I'm a bit of a history buff and there were some mentions of Oblivion in Skyrim. i enjoyed Skyrim a lot so perhaps it would be fun for me to experience Oblivion also. I would use the PS3 console and would buy the Game of the year edition. Would playing Skyrim make Oblivion seem clunky or outdated ? I'm aware there are some issues with the game, and there are warnings that you could become a Vampire unintentionally. I can live with the criticisms I've heard about. Its under 20 bucks and seems like a steal to me.
Shivering Isles was the best thing about Oblivion. If you get the game, get the version that includes it.
The problem with becoming a vampire isn't that it's tough to tell. Just check yourself for disease after fighting people that drop vampire ash. It's the fact that on PS3 the quest to get cured of vampirism is bugged and can't be completed. I can't recall ever finding a workaround either.
Oblivion has a weak main story, but very good side stories. Fighters, Mages, and Thieves guilds all have fantastic questlines, as does the Dark Brotherhood. Knights of the Nine is good too. But all of them are nothing compared to Shivering Isles.
I can't recall experiencing much in the way of slowdown or freezing. Not nearly so much as in the Fallouts.
The biggest complaint is about the way the game scales its enemies up to your level. It means that if you're not careful how you build your character up you can end up too weak to take on enemies of your level. Some people actually just recommend not leveling up at all.
Sheogorath wrote:
STOP MESSING WITH MY POSTS AND MISBEHAVING MONKEY!
Considering that I love to hate Bethesda's games, the fact that I'm actually putting a good word for the Shivering Isles should say something.
Also Morrowind's journal and map sucked.
Okay, okay. I'll stop. For today.
And you're right, the Journal and map did suck. As did the Cliffracers. *shudders* But it still had, in my humble opinion, a much stronger narrative. And the lack of leveled loot meant that your gear was actually worth something. Also, no crappy level scaling. And the enchanting and spell making systems were excellent. Far better than their dumbed down versions in Oblivion or Skyrim. So, yourself.
Oblivion has a weak main story, but very good side stories. Fighters, Mages, and Thieves guilds all have fantastic questlines, as does the Dark Brotherhood. Knights of the Nine is good too. But all of them are nothing compared to Shivering Isles.
Oblivion's main quest was boooring. Hey cool! I have to go find *spoilers*. Oh. He's right here and I've done three quests. Wait, now you want me to do how many FedEx quests?
I cared about NPCs in that game though, unlike Skyrim where I couldn't bring myself to care about anyone.
Also SHIVERING ISLES IS TEH BEST!!1!1!
CobaltMonkey wrote:
I can't recall experiencing much in the way of slowdown or freezing. Not nearly so much as in the Fallouts.
It does. More than FO3. /angryatelderscrolls
CobaltMonkey wrote:
The biggest complaint is about the way the game scales its enemies up to your level. It means that if you're not careful how you build your character up you can end up too weak to take on enemies of your level. Some people actually just recommend not leveling up at all.
So there are two things to keep in mind:
1. While the monsters do scale based on your level, it stops after about level 22, 25 at the latest. I don't think I saw any monsters in the CS that were above level 22, but items stop at level 25. So things could be challenging until you get above level 25 in which case things become a piece of cake.
WAIT I take that back. The big bad at the end that wanders around but you don't fight is level 120 or something ridiculous. Not that it really matters to you.
2. To get around this levelling issue - for the most part - is to make a character by playing "major is minor". So if you plan to be an alchemist-Destruction-blade user, do NOT make Alchemy, Destruction or Blade for any of your major skills. Instead, for your major skills pick things you don't really intend on using - hand-to-hand, for example. That way you can do what you love and not worry about the monsters getting to big and when you're ready to level up just level up what you don't really use.
Kind of a big flaw, but there you go.
CobaltMonkey wrote:
And you're right, the Journal and map did suck. As did the Cliffracers. *shudders* But it still had, in my humble opinion, a much stronger narrative. And the lack of leveled loot meant that your gear was actually worth something. Also, no crappy level scaling. And the enchanting and spell making systems were excellent. Far better than their dumbed down versions in Oblivion or Skyrim. So, yourself.
I abandoned so many quests because the journal instructions sucked and couldn't find where I was supposed to go. I like how there are quest markers now but they just need to take people to the front door of the dungeon.
How to deal with Cliffracers: 1 pair of Boots of Blinding Speed 1 spell of Resist Magicka 1 spell of Invisibility 2 Grand Soul Gems with Grand Souls 1 Exquisite Belt 1 Exquisite Amulet
Make a spell for 100% Resist Magicka for 1 sec. Cast it, then put on Boots of Blinding Speed. Zero Blindness, LOTSA SPEED. Make a belt with constant effect Levitation on self. Whatever will fit on the belt. Even 2pts of Levitation is fine since you get the speed from the Boots. Make an amulet with constant effect Invisibility. Whatever will fit on the amulet. GO OUTSIDE. Put on belt. Fly around wherever you want. Meet Cliffracer. Put on amulet. YOU IS INVISIBLE! Stupid Cliffracers. (Amulet stops working as soon as you interact with something, but then you just put it back on right away when you're finished. )
And I suppose I thought the stories were okay and I missed Caius when he left. Stupid amounts of back-and-forthing between about 20 different parties though.
Yeah, with the right know how you can easily break the game through enchanting. But heck, if you really know what you're doing you can beat the end boss in 7 minutes after starting the game. But I did love having the freedom to do so in the endgame. And the inspired level designs that levitation allowed put anything Skyrim or Oblivion offered to shame.
Ah, the Boots of Blinding Speed! My favorite item. Puns and functionality. What more could you ask for?
But we've kind of gotten double off topic.
Like Az said, key to making a character the way you want (and this was true in Morrowind too) is terribly counter-intuitive. You want to be good at swordsmanship, then for Pete's sake, don't make that a major skill! And magic levels soooo much more slowly than any other skills. If you didn't pick Magic over Combat or Stealth as your major attribute, then you can forget about getting anywhere worthwhile on Destruction or Restoration.
And the problem with controlled leveling is that there are numerous skills that level up beyond your control. Athletics level up whenever you walk or swim, Acrobatics levels whenever you jump, etc. I leveled my last character (The mighty Combat Mage, Bolt Vanderhuge.) though min-maxing. Let me tell you, it was tough to not jump and avoid walking too much when I didn't want to.
In announcing Kinect support for Skyrim on the Xbox 360 today, Bethesda noted that it has been "hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim." Details, Bethesda added, are coming soon.
The whole "exclusive to Xbox 360" thing reminded me that, way back in August 2011, Bethesda announced that it would pull a Fallout with Skyrim DLC. The first two pieces of content will be released for Xbox and Xbox alone "at least 30 days before it's available anywhere else."
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: The Elder Scrolls V: Skyrim Fri Apr 20, 2012 6:39 am
^Sucks^
As for Oblivion, GOTY Edition under 20 quid, go for it. Well worth it. Very different from Skyrim though, remember that.
Wadey Ninth Nation
Nation Reputation : 43
Subject: Re: The Elder Scrolls V: Skyrim Sat Apr 21, 2012 5:48 am
Kids say the funniest shit some times. I was playing skyrim today raiding a cave killing bandits doing my thing My son sits down to watch (which he does from time to time) I shoot a bandit in the croch (a female argonion) and my son goes haha dad you shot her in the vagina...... I was like what was that tyler? you shot her right in the vagina! I sed no mate. he goes yes see right there (points at screen to the exact spot of sed vagina) I am like yep your right son ............ He was right what could I say but yeh your right!! My son is only eight so it took all my will power not to burst out laughing . Anyone who is a parent will appreciate this situation it's funny awkwardness.
rrwatch Seventh Nation
Nation Reputation : 63
Subject: Re: The Elder Scrolls V: Skyrim Sat Apr 21, 2012 11:56 am
Geez all it takes is a well placed crotch shot and it will bring my 10yo kiddo and friends to hysterics.
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: The Elder Scrolls V: Skyrim Mon Apr 23, 2012 5:28 am
Fatherhood is making crotch shots to keep the kids happy.
Wadey Ninth Nation
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Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 6:05 am
Question has anyone got much in to alchemy(spelling?) Iv been looking into it but it seems a lot of work ?
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 6:23 am
Eat the ingredient once to unlock what the first effect is. After that just mix some ingredients and enventually you unlock a few other effects and can create more. Seems easy enough to me.
Continuing my Elf Thief Woman (Nightingale Armour makes me feel batwoman) I am expanding her into doing alchemy.
Wadey Ninth Nation
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Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 6:39 am
Wow you make it sound easy may have to start eating my way through skyrim!
Lod Dark Lord of the Sixth
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Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 6:49 am
Heh. Any ingredients that you have, in the menu where they show the picture of the item there is a thingy underneath that shows the discovered effect. If the effects are all unknown that means you never tasted it. So you taste it once to discover the first effect. After that you if you eat the same thing you will not discover a second effect. You have to mix items at a mixing table. What you can make with the ingredients that you have you will see in white text. Just go into what you can make choose three items and eventually you will discover more effects and can make more different items.
You can also find and buy recipes that tell you what to mix. I think this is easier than the alchemy from Oblivion.
Jmw566 Seventh Nation
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Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 10:54 am
It also takes pretty long and a lot of ingredients to find out what the effects of each are. I got most of them, but gave up.
Mixing potions successfully gets you MUCH more experience than failing to find the effects of individual ingredients, btw.
Also mixing three ingredients together (when compatible) will give you a potion with two effects (or 3 or 4 if you have similar effects from ingredients). It won't give you a brand new better effect or anything like that. For example, three health potion ingredients won't give you a BETTER health potion, but might give you like a health potion that also increases fire resistance.
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: The Elder Scrolls V: Skyrim Tue Apr 24, 2012 11:05 am
I like to thing I'm making cocktails and just mix random stuff together until something different happens then I go mix that for a while.
Alchemy has always seemed a bit dull to me. I mean, sure you can abuse it horribly to temporarily gain ungodly stats, or in Skyrim's case, to create ungodly powerful enchantments. But unless you do that it seems like the effects are too weak, or access to the ingredients too sporadic. Particularly early on. You don't get enough effect for the amount of effort/money you put in to make the thing. The effect is even more limited now that you can't just carry around your own equipment and have to find a crafting station. It's just a better idea to buy or find them. Had the same issue with Fallout New Vegas' crafting. Never bothered with ammo, and very little with Survival stuff. Mainly just stuff like Slasher for emergencies, and only that because the ingredients were plentiful.
Lol, Alchemy left my character with a chest full of nearly 500 slightly useful/useless potions that I have to sell.
If you want to get better at alchemy, work on getting a decent list of known potions and earn a decent amount of gold. Then go to Arcadia's Cauldron in Whiterun and buy all of her alchemy ingredients (except perhaps the really expensive ones), then use the shop's alchemy table and make a heap of potions to boost your alchemy skill and Finaly sell the useless ones back to her and you should get a lot of your money back.
I just waited a couple of days and did it again and again and went from alchemy lvl 41 to lvl 45 in about 20mins . There is also an alchemy skillbook and you can get trained in alchemy from the shop owner too .
Wadey Ninth Nation
Nation Reputation : 43
Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 26, 2012 4:53 am
Wow just started the dark brotherhood quests and I'm the werst assassin ever Every time I kill someone in a city I get the guards come after me This quest line is gunna cost me a fourtune in bountys
Lod Dark Lord of the Sixth
Nation Reputation : 162
Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 26, 2012 5:03 am
LOL!
rrwatch Seventh Nation
Nation Reputation : 63
Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 26, 2012 10:35 am
Wadey wrote:
Wow just started the dark brotherhood quests and I'm the werst assassin ever Every time I kill someone in a city I get the guards come after me This quest line is gunna cost me a fourtune in bountys
Worst part of the game for me. You could be hidden out of sight and a hundred yards away from your victim with nobody else around or they would be in bed. I'd kill em and the dam guards who all have esp come a running. Sometimes I'd kill somebody in the middle of town and no alarm would be set off. Being an asassin in Skyrim is a minimum wage job after ya pay your bounty off.
banded1 Loyalist
Nation Reputation : 59
Subject: Re: The Elder Scrolls V: Skyrim Thu Apr 26, 2012 10:42 am
Jmw566 wrote:
It also takes pretty long and a lot of ingredients to find out what the effects of each are. I got most of them, but gave up.
Mixing potions successfully gets you MUCH more experience than failing to find the effects of individual ingredients, btw.
Also mixing three ingredients together (when compatible) will give you a potion with two effects (or 3 or 4 if you have similar effects from ingredients). It won't give you a brand new better effect or anything like that. For example, three health potion ingredients won't give you a BETTER health potion, but might give you like a health potion that also increases fire resistance.
its the same with lock picking and smithing. breaking picks gets you minimal experience, while being successful gains you tons of xp. smithing making "bigger" items gains you more xp than making - say - a dagger.
Hmm, Maybe because my sneaking is maxed out or I usually wear boots that muffle, but I have never had this problem with the guards. I just go around and kill whomever, wait a few seconds to go and loot their body then go back. Did the dark brotherhood forever quest more times than I should have before I realized I did every other quest needed in that line.
I won't give Mitch I'll keep going it just might send me broke lol. @rrwatch I'm having the same props as you I just killed someone getting married I was up on a walk way with no one around I crouched to make sure I was hidden.bag 1HK with my bow I swallow an invisible potion get out of the area and still got arrested WTF