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 Borderlands

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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyThu Jan 21, 2010 6:17 am

The good news, I can tell you where to take them.
The bad news, none of what you've picked up will count unless you have the quest active.
To avoid a spoiler, I'll just say that you need to go to the southwest corner of Hallow's End. They're in a house tucked away in it's own corner, just below the Pumpkin Patch on the map.
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Lod
Dark Lord of the Sixth
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyThu Jan 21, 2010 6:37 am

DAGNABIT!
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyThu Jan 21, 2010 6:51 am

Gets worse, I'm afraid.
You'll be sent out to get first 10, then 25, then 50, then 100, then 250 of them. You can easily farm the first three out of Hallow's End itself (the tree house is a good spot), but the others are best gotten while on other quests. Oh, and unclaimed brains remain on the ground at least until you leave the area, so if you drop more than ten from the first run, then leave them there until later. Saves time.
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banded1
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyThu Jan 21, 2010 8:40 am

Endloslung wrote:
From the Main Menu, you can choose to host an online-game, and choose to make it either public, or private. Public games, are...open to the public. Anyone can hop in and out, and usually a decent time is had by all. Private games are closed off, and are invite-only, from your friends list.

You can also invite from a single-player game, by going to the menu, and hitting Lobby, I think, or Friends. There's a specific command, for it, and you just go in, it'll bring up your friends list, and you hit square, and flip them a vite.


That's all there is to it.



Unfortunately, the majority of my attention has flipped back over to UC2, so my Roland hasn't really come along, nearly as quickly as when I was actually playing, during my free-time. He's level 12, on the way to Sledge. My Lilith and Mordecai are both level 50, Lil's on PT1 still, and Mordecai is on 2.5, if anyone's interested in trying to get a co-op run up and going.

When I do play right now, I'm typically farming, so if you're looking for a specific thing, an orange, a class mod/better shield, or something along those lines, I can defintely keep an eye out, and let you know if I find anything.

thanks. thats what i was tyring to do with ratchet scratch maybe next time Smile
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyThu Jan 21, 2010 5:03 pm

Did a couple of minor edits to my Enemies post on the last page.
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 1:10 pm

Double Post....again. You know, this wouldn't happen if other people posted here. Razz
A question has been raised about how do you know what gun does what. This link has the answer: [You must be registered and logged in to see this link.]
There you'll find a pretty good list of weapons, effect explanations, red text effects, recommendations on how to use the guns effectively, and ratings for them all that I mostly agree with.
Overall, a very nicely done guide.

Oh, and that white weapon that Dingo found is actually a 'pearl' class weapon. In order of rarity it goes: White, blue, green, purple, light orange, orange, dark orange, pearl.
Note that a gun of higher rarity is not always higher quality.
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Leo_337
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 1:41 pm

*Posting to save Monkey from the dreaded 'Triple'...*

So... Ummm... Borderlands then... Neutral
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Lod
Dark Lord of the Sixth
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 1:57 pm

Get it!

Cobalt got the PSN card and getting the content downloaded in a bit, but won't be on it till tomorrow as I am going out tonight to get drunk.
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 1:59 pm

No worries. I expect it to be a while before I'm on anyways. Gotta go out and get something to drink myself. Of course, mine's just juice.
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Lod
Dark Lord of the Sixth
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 2:14 pm

o.O Seriously?!
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banded1
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 3:16 pm

im getting the other DLC tomorrow (mad moxie?). tonight im joining lesus with the drinking. sept in a different time zone
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Lod
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 3:32 pm

Nice one
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 3:52 pm

Off topic junk now in spoiler tags! Brought to you courtesy of the "Hidden Spam" campaign.
Spoiler:

Here are a few things to know that I've picked up so far in my one playing of the DLC's first tournament.
1. The bank is located just inside the start area. It's a claptrap with a tux theme. It can store several items default, but upgrades can be purchased from the weapons machine in the first room.
2. The first tournament is structured like this:
Five rounds.
Each Round consists of 5 Waves of enemies. Each Wave has a theme. As of yet, there has been no variation that I've noticed. They always proceed in the same order, but each gets harder the more rounds you get into the game.
Wave 1: Starter Wave- Has some bandits and skaggs of varying types in it.
Wave 2: Gun Wave- Has mostly bandits with better guns that usual. Later rounds get a few Bruisers.
Wave 3: Horde Wave- Has nothing but Psychos of various types. Learn the area and run backwards a lot while shooting a good close range weapon.
Wave 4: "Elite" Wave- This one usually has several Crimson Lance soldiers in it. Only one of which has a shield.
Wave 5: Boss Wave- Contains a random, though buffed, Boss or Mini Boss as well as a few minions. I know it's random because I died fighting Bonehead (If you hated him at level 11, imagine how much he sucks at level 50. He's the only boss I lost to so far.) in Round 4, only to repeat that round and face Baron Flynt. So far I've also fought Hans & Franz, Mad Jack (and me without my car to just run over him, dang), Sledge (who you can cheap to death), Tyler Cob, Captain McCloud, and I know one other, but I just can't remember.

After each wave Moxxie, who you can see atop the center spire, will drop several large containers of health and ammo that quickly shrink and vanish. Health restores you to full, while the ammo contains a set amount of every type of bullet. NOTE: For whatever reason, there are no health and ammo drops after a Boss wave!
After each Round, several weapons will drop in the spawn area. Grab them quick as they'll disappear once the next wave starts. Best bet is probably to just pick them all up and sort them out after you win or lose.
A few rounds in you'll start seeing a slot machine come up after each wave. This will assign one (and later up to four, though I didn't get past two) random effect on you, the enemies, or the arena.
Ones I've seen so far include:
Weapon specific strengthening effects that make one type of gun stronger while weakening all others.
Low Gravity. Very fun as it allows you make huge jumps so you can reach otherwise inaccessible areas to use for cover.
Weakened Criticals. Headshots deal normal damage.
Strengthened Criticals. Headshots deal much higher damage, but all other shots do less.
No shields for you, but you very slowly regen health.
Enemies regen shields faster.
Enemies have stronger shields.
Enemies regen health.
There may have been others, but I can't recall.
Note: Whatever effects were on in Round 4 will still be on in Round 5. They don't change.
During multiplayer, if you die and aren't revived or get a Second Wind, then you'll be sent to the penalty box, which is also located under the center spire. You'll remain there for the rest of the round, but can still contribute by shooting from above.
If everyone wipes out, then you'll be given a choice of whether or not to try again. You'll start over from a previous round. Eg. I died in round five and had to start again at the beginning of round four. I imagine its structured like this throughout, with several rounds acting as a cutoff.

I'll add to this as I get more experience with it. Probably gonna do some MW2 tonight though.
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Leo_337
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptyFri Jan 22, 2010 4:45 pm

Cobalt Monkey wrote:
"...You must be at least this loaded to talk to me." .

I think we just found something to go on the front of your T-shirt, Liam. cheers

Spoiler:
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Lod
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 7:36 am

That is actually perfect.
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 12:18 pm

New Borderlands DLC announced. This was posted by a Gearbox employee on their official forums.
"Sorry, I haven’t gotten to post on the forums in a while! After finalizing Zombies DLC, the team and I began reading the DLC feedback around the forums on the wants and desires. Guess what, level cap increase anyone? Got it and it's awesome. Hopefully we can get a full announcement out to you guys soon but, man is this the biggest DLC we have made. So don’t worry, we are working really hard right now on both the update (that solves a bunch of issues) and the DLC. More to come guys!!"
-----------------------------------------------

Increased level cap? Looks like Ill need to buy this one.
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Endlo-
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 12:26 pm

Wow, that's really cool. I can't wait to see how insane the enemies will get. Looking forward to having more points to play around with, though.


One trophy away from my plat, and it's the Berserker action skill. Running solo with Roland, and still have the level 50 Hunter and Siren, if anybody wants to get some co-op or something going. Roland is around 18 or so, and is about to head to Sledge's Safehouse, if anyone is around that level, and wants to get something a little less high-level going.
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 2:33 pm

If you're just wanting to get Brick's trophy out of the way, then you're welcome to tag along with one of my high level characters for a couple minutes. That'll get you to level five in a hurry. Otherwise, you'll have to play up until about where you kill Nine-toes. I did this recently to get the trophies myself, and my brick had to kill him to level enough, while my Lilith just had to make it to about TK's wife grave. Pretty sure I killed the same number of enemies. Maybe she just levels faster?
Anyhoos, feel free to send me an invite on PSN. I'm playing this a little more often now.

I hope the update fixes the 'disappearing shield/grenade mod/class mod' problem.
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Endlo-
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 3:41 pm

Awesome. He's like, level three already. Scavenger, I think, pushes you up to 3, before you even open up Zed's shop, and you don't do anything you really wouldn't be doing otherwise, to try to get some cashflow early on.

I'll definitely send you a 'vite sometime, though. After I get my plat out of the way, I think I'll just use it to farm some gear, for some buddies, before we tackle Mad Moxxie. Hopefully picking it up next weekend, along with the new UC2 skin-pack. It sounds pretty intense, and like a good alternative, when you have a bad run in UC2, and want something else for a while.


I haven't been on him in a while, but I know my Mordecai has a few oranges. Volcano, Surkovs, Defiler, and a 1.5k shield, if anyone needs to bum some gear, or is interested. I dont' play him much, but he's the only guy I have on 2.5, so he's the farmer of choice. I can also just look for stuff people need, if I'm going to be farming anyway. I can do 2.5 runs, or 1, if anybody needs gear or mods.


Still not sure on how to spec my Roland. I found a really nice purple Rifle around the Safehouse, that's working pretty hard to change my mind, on how effective Combat Rifles can be. I'm hesitant to try double-speccing the weapontypes, because it just feels like largely wasted points, so I'm a little more on the fence, than I was prior. Right now, I have Barrage, the turret damage buff, and working on the Combat Rifle spec.


If anyone else has a high-level Roland, would you mind giving me some input on Metal Storm? It seems good, but I was playing around with it a little bit, earlier, and didn't seem to notice a whole lot going on, compared to Mordecai's Killer and Relentless. He's about 30 levels lower though, with infinitely worse gear, so I don't want to outright form an opinion just yet.
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 4:58 pm

Endloslung wrote:


If anyone else has a high-level Roland, would you mind giving me some input on Metal Storm? It seems good, but I was playing around with it a little bit, earlier, and didn't seem to notice a whole lot going on, compared to Mordecai's Killer and Relentless. He's about 30 levels lower though, with infinitely worse gear, so I don't want to outright form an opinion just yet.

I have a lv 50 Soldier, but I do not use Metal Storm. (I dedicated most of my skill points towards Medic and Support). However, from what Ive heard Metal Storm is really gear.

Good game last night Monkey, we had some good Arena fights. Im surprised my Desert Anaconda did so much damage.
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SixHousePull
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 9:25 pm

My Roland is not even half of 50. No

But I did dl Zombie island today. I look forward to running around in it.
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Endlo-
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 10:59 pm

Got Roland up to about 26 or so, earlier. Maybe he dinged up to 27? Can't quite remember. Still trying to play around with some of his specs.


[You must be registered and logged in to see this link.]




Rough sketch. Since I want to push rifles, I have to dig an extra 5 points into Infantry. He has increased bullet damage, increased bullet resistance, fast shield regen, that increases after a kill, health regen, more health, and can Cauterize in non-combat sitautions. The 4/1 between Stat/Cauterize seems fine, because if I'm actively in combat, and killing things, Stat will stay active, and be more beneficial, but in a non-combat situation, a slower Cauterize, coupled with a fast rate of fire anyway from a Support Machine Gun or something should even out.


This build doesn't push the turret very hard, or the more ammo-regen aspect of the soldier, but is a slightly more aggressive take on a PvE with slight health-based support. As a general build, it doesn't sound completely awful, and I think it'll probably roll with the Support Gunner class mod, to get the ammo regen.

For Mad Moxxie, I think you might roll with a more support oriented spec, but at the same time, the most commonly used class-mods regenerate ammo rapidly anyway, so it's a bit redundant, depending on how your team is COM'd.
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banded1
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySat Jan 23, 2010 11:38 pm

SixHousePull wrote:
My Roland is not even half of 50. No

But I did dl Zombie island today. I look forward to running around in it.

you going to be on tomorrow six? i found some nice class mods you might like. theyre like lvl 19, give or take. Smile
maybe run around around in zombie island a bit?

Endloslung wrote:
Got Roland up to about 26 or so, earlier. Maybe he dinged up to 27? Can't quite remember. Still trying to play around with some of his specs.


[You must be registered and logged in to see this link.]




Rough sketch. Since I want to push rifles, I have to dig an extra 5 points into Infantry. He has increased bullet damage, increased bullet resistance, fast shield regen, that increases after a kill, health regen, more health, and can Cauterize in non-combat sitautions. The 4/1 between Stat/Cauterize seems fine, because if I'm actively in combat, and killing things, Stat will stay active, and be more beneficial, but in a non-combat situation, a slower Cauterize, coupled with a fast rate of fire anyway from a Support Machine Gun or something should even out.


This build doesn't push the turret very hard, or the more ammo-regen aspect of the soldier, but is a slightly more aggressive take on a PvE with slight health-based support. As a general build, it doesn't sound completely awful, and I think it'll probably roll with the Support Gunner class mod, to get the ammo regen.

For Mad Moxxie, I think you might roll with a more support oriented spec, but at the same time, the most commonly used class-mods regenerate ammo rapidly anyway, so it's a bit redundant, depending on how your team is COM'd.

the link didnt save your plan out. just opens the page with all the stats at 0. i cant give any help on roland. i only have a lvl 33 mordecai Razz
i found a volcano today Very Happy= :D
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CobaltMonkey
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySun Jan 24, 2010 12:12 am

B, the page loaded fine for me with everything in place.

I think that's a good build you have there, End.
Very similar to what I'm working towards, though I confess I hadn't thought of just using Cauterize in a noncombat way. Good call, I think, though like you said, an SMG with even moderate fire rate should more than make up for a lower regen percentage. My Roland is only in the thirties, but set up much the same way. I'll likely respec to move four of my Cauterize points into something else.
I hate to have an ability and not make use of it, but my turret's barely ever used. Mostly because it takes so very long to get the thing back after use. It's probably not quite as smart a move, but I'll likely move the points from Quick Charge to Refire to decrease the cooldown per shot.

GGs with both Ratchet and Liam earlier. Got the three lesser tournaments done and another DLC trophy down. And a shiny new Skill Point for our troubles. Smile I'm a little surprised that this wasn't a reward a little further down the line. Surprised, but not displeased.
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Dingo
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PostSubject: Re: Borderlands   Borderlands - Page 5 EmptySun Jan 24, 2010 2:11 am

lvl 25 hunter + Zombie island = heaps of purple guns, mods and 1 very shiny bird.
Me only did the missions to get to Ned so still got lots to do with hunter.
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