let you do some really cool things, with flanks, and ambushing the enemy team, and is going to add a whole new dimension of play to what you can pull of successfully. I would suggest the Motion Sensor, too, but you've said that you don't really watch your mini-map very carefully right now, and there's no point putting that much CP into a resource that's going to overload your CNI and beep at you constantly, before you're comfortable reading it.
I'm thinking my target loadout, for the time being is something like....
Tamsen mk.2 - Large Suppressor, Reflex Sight, Foregrip - 11c IZ-443 - 0c Medical Kit - 10c Motion Sensor - 8c Acoustic Locator - 2c Ballistic Mesh - 2c
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| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 10:02 pm | |
| good advice, headed for sensor jammer
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| | | Charlitos Seventh Nation
Nation Reputation : 29
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 10:18 pm | |
| I think that I'm headed for the jammer too. |
| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 10:25 pm | |
| So I have the jammer in my heavy load out slot, is it always selected? how do I know its working? Can not switch to it
BTW,
Endlo will love this - after working through many levels with the tube/4x scope, I went back to there foregrip and the reflex sight. The foregrip makes it much more accurage than the tube, my kills went up with this setup.
The tube is nice some times, but seems to get me killed about as much as I kill with it (switching out, hitting the wrong thing and killing self etc.), I might sell the tube |
| | | FlightOfGrey Fourth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 10:56 pm | |
| - timpanogos wrote:
- So I have the jammer in my heavy load out slot, is it always selected? how do I know its working? Can not switch to it
BTW,
Endlo will love this - after working through many levels with the tube/4x scope, I went back to there foregrip and the reflex sight. The foregrip makes it much more accurage than the tube, my kills went up with this setup.
The tube is nice some times, but seems to get me killed about as much as I kill with it (switching out, hitting the wrong thing and killing self etc.), I might sell the tube \ The sensor jammer works like the motion sensor and acoustic locator, it always works and you can't switch to it. I agree with you too about the foregrip vs. the noob tube/pro pipe, the foregrip makes a huge difference and you're right about the amount of time it takes to switch between and reload etc, when most of the time you should be able to kill the person with your gun. SO i would recommend ditching the noob tube and using the foregrip. Although I wouldn't sell it, just keep it so slowly you accumulate all the weapons and attachments, because when you sell something you sell it for half as much as you bought it for a bit of a waste and you never know if you might want to play with it again in the future. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sat Nov 20, 2010 10:58 pm | |
| Woohoo!
The Sensor Jammer, regardless of which slot it is "equipped" in, is always on. It's effective is passive, and continuous. You'll notice a green icon next to your minimap, as well, when you're under the effect of a Sensor Jammer, be it your own, or a teammate's with extended range.
I'm thinking about my loadouts right now, and I'm thinking of making the Jammer part of the standard loadout, and going back up to 6c. While I don't mind being in 2 or 4c armors, the 6c does let your survive a knife swipe from 120 health, and it does let you survive a .50 cal round, as opposed to instantly dying in lighter armors. It's the baseline for the protection you want.
I've got my gun, my mask and my camo back, and the next stop is likely going to be the Jammer. From there, I'll go Motion Sensor, and then to the Vipera, for a while to use both, and see if I can learn to love what used to be my favorite gun again. I'll probably take my tours through the other weapons after that, as well. Have to re-earn all my Specialist medals.
I've also thought about going to the SASR-M again, and seeing if my new playstyle/approach would improve my results with that gun. I never did poorly with it, but there were times where I was frustrated by situations I should have avoided. Now that I'm focusing on refining my play, I might start to see even better results out of it. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sun Nov 21, 2010 7:51 am | |
| It's really interesting to see how different countries, and different clans/players handle themselves. Playing so early/late has given me a chance to play with a lot more Asian and European players lately, and I think it's interesting that as a whole, SVER tends to do worse, and Valor and Raven tend to do better. There are exceptions of course, and clans that shift that balance a bit, like VLS being a mostly North American clan, but it's really interesting to see the Japanese players play Valor, and how differently they handle the game. I'm trying to sit down, and take a hard look at how I play, and how I can better myself, and what things I honestly want out of my skill trees, and my loadouts. I've not ever really used a Sensor Jammer in 2.0, as opposed to my beloved Motion Sensor, but since I've fallen for my Assault Rifles, it's harder to fit both in. I could drop my Foregrip, but I'm hesitant to do so, since I do run and gun so much with it. I am getting better at handling multiple targets though, and learning how to snap my aim on and off. Here's a really good thread, with a lot of helpful advice, written by Phantom_T. I've played a few games with him, and he is a beast. Definitely worth a read or two, if you're looking to improve your game. I'm trying to find spots, and angles that provide me with good lines of sight, while minimizing my exposure, as well, and trying to make intelligent decisions on how to engage multiple targets. I've had some problems keeping myself reserved before, and I'm hoping to reign that in a bit, and making better judgments and having all around better play. [You must be registered and logged in to see this link.]Right now, I'm thinking of trying out a few different loadouts, and I'd like some perspective on them. I'm thinking about these, mainly... Tamsen mk.2 - Large Suppressor, Reflex Sight, Foregrip - 11c Medical Kit - 10c Motion Sensor - 8c Acoustic Locator - 2c 2c Armor Tamsen mk.2 - Large Suppressor, Reflex Sight, Foregrip - 11c Medical Kit - 10c Sensor Jammer - 4c Acoustic Locator - 2c 6c Armor Vipera-2 - Small Suppressor, Reflex Sight - 6c IZ-443 - Small Suppressor - 2c Medical Kit - 10c Motion Sensor - 8c Sensor Jammer - 4c 4c Armor - I'm also considering cutting the Small Supressor from the handgun, to go back up to 6c, and get that baseline protection. My only concern is that Vipera ammo can be scarce. At that point, stealthy knifing can still provide you with a safe field resupply, though. Kind of weighing the randomly relevant durability against having a back-up weapon. SASR-M - Large Suppressor, Standard Sight, Foregrip - 13c Medical Kit - 10c Sensor Jammer - 4c 6c Armor I'd really love to cut down to 2c armor, to be able to put Frag Grenades on this Marksmen set-up, but again, the 6c armor offers a crucial set of baseline protections, especially for a counter-sniper. You need to be able to survive a .50cal round, which is where the 6c comes in, as the lightest armor able to do so, and randomly surviving knife-swipes is huge when you need to run and gun with it, as well. Especially since the knife becomes super important to this build, because of the lowered capacity of the SASR-M, and it's added instability from the hip, with the Suppressor. |
| | | Charlitos Seventh Nation
Nation Reputation : 29
| Subject: Re: M.A.G. "Massive Action Shooter" Sun Nov 21, 2010 7:10 pm | |
| I got my first match with over 30 kills today, and a new high streak, with 11 kills. I'm 7,000 off of the sensor jammer, but I can tell that I'm getting better at this game, and the XP isn't becoming as hard to come by. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: M.A.G. "Massive Action Shooter" Sun Nov 21, 2010 7:11 pm | |
| I got that impression too. Maybe I'm getting more used to the shotgun? Or knowing how to handle situations better? Or maybe it's my imagination...
But in any case, I'mma keep saving for that Tamsen and the gas grenades. |
| | | FlightOfGrey Fourth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Sun Nov 21, 2010 10:21 pm | |
| - Endlo- wrote:
- I am getting better at handling multiple targets though, and learning how to snap my aim on and off. Here's a really good thread, with a lot of helpful advice, written by Phantom_T. I've played a few games with him, and he is a beast. Definitely worth a read or two, if you're looking to improve your game. I'm trying to find spots, and angles that provide me with good lines of sight, while minimizing my exposure, as well, and trying to make intelligent decisions on how to engage multiple targets. I've had some problems keeping myself reserved before, and I'm hoping to reign that in a bit, and making better judgments and having all around better play.
Would you be interested/find it worthwhile if I posted maps/birdseye views of the maps, probably just Sabo, of where I like to go and routes I take and why? I have been considering doing something like this for a while but not sure if it would be worth it. Would anyone like to see something along those lines? As for your loadouts, to be honest I never put nearly as much thought into mine as you put into yours, you probably know more than anyone else. Although I have tried the motion sensor and I didn't find it worth the c it costs, especially with the amount of people who use sensor jammer. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 7:22 am | |
| I think that unless I feel like using a gas grenade, when all is said and done and I've bought the gear I want, that I'll probably just forgo the grenade part for some extra leeway in the area of weight. Especially for things like Suppression, where I'm not as likely to need to herd a large group of people toward or away from something. I'm also thinking that if I'm running a Suppressor, the Jammer won't be quite as necessary, since I'm already hidden from most folks. Not all, but most. Although for my inevitable shotgun loadout, I'll probably want that jammer. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 8:45 am | |
| The Jammer won't stop enemy CNI's from detecting un-suppressed fire. Really, the Suppressor is one of my favorite attachments for a weapon, it eliminates muzzle-flash, which can throw off your aim, and it also reduces the amount of time that tracers remain in the air, which can be huge for throwing off people, in regards to giving away your position.
As far as grenades go, they're wonderful things, and I wish that I could still fit them into my loadouts, after I buy my electronics. Also, my best non-launcher grenade kill came from Suppression, when I hit 6 people. The old one was also in a Suppression, with 4. They're just so handy, especially after you get the hang of throwing them, and how to get them to land where you want them.
That's something you're also going to want to practice a lot with the gas grenades, because poor gas placement can really muck things up for your guys, and blinding them as they're trying to head into an objective. Just make sure to practice a bit in Suppression/Sabotage, where it won't be quite as important, and you can really get a feel for the physics of the canisters. Smoke Grenades handle pretty closely to Gas, if you want to give yourself a bit of practice for placement and how they roll and what not.
I'm starting to love Domination, again. It's just so fun, and chaotic, and there are so many opportunities for kills. I think if I stick with Domo a bit, and start to get an actual feel for the maps again, I'll be able to beat my kill record pretty quickly. My best right now is like, 65, and that was in a Sabotage. Hoping to break 70 soon, maybe after I get my electronics set-up again, and get back up to 70, and have all my points to fiddle with.
Flight, if you want to post up some routes, that would be great. It's always interesting seeing how other players start their games, or the routes that they like to patrol. I've found some cool little areas from playing with the PPH guys, and learned some new favorite spots, to boot. |
| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 8:56 am | |
| - FlightOfGrey wrote:
Would you be interested/find it worthwhile if I posted maps/birdseye views of the maps, probably just Sabo, of where I like to go and routes I take and why? I have been considering doing something like this for a while but not sure if it would be worth it. Would anyone like to see something along those lines?
As for your loadouts, to be honest I never put nearly as much thought into mine as you put into yours, you probably know more than anyone else. Although I have tried the motion sensor and I didn't find it worth the c it costs, especially with the amount of people who use sensor jammer. I find Syr Darya Uplink the hardest, but would love pointers on them all. |
| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 12:07 pm | |
| Maybe I'll rent a slot tonight, long weekend coming up. Any suggestions, I know Endlo LOVES the birds (did not even comment on my easy rider reference -- you've seen easy rider right?), but don't they have the cool weapons?
I just want to get a bit better at the game. I have progressed and pleased with that.
I have started to watch my hub more, need to find that balance between finding myself staring at the hub too much verses never looking at the darn thing. I wish you could adjust where it is at.
I've only used the assault rifles and the sub-machine guns, maybe I'll try the machine guns for a change
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| | | FlightOfGrey Fourth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 12:07 pm | |
| Ok, I will try to get something started this weekend, I will probably only be able to do the Sabo maps... but I will see how hard and time consuming it is. |
| | | Turtle Sixth Nation
Nation Reputation : 15
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 1:23 pm | |
| - timpanogos wrote:
- Maybe I'll rent a slot tonight, long weekend coming up. Any suggestions, I know Endlo LOVES the birds (did not even comment on my easy rider reference -- you've seen easy rider right?), but don't they have the cool weapons?
I thought that was Valor. |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Mon Nov 22, 2010 11:10 pm | |
| Dude, don't go Raven. They will suck every last bit of enjoyment out of your experience. Be prepared to be one of the only players pushing an objective, Raven players have some kind of phobia in regards to being anywhere close to a letter.
Valor have the cool guns. I actually don't really like their new Assault Rifle, the CIR, but the LW is still insane, and they have really good entries in every category.
I mean, the blues are going to be pretty similar between the two. There are pages-long and ages old arguments that our blues are all the same, but based on my vets through Raven and Valor way back when, and my recent but short trip through Raven, SVER blues are much better. They may not be the most skilled MAG players, but they push hard, especially when lead by example, and they love to shoot blue mist at everyone. SVER blues will also run through a hail of bullets to pick someone up.
I'm about 3k off my Sensor Jammer, I'll be picking that up tonight, and I hope to have my Motion Sensor bought by tomorrow night. I think after I pick those up, I'll be heading back into Close Quarters, and using my Vipera-2 again, to take advantage of being super ninja.
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| | | FlightOfGrey Fourth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Tue Nov 23, 2010 3:54 am | |
| Started to write my guide on where I go on the MAG maps [You must be registered and logged in to see this link.]. Hope you guys like what's there so far and find it useful. Please leave some feedback, even though I haven't done that much of it, the amount I have done has taken me the majority of the afternoon so would be greatly appreciated. |
| | | wolf_cub61 Fifth Nation
Nation Reputation : 2
| Subject: Re: M.A.G. "Massive Action Shooter" Tue Nov 23, 2010 5:37 am | |
| Alright guys this is going to sound strange but I'm looking for a good game for my dad for Christmas. Haha yes I know it might sound a bit strange for some of you.
But I'd just like to know if a man whos into resistance 1&2 would be into a game like MAG. The reason I ask is because I'm not sure if a grumpy old person would be able to put up with the whole 'exclusively online' thing. Or should I just wait for something like Crysis 2 or singularity?!? |
| | | Endlo- Sixth Nation
Nation Reputation : 36
| Subject: Re: M.A.G. "Massive Action Shooter" Tue Nov 23, 2010 5:59 am | |
| MAG is very love or hate. Personally, I think it's one of the best FPS titles out there, right now, and it offers a dynamic that's not really found anywhere else.
It is a completely online experience though, and one that's focused pretty heavily on objectives, and teamwork. I'm not sure what kind of games your dad likes to play, but if he's looking for something quick/arcade style, where he can roll some Deathmatches, and put it down, this might not be the game for him. If he's looking for 20-30 minute matches and something a little bit deeper, then MAG might hold a bit of interest for him.
Playstyles range from being heavily support oriented, he could focus on being an engineer, and repairing downed assets, or a medic, and reviving and healing teammates, all the way to a super badass run and gun slayer. We've got pretty much the whole gamut covered here, in terms of niches to play within.
Big thing, first. Escalation is back up to a 200% XP modifier. I'm not sure when that changed, we noticed it late tonight, when we had some guys on, and they saw it had gone back up. I didn't think to check Acquisition's XP bonus, so I'm not sure if it's set at 50% still, or if it has gone up as well. Enjoying the extra XP, it's gonna help a ton with Happy Hour in getting these last levels knocked out. Once I get back to 70, I'll be much better off, and I'll be able to finally get that last bit of mileage out of my skill trees.
Picked up my Sensor Jammer tonight, on schedule, and I'm loving it. Rattled off 5 Grims in a row, and I'm definitely enjoying the ability to ninja around and flank whole squads. Hopefully within a night or two I'll finally get that damned combat melee. I'm hoping to pick up my Motion Sensor today, at some point, so I'll probably be doing a lot of Domo, if anybody wants to group up for that. I've picked up my Assault Specialist, so I think after I get my Motion Sensor, I'll be heading back to the Vipera for a bit, and using that until I get that Specialist, and my Melee. Might be a good place to pick up my Sidearm as well.
I'm thinking of something like...
Vipera-2 with Small Suppressor and Reflex Sight - 6c Medical Kit - 10c Sensor Jammer - 4c Motion Sensor - 8c 6c Armor
Unfortunately, this won't allow me to have the suppressed handgun, but as I get more comfortable with my knife, I might tone the armor down to 4, and pick up the handgun's suppressor.
Flight, I checked out your map, and it looks awesome, so far. Lots of good advice and perspective in there, and it's nice being able to see how another player approaches a map, and how they think. Definitely looking forward to seeing some more stuff come out of that. +1 for sure, man. |
| | | timpanogos Third Nation
Nation Reputation : 10
| Subject: Re: M.A.G. "Massive Action Shooter" Tue Nov 23, 2010 7:07 am | |
| - wolf_cub61 wrote:
- Alright guys this is going to sound strange but I'm looking for a good game for my dad for Christmas. Haha yes I know it might sound a bit strange for some of you.
But I'd just like to know if a man whos into resistance 1&2 would be into a game like MAG. The reason I ask is because I'm not sure if a grumpy old person would be able to put up with the whole 'exclusively online' thing. Or should I just wait for something like Crysis 2 or singularity?!? 53 here, and been known to be old and grumpy ... I've bounced in and out of r2 and some cod online, never quite catching hold because I never could seem to get a kd ration over about 0.3 and always got discouraged before ever getting ranked up. I have been much more engaged in mag and been enjoying it a lot. I've grown better at the game and I'm enjoying the more complex object oriented games. I think a lot of it was the reward system where I could still gain XP, rank up, buy goodies and still be getting only 5 kills and 20 deaths in a match. Healing and repairing are highly rewarded. I just hit rank 70 in sver after a couple of weeks of owning the game. The nice part is that being focused on ranking up with an eye on a few goodies to buy, I personally was not so focused on my still low kd ratio. But the time in the game ranking up, I'm starting to learn the maps, learning the in's/out's of various situations (i.e. I used to get killed often by various objects being blown up by my own team (i.e. doors, bridges, towers, bunkers, atv's you name it, someone is trying to blow it up) and this is but a fraction of the things you must learn (sounds, bombardments, poison gas, etc. it’s a zoo out there!) After some moderate time spend playing for a couple of weeks, I have some good electronics, some good weapons, a full skill tree in my areas of interest and I'm starting to kick some butt. Nothing like the others here, but very satisfying for me. If you get the old man the game, give me his psn, make sure he has a mic and I'll show him what I know. The other big advantage is this forum and the likes of Endlo and FoG ... these guys are GOOD (understatement) but you will not know this by the way they will treat others by sharing their experience and love/hate of the game. |
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